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AllenK
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RE: 4 player E-mail: Axis Only AAR

Post by AllenK »

Not enough surprise points to get to an X. I'm think I'm going to try 2 points to reduce air combat, leaving 4 points to spend on increasing damage or, if only 1 bomber gets through, 2 points on reducing AA to NE. How does that sound to you?

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Mayhemizer_slith
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RE: 4 player E-mail: Axis Only AAR

Post by Mayhemizer_slith »

Sounds good. I don't think we get both bombers through, but good rolls can help. German FTR can take the first hit. If NAV is shot down or aborted, should we abort to prevent Italian ATR being shot down?
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: 4 player E-mail: Axis Only AAR

Post by AllenK »

Ah, I aborted the Nav to try and give a chance of getting the ATR through.
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Mayhemizer_slith
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RE: 4 player E-mail: Axis Only AAR

Post by Mayhemizer_slith »

Good choise
If your attack is going really well, it's an ambush.

-Murphy's war law
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Jagdtiger14
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RE: 4 player E-mail: Axis Only AAR

Post by Jagdtiger14 »

Well, I just saw all this now...so what I mention will look like 20/20 hindsight. But if you couldn't get an X on a TRS, I think the best thing would have been to put all surprise points into air to air since you were so severely outclassed...try to survive to get another attempt.

I think you are doing the right thing strategically Mayhemizer. Keep your options open, and don't waste time.
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
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Centuur
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RE: 4 player E-mail: Axis Only AAR

Post by Centuur »

ORIGINAL: Jagdtiger14

Just throwing a crazy idea out there...and it coincides with getting the CW out of Bordoux/Bayonne...why not go after both Spain AND breaking the pact. Don't forget you have the Italians too.

If you collapse Vichey, I don't need to remind you to have a unit (Italian) that can over-run the fleet.

I highly doubt the USSR will claim the Finnish borderlands. If they do, make them fight...that will give you more units to break the pact, plus they are not ready for that war anyway.

I'm not clear Centuur about what you are writing about in your first sentence above?


If you deny the USSR's claim on the Borderlands, than a war starts. That war is going to bleed both the USSR and the Finns, because there is no way the Finns can keep the Soviets out of Finland itself. So, that war requires German assistance in Finland itself. Germany can't affort to send units into Finland, keep up a garrison against the USSR and take Spain at the same time. It's simply too much for them in 1940. A Finnish-USSR war also increases the number of units the USSR has on the common border (look at the map, there are at least 4-5 USSR units within three hexes of the Finnish border, which means that there are at least 10 extra units needed on the German side to break the pact. Finland only got 7 of those at start)...

Yes, Germany looks invincible, but it is only invincible if it uses it's forces after concentrating them. It's a trap if you want to do too much at the same time. Concentrate on killing one enemy at the time...
Peter
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Jagdtiger14
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RE: 4 player E-mail: Axis Only AAR

Post by Jagdtiger14 »

Most of the Soviet units in Finland would probably be in ZOC by the Finn's. German units sent to Finland could be placed within three hexes of the Soviet border.

I'm not sure its wise for the USSR to go to war in Finland in M/A. If they DOW Finland it would be M/J, and they would have to send more units up there to be effective...reducing their garrison prior to the DOW.

Well, there is no killing CW anyway.
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
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Mayhemizer_slith
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RE: 4 player E-mail: Axis Only AAR

Post by Mayhemizer_slith »

Next turn Germany gets second NAV. North Sea is not important any more. I will send them both to West Med. And as soon as we (Italy or Germany) gets second 4 or more range fighter we can send FTR and NAV (or two NAV's) to Bay of Biscay.

And if we go take Spain (assuming USSR does not make critical mistake) can Italian land units cover West Med coast and Atlantic coast from Bayonne to La Rochelle in France? Germany sends all 3+ moving units to Spain and some units (ARM, SS, MTN) stay in Poland for garrison.
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: 4 player E-mail: Axis Only AAR

Post by AllenK »

Sounds good.
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Centuur
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RE: 4 player E-mail: Axis Only AAR

Post by Centuur »

I would use two Hungarians in Poland as garrison too. That frees up the ARM for duty elsewhere (North Africa comes in mind).
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Jagdtiger14
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RE: 4 player E-mail: Axis Only AAR

Post by Jagdtiger14 »

Good move sending that fighter to cover the flipped CW MOT in western France...you know they were going to re-org him with that ATR...

Do they have more naval TRS? I think you mentioned they had a Dutch TRS?
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
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Mayhemizer_slith
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RE: 4 player E-mail: Axis Only AAR

Post by Mayhemizer_slith »

I was more worried he might use ground support when I attack. Now CW is free to try anything they want...

I'm not on my computer now, I don't know where that one TRS is.
If your attack is going really well, it's an ambush.

-Murphy's war law
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peskpesk
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RE: 4 player E-mail: Axis Only AAR

Post by peskpesk »

Japan needs to step up the attacks in China if any big gains are to happen before the US enter the war. The nationalist are spred thin and not so mobile. Don't know if you can redeploy easily but the shift could be a option since the attacks on the communist has stalled at the moment. Else a big push is needed.
"'Malta - The Thorn in Rommel's Side"
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Jagdtiger14
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RE: 4 player E-mail: Axis Only AAR

Post by Jagdtiger14 »

Japan should claim FIC asap...

Madagascar is highly valuable. Japan can occupy when/if Vichy is collapsed?

Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
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peskpesk
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RE: 4 player E-mail: Axis Only AAR

Post by peskpesk »

Yes, go for French Indo-China. Deploy som forces to attack from there too. Don't Madagascar need to be taken before Vichy is collapsed? Nice to have to threaten ex CW convoys with.
"'Malta - The Thorn in Rommel's Side"
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Mayhemizer_slith
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RE: 4 player E-mail: Axis Only AAR

Post by Mayhemizer_slith »

Germany takes land action. No air missions.

Rail moves: ARM from Brussels and SS INF from Paris to Warsaw and Lodz.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Jagdtiger14
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RE: 4 player E-mail: Axis Only AAR

Post by Jagdtiger14 »

Of course air rebase missions...

Looks like a small arms race going on in SW France. At risk CW TRS (multiple) will be in the Bay of Biscay...will there be some Axis air/subs to challenge?
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
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Mayhemizer_slith
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RE: 4 player E-mail: Axis Only AAR

Post by Mayhemizer_slith »

Lately AllenK has played all naval and air moves, then own land moves and I have played rest of the impulse. So no air action before land moves [:)]

I don't think there are any planes in range. And Germany takes land, submarines from box 1 have so low change to find anything.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Jagdtiger14
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RE: 4 player E-mail: Axis Only AAR

Post by Jagdtiger14 »

Maybe the German NAV on its way to the Med could make a stop in the Bay of Biscay? Kinda risky though with no fighter cover...but those TRS look so juicy.
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
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Mayhemizer_slith
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RE: 4 player E-mail: Axis Only AAR

Post by Mayhemizer_slith »

It is disorganized. It can rebase next turn.
If your attack is going really well, it's an ambush.

-Murphy's war law
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