The following is a damage control system which will be added to ships for races such as the Federation, the Klingons, the Romulans and a few others. I am adding this to the mod mainly for my own use however as this may be too complex for some it will be in the mod and entirely optional to use in your gameplay.
At times your ship is going to get into battle and take damage and my mod is going to go into great detail to tell you what damage you took, where on the ship the damage occurred and what effect it will have on your ship.
For example if your warp engine coils and impulse deck are badly damaged your ship cannot move until they are repaired.
If your transporters are out you will not be able to transport to other planets or other ships until the transporters are repaired.
You first roll one dice to determine if damage was minimal, medium or serious damage.... a 1 being minimal and 6 being serious.
You then roll a dice to determine where that damage occurred
- the saucer section
- the secondary hull
- the warp engine nacelle
If the saucer section took damage then one of 32 areas may have taken minimal, medium or serious damage
If the secondary hull was damaged there are 35 areas that may have taken damage
If the warp engine nacelle was damaged you would be looking at one of 20 areas
You roll one dice to see if the damage was to the front of the ship, the side of the ship or the back of the ship.
You would then roll both dice to see which of 12 sections in the front, middle or back were damaged
You then consult the Library Computer Banks to see how this damaged area affects the ship, can you go to warp, do you have shields and can you fire phasers or photon torpedoes if you are attacked by Klingons.
If you take a shuttle down to a planet's surface there is a chance your shuttle may be damaged.
The shuttle Galileo has 18 areas which may take damage... 10 of those preventing the shuttle leaving the planet if you took serious damage. These would need to be repaired before you can head back to the ship.







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