handling time-intensive issues

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

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timothy_stone
Posts: 49
Joined: Thu May 22, 2003 1:29 pm

handling time-intensive issues

Post by timothy_stone »

Hi guys - I think it is wonderful that you guys are willing to consider feedback like this.

An ideal way to handle crucial/important moments like naval interception and insurrection corps (and guard commitment for that matter) would be to be able to toggle between pbem and 'live' mode.

that way the bulk of the game could be done PBEM, but for those moments that need real-time interaction two players could meet online to hash it out. Other players who were happy to let the computer AI handle it could just leave it be.

It would be *GREAT* for us grognards to have that option for when things get important.

Any chance that could be coded in?

Reknoy
Posts: 160
Joined: Mon Nov 25, 2002 10:13 pm

Post by Reknoy »

Tim:

I agree - that could be very useful. Another good one for the playtesters to verify.

What would be really helpful would be if someone gathered all the helpful comments for the beta-testers and created a separate thread for their benefit. I'll have to give that some thought.

I think we played in a PBEM game once -- I think you played Prussia if I am correct. Was it "Before the Snow Falls"?

Sorry to digress. Your name is familiar.

Reknoy
timothy_stone
Posts: 49
Joined: Thu May 22, 2003 1:29 pm

Post by timothy_stone »

Originally posted by Reknoy


I think we played in a PBEM game once -- I think you played Prussia if I am correct. Was it "Before the Snow Falls"?

Sorry to digress. Your name is familiar.

Reknoy [/B]


Not sure - what email address were you using at the time? and I don't remember playing in the Snow game, most of my games have had simpler names (e.g. Gros, Junot, Ulm)
Reknoy
Posts: 160
Joined: Mon Nov 25, 2002 10:13 pm

Post by Reknoy »

Maybe I just read your name often enough. I always went by Reknoy (it's my last name backwards, so it has stuck).

I remember reading several histories that might have had those type of short titles.

Our names were always a tad overdone:

Before the Snow Falls;

The Road to Paris;

The Road to Paris II (starring Sly Stallone of course);

The game I GM:ed was pretty basic - Malmo.
Wynter
Posts: 56
Joined: Fri Jan 10, 2003 7:46 pm
Location: Belgium

Re: handling time-intensive issues

Post by Wynter »

Originally posted by timothy_stone
...toggle between pbem and 'live' mode...


Yes this could be interesting... when your opponents live in roughly the same continent. Otherwise the chances of both of them being online at the same moment get thin.
F.ex. John (Reknoy) and I, we are in the same EiA PBEM group. John lives in the States, I live in Europe. It is quite rare that we are online together.
But, it is true that your proposed option could be interesting, although I fear that coding it would be not so very easy...

Jeroen.
timothy_stone
Posts: 49
Joined: Thu May 22, 2003 1:29 pm

Re: Re: handling time-intensive issues

Post by timothy_stone »

Originally posted by Wynter
Yes this could be interesting... when your opponents live in roughly the same continent. Otherwise the chances of both of them being online at the same moment get thin.
F.ex. John (Reknoy) and I, we are in the same EiA PBEM group. John lives in the States, I live in Europe. It is quite rare that we are online together.
But, it is true that your proposed option could be interesting, although I fear that coding it would be not so very easy...

Jeroen.


that's why it needs to be an optional toggle - am not saying everyone should live with it, just it would be nice if it were there. I currently play from London with lads from scandinavia through the western US states, and we can find times when we can meet up, as it were.. i don;t think that coding it would be that hard - aren't they coding in a 'live' format anyway? if warcraft could do it 6 years ago, surely it hasn't gotten any harder.

but then, my programming skills withered on the vine 15 yrs ago

:)
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