No fuel for AGN after capture of Leningrad

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Krog
Posts: 8
Joined: Wed Apr 27, 2016 5:10 am

No fuel for AGN after capture of Leningrad

Post by Krog »

I'm playing a game as german against a human friend. I advanced rapidly from start and captured Leningrad early in september. The whole north are now in axis hands, down to the Valdai hills. I promptly moved my FSB to Leningrad. But since then - 7 turns back - I haven't had a single drop of fuel for my panzers. Last turn 4980 lbs was in the pipelines for AGN. Nothing reached the front.

Is it a bug or am I doing something wrong?
lancer
Posts: 2963
Joined: Tue Oct 18, 2005 8:56 am

RE: No fuel for AGN after capture of Leningrad

Post by lancer »

Hi Krog,

Fuel moves through the logistical pipeline provided you've got enough trains and truck columns to transport it.

Take a look at the logistical report for AGN or the tool tip attached to the Logistical part of the AGN Daily Log.

You could also look at the colour of the icons (trucks and trains) on the map. Are any of them red or grey?

Cheers,
Cameron
Krog
Posts: 8
Joined: Wed Apr 27, 2016 5:10 am

RE: No fuel for AGN after capture of Leningrad

Post by Krog »

Hi Krog, Fuel moves through the logistical pipeline provided you've got enough trains and truck columns to transport it. Take a look at the logistical report for AGN or the tool tip attached to the Logistical part of the AGN Daily Log. You could also look at the colour of the icons (trucks and trains) on the map. Are any of them red or grey? Cheers, Cameron

Thanks for fast reply, Cameron!

The trains are light grey. Does that mean that no trains are arriving in Leningrad, even though the FSB is fully operational? If so, it suprises me. The game asked me if I wanted to move the FSB to Leningrad directly after capture. Apparently that wasn't the best choice. Didn't the Quartermaster know that? Do I have to trial-and-error to find out? No trucks are leaving Leningrad, probably since there are no fuel to transport. How do I get the fuel to reach my panzers again?

When the FSB was in Pskov - during the push towards Leningrad - I had plenty of fuel. Now I have zero.

Cheers
Niklas Krog
Krog
Posts: 8
Joined: Wed Apr 27, 2016 5:10 am

RE: No fuel for AGN after capture of Leningrad

Post by Krog »

Another note:
This turn my Quartermaster asked if I wanted to run convoys to Tallinn. But my Quartermaster also said that the convoys would run close to the russian navy base in Leningrad and needed air support. But Leningrad has been in my german hands for at least seven turns ... Something isn't right.
lancer
Posts: 2963
Joined: Tue Oct 18, 2005 8:56 am

RE: No fuel for AGN after capture of Leningrad

Post by lancer »

Hi Krog,

Your quartermaster isn't in charge of the eastern front. He'll propose options to you but it's up to you to make a judgement call on what's best.

I'd strongly suggest taking a look at the tutorial videos on Logistics as they'll give you a good run down on how it all works. Any advice isn't going to mean much until you've got a grasp of the basics.

If you've got the options for convoys to Talinn I'd take them as it'll help with your situation. The air support assumes you haven't taken Leningrad yet and probably needs a look at it.

I'll add it to the list.

Cheers,
Cameron
Krog
Posts: 8
Joined: Wed Apr 27, 2016 5:10 am

RE: No fuel for AGN after capture of Leningrad

Post by Krog »

I have seen the tutorials and I have a grasp of the basics. English is not my native language and maybe I
should have phrased my comment about supply not reaching Leningrad differently: I do not understand why
supply doesn't reach Leningrad. The Baltic is in german hands. Why are there no convoys to Leningrad, for example?
I had a feeling the game system didn't acknowledge that I had captured Leningrad. Seems I was right.

I couldn't pay the price in PP's for the convoys to Tallinn. It cost 18 PP's, probably due to the russian navy
the game thinks still operates from Leningrad, and I only had 13.

I have similar problems in the south. I captured Kiev early and could push east from there.
But the next city is Kursk, and that's too far away from the supplybase in Germany. (On bad rail.)
So I had to move the FSB to Krivirog instead, and try to restart the push from there.
That means the russians can give Kiev up and pull back, because there's no town along that rail to use as a FSB,
which means the germans can't attack there.

I do really like the game, otherwise I wouldn't get worked up like this on details. Thanks for an innovative design!
lancer
Posts: 2963
Joined: Tue Oct 18, 2005 8:56 am

RE: No fuel for AGN after capture of Leningrad

Post by lancer »

Hi Krog,

Yep, Leningrad isn't a convoy destination in the game. The assumption being that you'd capture in the later part of the game and it would take a while to restore port facilities and remove mines, wrecks, etc. from the approaches. This takes a while and the Soviets would be assured of doing their utmost to make it as difficult as possible for the Germans to utilise the port, once captured.

The breakdown for the PP cost for any decision can be found in the 'Option Cost' report that's attached to the end of every decision report bundle. An 18 PP cost for Talinn is most likely due to poor relations (probably with General Wagner) as the Russian navy has no impact on the cost.

Down south there are some difficult choices with your FSB location. This is deliberate and reflects the problems the Germans had on the day. Not every city was suitable for a major supply depot (FSB) as there were a range of requirements (rail capacity, adequate loading/unloading/storage facilities, etc.) that could only be found in some places, not all.

The general theme down south is that your unchecked advance will be limited, at times, by logistical constraints. It's a problem that the Germans struggled to adequately solve in '41.

Cheers,
Cameron
Krog
Posts: 8
Joined: Wed Apr 27, 2016 5:10 am

RE: No fuel for AGN after capture of Leningrad

Post by Krog »

Thanks for a good and detailed answer, Cameron! I will continue playing your game - with a new understanding of how it works.

Cheers!
Niklas
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Moltke71
Posts: 1246
Joined: Sat Sep 23, 2000 3:00 pm

RE: No fuel for AGN after capture of Leningrad

Post by Moltke71 »

Another point: panzers can capture all the cities they want; doesn't mean the trains and trucks can keep up. Before Barbarossa, logistic officers told planners that the offensive would pause after 300 km. They were ignored but they were right.
Jim Cobb
Krog
Posts: 8
Joined: Wed Apr 27, 2016 5:10 am

RE: No fuel for AGN after capture of Leningrad

Post by Krog »

Good point. Something that's never been accurately shown in a game before, as far as I know. (Players would have whined endlessly.)

Thanks again!
Niklas
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