ORIGINAL: LoBaron
ORIGINAL: HansBolter
Loka is spot on.
Fatigue and disruption are not reported in combat reports. You need to monitor your own and consider the state of your opponent's.
IN the LCU interface, not the individual LCU interface, but the list of all LCUs in a hex, in the upper right corner is clickable text that toggles "show hard" and "show soft".
Click this text and you get a listing of stats often overlooked if you only use the default view of the interface.
This list provides many useful stats including fatigue and disruption.
It's also good to remember that the combat report itself is extremely misleading, especially for us old board gamers who automatically read combat odds as determining the outcome.
This is not the case in WITPAE. The combat odds are only calculated AFTER all damage has been incurred from units firing on units and is ONLY used to determine if fort levels are reduced and/or if a retreat is forced.
Firepower is everything in land combat.
Combat odds mean very little.
One (really minor) exception.
Does not change anything about the validity of your post though. Totally agree.
--------------------------------------------------------------------------------
Ground combat at 85,44 (near Nanyang)
Japanese Deliberate attack
Attacking force 70267 troops, 996 guns, 2044 vehicles, Assault Value = 2225
Defending force 35456 troops, 78 guns, 0 vehicles, Assault Value = 874
Japanese adjusted assault: 528
Allied adjusted defense: 880
Japanese assault odds: 1 to 2
Combat modifiers
Defender: terrain(+), leaders(+), disruption(-), supply(-)
Attacker:
Japanese ground losses:
3590 casualties reported
Squads: 104 destroyed, 123 disabled
Non Combat: 43 destroyed, 50 disabled
Engineers: 27 destroyed, 19 disabled
Guns lost 34 (22 destroyed, 12 disabled)
Vehicles lost 152 (38 destroyed, 114 disabled)
Allied ground losses:
1729 casualties reported
Squads: 12 destroyed, 132 disabled
Non Combat: 39 destroyed, 17 disabled
Engineers: 0 destroyed, 7 disabled
OK you got me. What I should have typed was the combat reports don't give you quantified levels of disruption. [:D]



