TOP SECRET ORMSTER + WARSPITE ONLY

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warspite1
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RE: TOP SECRET ORMSTER + WARSPITE ONLY

Post by warspite1 »

ORIGINAL: Orm
5-3, 2-5 and 1-5 in Tehran head towards Tabriz on the railroad as far as they can without disorganisation
I am confused with this move. Persia is conquered so the units can rail out. And Persia should have 4 (organized) units there to negate the partisan risk.

Is Finland and, or, Iraq still contemplated?

If Iraq is still on, would it not be better to slowly get the units in attacking position while they remain partisan hunters?
warspite1

As per post 246 the intention is to take Iraq asap. We could have done with the HQ railing this turn but never mind, these things happen. The quickest way is direct to Baghdad - and as you say, until that time they are on anti-partisan duty in Persia.
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warspite1
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RE: TOP SECRET ORMSTER + WARSPITE ONLY

Post by warspite1 »

Yes Finland is still being contemplated.
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Orm
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RE: TOP SECRET ORMSTER + WARSPITE ONLY

Post by Orm »

We could have done with the HQ railing this turn but never mind, these things happen.
Indeed. But this gave you one extra build point at the cost of one turns delay. And US would like you to not DOW as soon as possible anyway.
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RE: TOP SECRET ORMSTER + WARSPITE ONLY

Post by warspite1 »

ORIGINAL: Orm
We could have done with the HQ railing this turn but never mind, these things happen.
Indeed. But this gave you one extra build point at the cost of one turns delay. And US would like you to not DOW as soon as possible anyway.
warspite1

That's okay - Stalin does not want to go off half cocked (as they say). I won't attack until all the units are in place - and that will take a little time.
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Orm
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(No Axis) Warspite + Ormster Allied War Plans

Post by Orm »

CW consider doing a combined impulse.

The naval moves currently considered is sending a battleship fleet to Western Mediterranean to support the French fleet there. And send a cruiser fore to hunt the Italian submarines in the central Atlantic. I would appreciate thoughts, and comments, about the naval moves.

Nothing we can do will really improve the situation in France. But some options remain to delay the enemy or to try and cause him some losses. Blocking conquest of France might be wise as well. And the route to Spain.

But with that said I am at a loss as what to actually do. So I made a couple of pictures to start the discussion.

Here is the first picture.

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Orm
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RE: (No Axis) Warspite + Ormster Allied War Plans

Post by Orm »

And the second.

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RE: (No Axis) Warspite + Ormster Allied War Plans

Post by peskpesk »

Go with the first variant but with some modifikations. Good to put the CW mot in the city on the cost. Leave the FR 4-4 Mtn where it is. Move the 3-5 CAV next to Paris. 3-3 Inf to Lyon.
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RE: (No Axis) Warspite + Ormster Allied War Plans

Post by brian brian »

A Storm will come. Never give the Boche free hexes on Paris. Every impulse counts - this is a game of time and you have to trade units for it.
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RE: (No Axis) Warspite + Ormster Allied War Plans

Post by Orm »

ORIGINAL: brian brian

A Storm will come. Never give the Boche free hexes on Paris. Every impulse counts - this is a game of time and you have to trade units for it.
Do you have a more detailed suggestion on how to trade units for time?

And I have given up on stormy weather. At least as long as we would benefit from it. [:D]
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RE: (No Axis) Warspite + Ormster Allied War Plans

Post by Klydon »

I almost think the second option is better short term. The Allies must do everything they can to delay Paris falling. IF the weather is good (not something you can control), giving the Germans a 3 hex attack on Paris on this next impulse is very dangerous.

The motor infantry is going to die most likely (although I don't know the transport situation for the Allies but with the Queens in the yard and one transporter on the bottom of the North Sea, the situation can't be good). Make it mean something in delaying the fall of Paris for at least a impulse.

I also think you have to move a unit into the forest behind the leading German elements to keep the follow on elements from simply moving up. The unit will die, but it buys some time and a possible bad die roll.
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Orm
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RE: (No Axis) Warspite + Ormster Allied War Plans

Post by Orm »

I also think you have to move a unit into the forest behind the leading German elements to keep the follow on elements from simply moving up. The unit will die, but it buys some time and a possible bad die roll.
I would like that as well. Although that unit will have to be the 'Lyons' militia.

This is how the situation is before any land movement. Not happy at all. But I have to laugh at it. [:D]

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RE: (No Axis) Warspite + Ormster Allied War Plans

Post by warspite1 »

My thoughts for what they are worth:

Naval

Soviet TRS to Caspian Sea and picks up 1-3 ENG

1 CW naval CP in the North Sea (or whatever to ensure the disorganised units in Belgium are not out of supply ever – until (if) we can evacuate).

Rail

Soviet 6-6MECH to Tehran

Movement

Soviet/ChiComm Mongolian CAV to the city
3-3 to east of Tehran
5-3 to 75,76
2-5 to Bandar Shapur
3-4 CAV takes Eastern Poland (after Pole moves)
LanChow MIL to west of Tianshui

China – see picture

CW Polish 6-3 southeast of Warsaw
6-5MOT southwest of Paris
4-3IND to Port Said

French 5-3 to Bone
French in the south all stay put
North - see picture. The only question in my mind is, having put extra units in France/Belgium are we going for broke? If so then no reason not to put the 6-5MOT southwest of Paris (ignore placement in the picture) to try and delay the city's fall for one more impulse. If not then put one hex east of St Malo.


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RE: (No Axis) Warspite + Ormster Allied War Plans

Post by warspite1 »

China



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Now Maitland, now's your time!

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RE: (No Axis) Warspite + Ormster Allied War Plans

Post by warspite1 »

ORIGINAL: brian brian

A Storm will come.
warspite1

I am sure it will. If we are still in the game by then, I would imagine it will arrive as soon as the US are in the war....which, based on current US Entry throws, will be sometime around 1947....[:D]
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Orm
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RE: (No Axis) Warspite + Ormster Allied War Plans

Post by Orm »

French in the south all stay put
The main problem in the South is supply. Doing nothing and the mountain corps risk being put out of supply, even in fine weather.

The mountain eventually reaching Toulouse, or secondary Lyons, or at least Marseilles, might have some benefit.

And defending with the MTN in other forward hexes might cause it being out of supply in bad weather.

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RE: (No Axis) Warspite + Ormster Allied War Plans

Post by Orm »

North - see picture. The only question in my mind is, having put extra units in France/Belgium are we going for broke? If so then no reason not to put the 6-5MOT southwest of Paris (ignore placement in the picture) to try and delay the city's fall for one more impulse. If not then put one hex east of St Malo.
Going all in was the idea last impulse but we needed bad weather. Without that it was kind of hopeless to stop the Axis advance.

Now the question is whether we throw everything we got into trying the delay of Paris. Or if we save forces to stop a possible conquest of France. Or a Axis advance into Spain before Vichy is created.

The idea with placing the British MOT in Rouen is that it is;
1) A coastal hex with sea supply and defensive shore bombardment.
2) A city so we can rule out a blitz attack.
3) A port so it can be evacuated without the need to move again.

Edit: 4) Moving to Rouen allows for a CW naval next impulse.
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RE: (No Axis) Warspite + Ormster Allied War Plans

Post by Orm »

Any thought on if CW should select a combined?

Only purpose, that I see, with a land would be to reorganize a unit in Antwerp (with the ATR).
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RE: (No Axis) Warspite + Ormster Allied War Plans

Post by Orm »

ORIGINAL: warspite1
ORIGINAL: brian brian

A Storm will come.
warspite1

I am sure it will. If we are still in the game by then, I would imagine it will arrive as soon as the US are in the war....which, based on current US Entry throws, will be sometime around 1947....[:D]
You are always the optimist. [;)] [:D]
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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warspite1
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RE: (No Axis) Warspite + Ormster Allied War Plans

Post by warspite1 »

ORIGINAL: Orm
French in the south all stay put
The main problem in the South is supply. Doing nothing and the mountain corps risk being put out of supply, even in fine weather.

The mountain eventually reaching Toulouse, or secondary Lyons, or at least Marseilles, might have some benefit.

And defending with the MTN in other forward hexes might cause it being out of supply in bad weather.

Image
warspite1

Then I move the MTN northeast of Marseille.

Up to you what you do with the MOT - There is nothing to stop a naval next turn because if you move him to try and save Paris he is dead meat anyway. If not then keep him on the coast.

Let's face it, we are not passing next turn so there is no issue doing a combined. As I see it we have to move the Pole to aid Warsaw so cannot do a naval this impulse.
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RE: (No Axis) Warspite + Ormster Allied War Plans

Post by peskpesk »

If you move it NE of Marseille the risk is that the IT Mtn will move west and cut you of from reaching the important Toulouse mountain city. But it is nice to defend Marseille too!
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