Ship in repair at scenario start

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Dili
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Joined: Fri Sep 10, 2004 4:33 pm

Ship in repair at scenario start

Post by Dili »

What is the way to setup in editor a ship being in shipyard repairing at start of a scenario but with a fixed date to arrive?

How to have some damage at start while being fixed only at the requested date?
Dali101
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RE: Ship in repair at scenario start

Post by Dali101 »

everything you see and you can set the editor.
3 types of damage and the place and date of the arrival of the ship
Dili
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RE: Ship in repair at scenario start

Post by Dili »

So the ship date of arrival says when it arrives with everything fixed?

How is it calculated the period a ship needs to be building or being fixed? Tonnage? durability?
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btd64
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RE: Ship in repair at scenario start

Post by btd64 »

ORIGINAL: Dili

So the ship date of arrival says when it arrives with everything fixed?

Just set the arrival date and it will show up fully functional. Is that what your looking for?

How is it calculated the period a ship needs to be building or being fixed? Tonnage? durability?

If you want a ship to arrive in a damaged state, Just go into the editor and add damage to the ship you want and set an arrival date. You will have to put it into a repair mode once it arrives....GP
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Dili
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RE: Ship in repair at scenario start

Post by Dili »

No it was just to know how shipyard worked.
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BBfanboy
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RE: Ship in repair at scenario start

Post by BBfanboy »

Shipyards have a set number of points they can expend each turn. Ships have a durability rating and tonnage which (I think) dictate how many shipyard points it takes to repair each point of damage. The game engine calculates how long a repair will take - TMK it cannot be set in the editor.

Upgrades are different - the amount of time for the upgrade and the damage applied to the ship during the upgrade and the minimum shipyard size for the upgrade can all be set in the editor. Upgrades are per ship class, so you need to go into that part of the editor to do the settings.

Arrival dates and locations for individual ships can be set in the "Ships" tab of the editor.
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el cid again
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RE: Ship in repair at scenario start

Post by el cid again »

There are other factors. Ship repair can be done by a shipyard,
or by the port, or by repair vessels. They are affected by things
like port level and naval support squads. Sometimes it is faster
to repair NOT in a shipyard! It is all very complicated (and IMHO
quite wonderful).
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