ORIGINAL: ParaB
Thanks for the clarification!
Another couple of questions:
- do ships load/unload cargo faster if they're docked?
- CAP only protects the hex it originates from while LRCAP provides CAP over nearby hexes, correct?
- do subs still react to targets when I use "remain on station"?
- how accurate are the combat reports? I hit a large Japanese troop convoy en route to Tassafaronga with aircraft and surface forces, according to the battle report the casualties were more than 12.000 soldiers? [X(]
- I've sent a tank battalion to Lunga. It's taking ages to unload. Should I only use special transports for mechanized units?
- When I want to move a LCU to another (enemy held) hex, should I use "combat" or "move" order?
I'm really grateful for all the input you guys provide.
1) Are you actually asking that question? You're the captain of a cargo ship needing to unload and you're looking at an open dock. You say, 'Nah, I'm not going to dock, I can dump stuff overboard faster than I can put it on that dock.
2) No. CAP operates within the range you allow.
3) Subs react to anything in their hex. If you want them to react to something outside of their hex don't do that.
4) How accurate is the gossip going around the forum about you right now? That's how accurate those reports are.
5) You don't have a developed port. Be happy if any of those tanks unload at all.
6) Do not get caught by your enemy in "move" mode.