Indeed.I believe Bf109 is cleared through?
4 player E-mail: AAR
Moderator: Shannon V. OKeets
RE: 4 player E-mail: AAR
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
- Mayhemizer_slith
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RE: 4 player E-mail: AAR
Germany also rolls 12 and French bomber is cleared through.
I bet there is 2nd round?
I bet there is 2nd round?
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: 4 player E-mail: AAR
Yes. You won. Not sure there is a reward.I bet there is 2nd round?
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
- Mayhemizer_slith
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RE: 4 player E-mail: AAR
2nd round:
Allied 15, Axis 7.
Both side fighters are aborted. Where does French fighter land? And where lands bomber after laying some eggs?
Allied 15, Axis 7.
Both side fighters are aborted. Where does French fighter land? And where lands bomber after laying some eggs?
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: 4 player E-mail: AAR
Fighter in Paris and bomber in Vichy.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
- Mayhemizer_slith
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RE: 4 player E-mail: AAR
German AA gun fires 10 1 2 2 8
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
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RE: 4 player E-mail: AAR
Final odds. Lodz must be assault?


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If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: 4 player E-mail: AAR
Yes.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
- Mayhemizer_slith
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RE: 4 player E-mail: AAR
Herr General, we have a breakthrough!


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If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
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RE: 4 player E-mail: AAR
Another breakthrough! French units in woods will stay there surrounded until Paris falls.
Defending units are shattered, Germany has a plan to take Paris before 1940.

Defending units are shattered, Germany has a plan to take Paris before 1940.

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If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
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RE: 4 player E-mail: AAR
Lodz falls!


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If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
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RE: 4 player E-mail: AAR
Germany rebases Ju52 to western front.
Italy rebases fighter from Sicily to northern Italy.
von Bock reorganizes Stuka and artillery.
Back to Allies.
Here is Europe after N/D 1939 Axis impulse 1.

Italy rebases fighter from Sicily to northern Italy.
von Bock reorganizes Stuka and artillery.
Back to Allies.
Here is Europe after N/D 1939 Axis impulse 1.

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If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: 4 player E-mail: AAR
I don't think I've ever seen France fall in 1939. Even if the axis go all out from the get-go, how frequent does that happen?
Ronnie
RE: 4 player E-mail: AAR
I have not seen it either (not that it is saying a I lot that I have not seen it, but..).
My guess is it doesn't happen very often at all. There are a lot of things that have to go right for it to happen. The Axis need both good weather and long turns. Bad weather here will likely put a stop to France falling this turn, but you never know. Either way, it would appear that France is not long for the war.
My guess is it doesn't happen very often at all. There are a lot of things that have to go right for it to happen. The Axis need both good weather and long turns. Bad weather here will likely put a stop to France falling this turn, but you never know. Either way, it would appear that France is not long for the war.
- Jagdtiger14
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RE: 4 player E-mail: AAR
This seldom happens. Fall Gelb is all about 1) taking advantage of any possibilities concerning weather, turn ends, and any possible early Allied mistakes. 2) making sure France falls before the end of Summer '40...preferably by M/J'40 and preferably without using any O-chits (or at most 1 O-chit).
You have to be willing to let Poland exist a bit longer...not a big deal so long as you get the Polish resources.
The biggest downside is USSR possibly breaking the Pact in 1940, but so long as Germany is careful to not let that happen you should be ok.
The best plan is a plan that gives you the most options. The earlier France falls, the more options Germany has.
You have to be willing to let Poland exist a bit longer...not a big deal so long as you get the Polish resources.
The biggest downside is USSR possibly breaking the Pact in 1940, but so long as Germany is careful to not let that happen you should be ok.
The best plan is a plan that gives you the most options. The earlier France falls, the more options Germany has.
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
RE: 4 player E-mail: AAR
warspite1ORIGINAL: rkr1958
I don't think I've ever seen France fall in 1939. Even if the axis go all out from the get-go, how frequent does that happen?
When you think about what needs to happen, I think its clear that it will be very seldom. e.g:
1. The Axis need to have the balls to chose a France first strategy in the first place
2. The weather needs to stay fine (or at least fine enough) at the right time (nothing more frustrating than being hit by great weather after all your units are face down - except perhaps not even getting the chance to attack because of Snow, Blizzard and/or a lack of impulses).
3. Of course the way the mechanics work, the weather staying fine will increase the chances of increasing turn length - although there is always the possibility of low dice ending the turn sooner than expected regardless
4. The dice need to be just kind enough in the right places - that can mean a number of things of course in many areas - both Axis and Allied.
5. Mistakes (both Axis and Allied in the heat of battle). Of course this can be a contentious point i.e. what is a mistake? Thankfully most people that contribute to this forum realise that life is full of greys and rarely blacks and white. The set-up in Belgium has been mentioned as a "mistake" but those that like to spout this, don't then say for example that the French did the right thing and played the % in Alsace or the Chinese the same against Mao. Here of course had the Allies done the "riskier thing" and gone for Assault the result would have been better for both, but by playing the %, and going for Blitz (to try and preserve the French unit and Mao on map) the outcome was actually worse for them. Mistake or sensible choice in the circumstances?
One thing that is clear is that this strategy is really tempting if playing with oil. The French have only one oil to spend in Nov/Dec. By forcing the French to use their HQ and air force - by threatening early - and supporting this with an Italian declaration of war - so forcing the French into using their fleet, the French simply cannot afford to reorganise the TRS - which leaves key units such as the Senegal militia in Africa.
There are still plenty of downsides to this strategy - even with oil - to ensure this is not a "no-brainer" by any means - but playing with oil definitely makes it even more worthy of consideration. But I mentioned balls above, and this applies not just because of the weather, the combat dice rolls and the turn length going against the Axis, but also - and most importantly - the US Entry hits that an early attack (especially with advancement against Chinese cities also) can bring.
But back to this game, the Axis have been bold, made some good moves at times and ridden their luck at other times. You cannot win WIF without good fortune, but you can get good fortune and fail to take advantage. The Axis are where they are at the moment because they have made a good job of what they have handed to them - good and bad [&o].
But its early days and the Allies aren't quitting just yet [:)]
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
- Mayhemizer_slith
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RE: 4 player E-mail: AAR
At some point of this game I was thinking not to do Fall Gelb again because Germany was not doing well.
I had my weak moment..
I had my weak moment..
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: 4 player E-mail: AAR
warspite1ORIGINAL: Mayhemizer
At some point of this game I was thinking not to do Fall Gelb again because Germany was not doing well.
I had my weak moment..
I'm not surprised. Imagine how you would have felt if this turn had been Snow or Storm?
But it wasn't and so right now I am thinking I am only ever going to play with oil and always do a Fall Gelb as the Germans [:D]
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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brian brian
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RE: 4 player E-mail: AAR
We always call Fine weather in the N. Temperate "Hitler Weather" but later in the game when there is Storm in the North Monsoon, that is called "Tojo Weather", though really what Tojo needs facing the USN and USMC is Monsoon+Blizzard
RE: 4 player E-mail: AAR
ORIGINAL: warspite1
warspite1ORIGINAL: Mayhemizer
At some point of this game I was thinking not to do Fall Gelb again because Germany was not doing well.
I had my weak moment..
I'm not surprised. Imagine how you would have felt if this turn had been Snow or Storm?
But it wasn't and so right now I am thinking I am only ever going to play with oil and always do a Fall Gelb as the Germans [:D]
For a look at the effects of rain, snow and storm from S/O 39 Axis 5, see Episode IV: A New Heap.






