Campaign game design walkthrough

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DoubleDeuce
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Campaign game design walkthrough

Post by DoubleDeuce »

I am currently working on a small campaign and was curious if people thought documenting that process here in the forums would ruin it for people who later play it themselves after having read about the details of it? Some things will be left out for FoW reasons like anything about German troop information, deployment locations and turn entry, etc.

I plan to design it to be played from the Russian side only as that seems easier to balance and playtest that way, along with flesh out the storyline.

What do you all think?

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Big Ivan
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RE: Campaign game design walkthrough

Post by Big Ivan »

ORIGINAL: Double Deuce

I am currently working on a small campaign and was curious if people thought documenting that process here in the forums would ruin it for people who later play it themselves after having read about the details of it? Some things will be left out for FoW reasons like anything about German troop information, deployment locations and turn entry, etc.

I plan to design it to be played from the Russian side only as that seems easier to balance and playtest that way, along with flesh out the storyline.

What do you all think?


Double Deuce,

I think that is an excellent idea! I'd like to see the process for designing a campaign game. The information would be valuable.

Thanks,

Big Ivan
Blitz call sign Big Ivan.
Assistant Forum Moderator for CS and CSx2 at The Blitz Wargaming Club.
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UP844
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RE: Campaign game design walkthrough

Post by UP844 »

Definitely yes!
Chasing Germans in the moonlight is no mean sport

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DoubleDeuce
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RE: Campaign game design walkthrough

Post by DoubleDeuce »

Ok then. I'll work something up and get a thread started.
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