4 player E-mail: AAR

Post descriptions of your brilliant successes and unfortunate demises.

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Orm
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RE: 4 player E-mail: AAR

Post by Orm »

Messed up the French screenshot. But France only reorganized two headquarters and one bomber. Leaving most of the fleet disorganized, including the important transport.
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Orm
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RE: 4 player E-mail: AAR

Post by Orm »

Germany and CW left a few units disorganized to save oil.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

N/D 39 Axis 1

No DoW or alignments.

Germany Land. Italy & Japan Combined.

Italy flies SM.79 and Re.2000 to West Med 2-box.

Germany flies He.112 to North Sea 2-box.

Japan sails 2 Trans from Shanghai to China Sea 2-box, loading Fukuoka Mil and SNLF. CP from Canton (no idea what it was doing there) to The Marianas.

1 Italian sub sails to St. Vincent 2-box, 2 subs sail to North Atlantic 1-box.

3 areas for naval combat.

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warspite1
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RE: 4 player E-mail: AAR

Post by warspite1 »

ORIGINAL: AllenK

N/D 39 Axis 1

No DoW or alignments.

Germany Land. Italy & France Combined.
warspite1

I know Vichy is not far off, but we haven't switched sides just yet.
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

ORIGINAL: warspite1

ORIGINAL: AllenK

N/D 39 Axis 1

No DoW or alignments.

Germany Land. Italy & France Combined.
warspite1

I know Vichy is not far off, but we haven't switched sides just yet.

Thanks Warspite1. Post edited above.
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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

In the West Med, the Italian fighter sweeps the skies looking for the CW convoy. It proves fruitless (Axis 5, Allies 9).

In Cape St. Vincent the effort is rather half-hearted (Axis 10, Allies 9).

Not much better in the North Atlantic (Axis 5, Allies 5).

The CW had the opportunity to initiate combat in the North Sea (BB and CA vs He.112). I assumed they would decline.

Japanese artillery ground-strikes two Nationalist Inf in the mountains east of Sian.

German 105mm's open up on Antwerp, while Me-110's load up with bombs to strike Lodz and a Do-17 targets Warsaw.

Lodz fails.

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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

As does Warsaw.

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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

Antwerp achieves par.

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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

No better for the Japanese.

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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

Japan rails Harbin Mil to Chengchow.

Italians push a couple more units over the French border.

Japan moves Peking Warlord for anti-partisan duties. The other 2 land moves will be for disembarking the Mil and SNLF.

Over to Germany.
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warspite1
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RE: 4 player E-mail: AAR

Post by warspite1 »

Gents - apologies for the stupid question, but how were the Italians able to sail 3 subs in two moves in a combined?
Now Maitland, now's your time!

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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

One of the idiosyncrasies of naval movement. From RAC

"You make 1 “naval move” with SUB units every time you:

Move a group of organized SUB units from one port, to any number of destinations (ports or sea-box sections, even in different sea areas); or ..."

So it only took 1 move.
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warspite1
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RE: 4 player E-mail: AAR

Post by warspite1 »

ORIGINAL: AllenK

One of the idiosyncrasies of naval movement. From RAC

"You make 1 “naval move” with SUB units every time you:

Move a group of organized SUB units from one port, to any number of destinations (ports or sea-box sections, even in different sea areas); or ..."

So it only took 1 move.
warspite1

Ah... thank-you.
Now Maitland, now's your time!

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warspite1
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RE: 4 player E-mail: AAR

Post by warspite1 »

Where did the Me-110 and Do-17 re-base to please? I am just trying to follow this action on my version of the game.
Now Maitland, now's your time!

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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

Do-17 to Königsberg. Me-110 to hex SE of Königsberg.
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Mayhemizer_slith
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RE: 4 player E-mail: AAR

Post by Mayhemizer_slith »

Japan attacks partisan (automatic)

Germany attacks 2 hexes in France and Lodz in Poland

Odds before ground support phase:

Lodz 35:7 = 5:1 (-1 from 2 factories)
France (AT gun) 34:9 = 3:1 (+2 from 3 ARM/MECH)
France (6-4 INF) 42:9 = 4:1 (+1 from MECH and ARM div)

Germany sends ground support:
France (AT gun) Stuka (5) and Bf109 (2) as bomber
France (6-4 INF) Ju88 (4 and Bf109 (1) as bomber

Germany has 2 Bf109's with 5 strength in stand by and they reach both hexes.

What does France do? Stay on ground or fight?

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If your attack is going really well, it's an ambush.

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Mayhemizer_slith
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RE: 4 player E-mail: AAR

Post by Mayhemizer_slith »

France might fall before Poland. That would be really something special...
If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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RE: 4 player E-mail: AAR

Post by Orm »

I take command. And order both the French fighter, and bomber, to support the AT-gun.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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RE: 4 player E-mail: AAR

Post by Orm »

ORIGINAL: Mayhemizer

France might fall before Poland. That would be really something special...
The word is sad... [;)]
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Mayhemizer_slith
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RE: 4 player E-mail: AAR

Post by Mayhemizer_slith »

Germany intercepts with one Bf109.

France rolls 12. I believe Bf109 is cleared through?

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If your attack is going really well, it's an ambush.

-Murphy's war law
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