[IMPROVEMENTS MADE B824] Gun Damage Problems B823

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training
Posts: 35
Joined: Thu Apr 14, 2016 1:00 am

[IMPROVEMENTS MADE B824] Gun Damage Problems B823

Post by training »

Hello,

I've been playing around with 1.11 RC22 (B823), and I've noticed that damage from guns has been drastically reduced compared to 1.10. I remember that in 1.10, an Iowa class was able to sink a Burke with 2 triple round impacts from its 406 mm gun. In B823, it took 12 triple round impacts. This seems to be a glitch. A Burke shouldn't be able to take 36 x 406 mm rounds. I've attached the test scenario with the message log.

Please take a look at this if you can.

Thanks.
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GunDamageTest.zip
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mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: Gun Damage Problems B823

Post by mikmykWS »

We'll definitely check this out but you do understand our gun model in that near hits and explosive damage are possible? Not just a 1 or 0 hit.

Thanks!

Mike
training
Posts: 35
Joined: Thu Apr 14, 2016 1:00 am

RE: Gun Damage Problems B823

Post by training »

Great! And yes, I do understand that near hits do damage but there really is a clear difference in the amount of gun damage for this update.
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