[RESOLVED] unit status unreadable

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nudn1k
Posts: 28
Joined: Thu Jul 18, 2013 1:48 pm

[RESOLVED] unit status unreadable

Post by nudn1k »

Hi everyone,
the screenshot shows a example how the unit status looks after any scenario runs for some seconds. If the unit is not moving or turning (or command is paused) the status display does not change. The click spots are still there, just difficult to hit.

I have this issue since I installed Command on a new PC. The Hardware is new (Skylake, Asus Max. VIII Ranger, Samsung SSM), except the graphic card (GTX 560). OS is Win 10.

So far I tested Command Build 817+823 /Nvidia 364.72 and Command Build 825 /Nvidia 365.10.
Apart from this Command runs extremely well and fast.

Any help would be appreciated.


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mikkey
Posts: 3173
Joined: Sun Feb 10, 2008 1:04 pm
Location: Slovakia

RE: unit status unreadable

Post by mikkey »

Hi nudnik, what is your DPI setting? If you have more than 125, so try change it to 100 or 125.
Or the problem may be your ASUS application, then it might help you this
nudn1k
Posts: 28
Joined: Thu Jul 18, 2013 1:48 pm

RE: unit status unreadable

Post by nudn1k »

Thanks mikkey!
That post did not show up in my search.
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: unit status unreadable

Post by mikmykWS »

Wonder if there is some rational reason Asus is adding this. Hmm. Must research.

Mike
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Vampir
Posts: 151
Joined: Sun May 04, 2008 5:58 pm
Location: Poland

RE: unit status unreadable

Post by Vampir »

Sonic Suite 2 is an application to use an integrated sound module Supreme FX 2015 which is mounted on the ASUS ROG motherboards.
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: unit status unreadable

Post by mikmykWS »

Yes I got that far by why on earth is it messing with how our game (and other apps) render stuff.

Mike
Dimitris
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RE: unit status unreadable

Post by Dimitris »

IIRC this was an issue also with FPC-RS.

Maybe Asus hates MG [:)]
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