Respectfully request Allied players abstain from viewing AAR.
Moderator: Shannon V. OKeets
RE: 4 player E-mail: Axis Only AAR
Yes, Italians could send a fighter. It would risk a port strike on Italian fleet in La Spezia if CW sails into West Med. Italians do have a Nav and Ftr in 2-box as first defence but you know how searches can go.
Not saying El Duce is against it but just considering the risks involved.
Not saying El Duce is against it but just considering the risks involved.
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: 4 player E-mail: Axis Only AAR
Can you send that ATR? German NAV is the front bomber and if gets shot down or aborted we can abort from combat. No risk for Italian plane. Specially if my ground strikes are good.
If we get CW units OOS I can destroy them.
If we get CW units OOS I can destroy them.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: 4 player E-mail: Axis Only AAR
The ground strike swings it.
El Duce will send the ATR.
El Duce will send the ATR.
RE: 4 player E-mail: Axis Only AAR
The Italian ATR's are very good to transport the German PARA. I always use them instead of the lousy "Tante Ju's". Germany should ask the Italians to build one for them.
Peter
-
Protagoras
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RE: 4 player E-mail: Axis Only AAR
Guys,
I am trying not to comment in any of these (other than silly things) since I am watching all three. But I must have missed the axis builds. Any chance of reposting them or pointing me to where they are?
Thanks
I am trying not to comment in any of these (other than silly things) since I am watching all three. But I must have missed the axis builds. Any chance of reposting them or pointing me to where they are?
Thanks
RE: 4 player E-mail: Axis Only AAR
ORIGINAL: Centuur
The Italian ATR's are very good to transport the German PARA. I always use them instead of the lousy "Tante Ju's". Germany should ask the Italians to build one for them.
If one of the plans we are thinking of is attempted, that may well come to pass.
RE: 4 player E-mail: Axis Only AAR
ORIGINAL: Protagoras
Guys,
I am trying not to comment in any of these (other than silly things) since I am watching all three. But I must have missed the axis builds. Any chance of reposting them or pointing me to where they are?
Thanks
Try around page 20 on the main log.
- Jagdtiger14
- Posts: 1685
- Joined: Mon Jan 21, 2008 11:58 pm
- Location: Miami Beach
RE: 4 player E-mail: Axis Only AAR
How much lift does the CW have for this turn(used and unused) in the Atlantic/North Sea/Med?
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
- Jagdtiger14
- Posts: 1685
- Joined: Mon Jan 21, 2008 11:58 pm
- Location: Miami Beach
RE: 4 player E-mail: Axis Only AAR
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
RE: 4 player E-mail: Axis Only AAR
is the opposite: to 3:1, +1 or +1 odd is the same: 2:1 +1 or 3:1 +0 give the same results. the big change is from 3:1 to 4:1, from this point +1 is 1/2 odds: 3:1+1 is worst than 4:1: two shift in attacker flavour in place of one every odd.ORIGINAL: Jagdtiger14
About the ridiculous 1d10: someone (Brian?) wrote that its the pluses to the die roll that is important more than the odds. Not sure if that is true?
in same case, but is rare, 2d10 is better for the defender, but most of the time is better for attacker, not on the odds or + side, but for the impact of the 3rd unit in a stack
- Mayhemizer_slith
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RE: 4 player E-mail: Axis Only AAR
Germany will take land. This impulse I will attack CW div, 3-3 INF and 3-5 CAV if I get good enough odds.
It would be awesome if Italy gets Toulouse this impulse. It might not be possible in this weather. Attack to Spain would be faster and easier without last French units sitting in Toulouse.
Destroying CW transporter must wait one impulse...
I get access to my computer this evening.
Edit: German attacks are all automatic. They can also try 3,3:1 attack against INF adjacent to Warsaw. Warsaw attack would be even weaker.
It would be awesome if Italy gets Toulouse this impulse. It might not be possible in this weather. Attack to Spain would be faster and easier without last French units sitting in Toulouse.
Destroying CW transporter must wait one impulse...
I get access to my computer this evening.
Edit: German attacks are all automatic. They can also try 3,3:1 attack against INF adjacent to Warsaw. Warsaw attack would be even weaker.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
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- Location: Finland
RE: 4 player E-mail: Axis Only AAR
I'm not sure what USSR is doing. They have following units in German border:
-CAV in East Poland.
-INF, INF div, AA gun and 2x AT gun in Rumanian border.
All planes and other land units are in Persia.
Are they trying to make Germany attack USSR in 1940 instead of taking Spain?
-CAV in East Poland.
-INF, INF div, AA gun and 2x AT gun in Rumanian border.
All planes and other land units are in Persia.
Are they trying to make Germany attack USSR in 1940 instead of taking Spain?
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: 4 player E-mail: Axis Only AAR
If the opportunity presents, our last game showed it might be worthwhile to take it.ORIGINAL: Mayhemizer
I'm not sure what USSR is doing. They have following units in German border:
-CAV in East Poland.
-INF, INF div, AA gun and 2x AT gun in Rumanian border.
All planes and other land units are in Persia.
Are they trying to make Germany attack USSR in 1940 instead of taking Spain?
- Mayhemizer_slith
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RE: 4 player E-mail: Axis Only AAR
And push hard beyond Urals. Let's see what happens in near future.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: 4 player E-mail: Axis Only AAR
Even without the weather, Italy couldn't reach Toulouse this impulse. Moving through ZoC.
- Mayhemizer_slith
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- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: 4 player E-mail: Axis Only AAR
Sorry, I was supposed to say this turn.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: 4 player E-mail: Axis Only AAR
Either way, the weather is probably going to put a stop to it. Italians couldn't move much without it either going OOS, disorganised or both.
RE: 4 player E-mail: Axis Only AAR
The Italians still could move the MTN westwards and get another unit in the hex it came from, to maintain supply. That move alone might give the Italians the possibility to move further westwards next impulse (or turn), if the French don't do anything about it.
It's always best to have the enemy react on something you do.
Now, with France on the ropes, Germany should take into account the Soviet border. If the USSR is foolish enough not to pay attention to garrison values and Germany conquers Paris, forget about going into the Med. Go into the USSR immediately (DoW them the impulse after you've captured Paris if you've got that possibility)! A 1940 Barbarossa with Vichy declared is very, very powerfull, even if you haven't got a lot of troops to enter the Soviet Union in the surprise impulse.
It's always best to have the enemy react on something you do.
Now, with France on the ropes, Germany should take into account the Soviet border. If the USSR is foolish enough not to pay attention to garrison values and Germany conquers Paris, forget about going into the Med. Go into the USSR immediately (DoW them the impulse after you've captured Paris if you've got that possibility)! A 1940 Barbarossa with Vichy declared is very, very powerfull, even if you haven't got a lot of troops to enter the Soviet Union in the surprise impulse.
Peter
- Jagdtiger14
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- Location: Miami Beach
RE: 4 player E-mail: Axis Only AAR
I agree with Centuur. The Italians need to keep moving, and 1940 Barb with Vichy declared is powerful.
Have the Soviets taken the Baltic States yet? They don't have the Finnish borderlands...and going deep into Persia.
Have the Soviets taken the Baltic States yet? They don't have the Finnish borderlands...and going deep into Persia.
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
RE: 4 player E-mail: Axis Only AAR
Any chance of a reasonable attack on Paris? If you can get odds of 2-1 (after modifications) or more, I would be tempted to try to take the city, even using the 1D10. That's to say: if you've got cheap loss takers available.
Peter



