Turret malfunction!

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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WanhaPatu
Posts: 28
Joined: Fri Sep 22, 2000 8:00 am
Location: Finland

Turret malfunction!

Post by WanhaPatu »

As I was reading about Finnish AT-gunners who managed to destroy an KV-1 with their 37mm AT-gun, I began to wonder...

Could it be possible to add this feature to WaW: a hit to a turret could "immobilize" the turret so that it could not be rotated (traversed?) anymore?

Could it be done simply by changing the type of the tank to assault gun or something as simple as that?-)

...just a thought...
M4 Jess Housley
Posts: 101
Joined: Tue Oct 17, 2000 8:00 am
Location: Annapolis Md, USA

Post by M4 Jess Housley »

I too would like to see turret brakedowns..and repairs? speaking of repairs..hows about gun repairs?

M4
I remember the Tigers...poor lost kittys....Here Kitty..kitty
A_B
Posts: 248
Joined: Wed Apr 11, 2001 8:00 am
Location: San Jose, CA

Post by A_B »

I'd like to see broken shoe laces. If your laces were to break at a critical time, it could devestate your ability to attack. This wouldn't effect the Germans, of course, because jack boots didn't have laces. :)
Unconventional war requires unconventional thought
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