Tales from the First Time -DanSez (J) vs Przemcio231 (A) - no Przemcio231 please
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Signing Off on the first time series
I am certainly not a slavish follower of 'historic' game play.
On basic levels, the game reflects the reality of the War. It is an unbalanced contest.
In an effort to balance players of different skill levels, game settings and house rules can add extended play, but that will not make a game historic. I think historic play depends in much greater degree on the game play understanding between the players and much, much less on game setting like PDU=OFF.
PDU=OFF doesn't make a game more historic. It makes the game harder for the side already at a disadvantage.
What I am looking for is a spirited contest in some alternative universe with a "Harry Turteldove-ish" feel to it.
The more I read about the historic Japanese decision makers and the society that developed under the Meiji Restoration thru the devastation of the Pacific War, the more I am appalled by its brutality and lack of human empathy. It is also a fascinating story of a people trying to move swiftly from (relative) Medieval society to an industrialized state in such a short time and how the choices made before boxed them into the choices their leaders made (or in some cases - didn't make) in that fateful autumn of 1941.
In the meantime, there is a lot to learn about the basic game.
On basic levels, the game reflects the reality of the War. It is an unbalanced contest.
In an effort to balance players of different skill levels, game settings and house rules can add extended play, but that will not make a game historic. I think historic play depends in much greater degree on the game play understanding between the players and much, much less on game setting like PDU=OFF.
PDU=OFF doesn't make a game more historic. It makes the game harder for the side already at a disadvantage.
What I am looking for is a spirited contest in some alternative universe with a "Harry Turteldove-ish" feel to it.
The more I read about the historic Japanese decision makers and the society that developed under the Meiji Restoration thru the devastation of the Pacific War, the more I am appalled by its brutality and lack of human empathy. It is also a fascinating story of a people trying to move swiftly from (relative) Medieval society to an industrialized state in such a short time and how the choices made before boxed them into the choices their leaders made (or in some cases - didn't make) in that fateful autumn of 1941.
In the meantime, there is a lot to learn about the basic game.
The Commander's job is to orchestrate and direct the three major dimensions of combat - space, time and force. Shattered Sword, the Untold Story of the Battle of Midway
RE: Signing Off on the first time series
Economics:
The Magic Highway (using the supply AI to move stuff for you).
At the moment I still do not have the Southern China area cleared completely so nothing is flowing from Hong Kong.
But, I have seen the effect and hope that creating the parameters for the drain to flow, once I do get the last of those pesky Chinese forces out of the way, then the rest of the road will organize.
I believe I am seeing Oil flowing toward Fusan.
Fuel and Resources, not so much yet, or it is smaller quantities than my current level of management will identify with confidence.
But here are a few rules to follow.
1.RR Infantry and Eng units to Fusan and start increasing both Port and Airfield.
2. Do not increase port or airfield size on any other site larger than (combined) 6 in China, Manchuria or Korea.
3. Get all the shipping out of Port Arthur. Preferably relocate it to Fusan creating more of a 'need' for the AI to calculate.
4. Do not load oil or fuel from any other port in Korea or Manchuria.
I made a decision (mistake?) in the early game of loading up a couple of huge Tanker TFs at Port Arthur with fuel, and loaded a bunch of Resources from Shanghai which might be a reason I am not seeing those two flow toward Fusan at the same level I am seeing Oil appear there now.
I am hoping that Resources will flow to Shanghai from across China/Indochina and that Fuel will migrate as far as Port Arthur. That gives some options for the sub-war to play out while pulling the Oil as close to the Home Islands as possible before having to load onto ships. I am planning on running with this 3-major depot strategy for as long as the game last.
The Magic Highway (using the supply AI to move stuff for you).
At the moment I still do not have the Southern China area cleared completely so nothing is flowing from Hong Kong.
But, I have seen the effect and hope that creating the parameters for the drain to flow, once I do get the last of those pesky Chinese forces out of the way, then the rest of the road will organize.
I believe I am seeing Oil flowing toward Fusan.
Fuel and Resources, not so much yet, or it is smaller quantities than my current level of management will identify with confidence.
But here are a few rules to follow.
1.RR Infantry and Eng units to Fusan and start increasing both Port and Airfield.
2. Do not increase port or airfield size on any other site larger than (combined) 6 in China, Manchuria or Korea.
3. Get all the shipping out of Port Arthur. Preferably relocate it to Fusan creating more of a 'need' for the AI to calculate.
4. Do not load oil or fuel from any other port in Korea or Manchuria.
I made a decision (mistake?) in the early game of loading up a couple of huge Tanker TFs at Port Arthur with fuel, and loaded a bunch of Resources from Shanghai which might be a reason I am not seeing those two flow toward Fusan at the same level I am seeing Oil appear there now.
I am hoping that Resources will flow to Shanghai from across China/Indochina and that Fuel will migrate as far as Port Arthur. That gives some options for the sub-war to play out while pulling the Oil as close to the Home Islands as possible before having to load onto ships. I am planning on running with this 3-major depot strategy for as long as the game last.
The Commander's job is to orchestrate and direct the three major dimensions of combat - space, time and force. Shattered Sword, the Untold Story of the Battle of Midway
RE: Signing Off on the first time series
Economics: (cont)
For the lesser experienced players I highly recommend that the first week of game turns you:
1. Focus on the initial invasions, air strikes and ship moments
2. Turn all of your factory repairs OFF, especially the R&D ones
3. Turn off the current plane production except Fighters, Kates and Vals. Don't increase them yet.
4. Step up the supply level of the cities where you are going to build factories after the first week.
5. Start laying out a plan of where factories are going before doing the first conversion.
I wound up with some funky factory play because I didn't stop down and work on a plan. After the supply levels became stable near the targets I set, I just started 'wishing'. Those mistakes were not critical, as there is no way I am going to 'win' my first PBEM match, but it did waste some supplies.
So far I haven't crashed the economy, but there are some areas I did go 'too slow'.
The first I will mention is in Vehicles - which I have covered in recent post.
The second is mistaking my 'wishing' for better planes in the future, and not wanting to over produce 'old-worse' models -- and forgetting that I have to fight the current turn with what models are avaiable.
I have been shaving the monkey's but for the past 6 months trying to get enough hair to cover my head. Not enough fighters to replenish my land or sea units. Eventually it contributed to a the loss of two carriers.
Very ugly and painful lesson learned.
The balance is to expand as rapidly as sustainable. Finding that edge will come with experience.
For the lesser experienced players I highly recommend that the first week of game turns you:
1. Focus on the initial invasions, air strikes and ship moments
2. Turn all of your factory repairs OFF, especially the R&D ones
3. Turn off the current plane production except Fighters, Kates and Vals. Don't increase them yet.
4. Step up the supply level of the cities where you are going to build factories after the first week.
5. Start laying out a plan of where factories are going before doing the first conversion.
I wound up with some funky factory play because I didn't stop down and work on a plan. After the supply levels became stable near the targets I set, I just started 'wishing'. Those mistakes were not critical, as there is no way I am going to 'win' my first PBEM match, but it did waste some supplies.
So far I haven't crashed the economy, but there are some areas I did go 'too slow'.
The first I will mention is in Vehicles - which I have covered in recent post.
The second is mistaking my 'wishing' for better planes in the future, and not wanting to over produce 'old-worse' models -- and forgetting that I have to fight the current turn with what models are avaiable.
I have been shaving the monkey's but for the past 6 months trying to get enough hair to cover my head. Not enough fighters to replenish my land or sea units. Eventually it contributed to a the loss of two carriers.
Very ugly and painful lesson learned.
The balance is to expand as rapidly as sustainable. Finding that edge will come with experience.
The Commander's job is to orchestrate and direct the three major dimensions of combat - space, time and force. Shattered Sword, the Untold Story of the Battle of Midway
RE: Signing Off on the first time series
And that slides into some thoughts on R&D.
I am still 'figuring' -- trying to watch what is happening and use that as a model for future projections, but I do have a few simple clues for the noob...
3.287
write it down
memorize it
That is the R&D Daily Rate of TIME.
So let's break that down.
------------------------
You have a model you want to R&D.
For each month of R&D advance cost 100 points.
To advance a model one full year, you will need 1200 R&D points.
That doesn't mean you need 12 fully repaired factories running for 100 days to achieve that.
No, you have forgotten the rate of TIME in your calculation, because you could just wait for the year to unfold and you would get that plane. Take your 1200 points and divide by 365 days and you get the Daily Rate of TIME.
3.287
How many days does it take to get 1200 (one year's worth) or R&D points with fully repaired factories?
If you have 6 fully repaired factories, you are not generating 6 points a day. You are actually generating 9.287 per day.
Divide 1200 by 9.287 = 129.212 days, rounded up is 130 days which is a little over 4 months.
If you get the engine bonus, which is a tricky and expensive thing to maintain while fighting an aggressive opponent, then you can really accelerate the R&D.
Take those same 6 factories and questimate you will get the engine bonus half the time. Now you are cooking with 12.287 points toward your total every day. A year's worth of R&D Advance is eliminated in just 97.666 days.
I am still 'figuring' -- trying to watch what is happening and use that as a model for future projections, but I do have a few simple clues for the noob...
3.287
write it down
memorize it
That is the R&D Daily Rate of TIME.
So let's break that down.
------------------------
You have a model you want to R&D.
For each month of R&D advance cost 100 points.
To advance a model one full year, you will need 1200 R&D points.
That doesn't mean you need 12 fully repaired factories running for 100 days to achieve that.
No, you have forgotten the rate of TIME in your calculation, because you could just wait for the year to unfold and you would get that plane. Take your 1200 points and divide by 365 days and you get the Daily Rate of TIME.
3.287
How many days does it take to get 1200 (one year's worth) or R&D points with fully repaired factories?
If you have 6 fully repaired factories, you are not generating 6 points a day. You are actually generating 9.287 per day.
Divide 1200 by 9.287 = 129.212 days, rounded up is 130 days which is a little over 4 months.
If you get the engine bonus, which is a tricky and expensive thing to maintain while fighting an aggressive opponent, then you can really accelerate the R&D.
Take those same 6 factories and questimate you will get the engine bonus half the time. Now you are cooking with 12.287 points toward your total every day. A year's worth of R&D Advance is eliminated in just 97.666 days.
The Commander's job is to orchestrate and direct the three major dimensions of combat - space, time and force. Shattered Sword, the Untold Story of the Battle of Midway
RE: Signing Off on the first time series
ORIGINAL: DanSez
I have been shaving the monkey's but for the past 6 months trying to get enough hair to cover my head.
I hadn't heard this metaphor before. Very graphic! I'd like to hear details of your game once you resume the narrative. Good luck as you continue.
RE: Signing Off on the first time series
Current game date is 20 Dec, 1942. My opponent is having computer issues and with this pause in action, I thought I would give an update and a review a couple of hard lessons for any future readers.
First of all, world view -- and being a first time campaigner, I have had plenty of opportunities to trip up. In 'real time' I was moving 5 divisions with support into taking the Northwestern Australian bases and was not prepared for the entire Allied fleet and most of the air units concentrating in the Solomons. Result is a bunch of dusty Japanese post which will be abandoned in the next year while losing most of the New Britian barrier.

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The Commander's job is to orchestrate and direct the three major dimensions of combat - space, time and force. Shattered Sword, the Untold Story of the Battle of Midway
RE: Signing Off on the first time series
Rabaul is wrecked. I am trying to draw out splinters while 4Es continue to pound the volcanic rubble of the air strip and port facilities.

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The Commander's job is to orchestrate and direct the three major dimensions of combat - space, time and force. Shattered Sword, the Untold Story of the Battle of Midway
RE: Signing Off on the first time series
Truk is being defended but the lone Japanese ARD is long long gone and safely in another port. The Truk to Ocean Island line is being defended marginally while heavy lifing is going to the Marianas.


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The Commander's job is to orchestrate and direct the three major dimensions of combat - space, time and force. Shattered Sword, the Untold Story of the Battle of Midway
RE: Signing Off on the first time series
Marianas Islands: 2 ID already landed and preped, another 2 are coming in the next 30 days. I need to find more CD units. Plenty of air support and the KB is stationed in Saipan but one carrier has a couple of points of Major Engine damage. I may hang on until Feb when Taiho arrives to cycle her back to the Home Islands for repairs.


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The Commander's job is to orchestrate and direct the three major dimensions of combat - space, time and force. Shattered Sword, the Untold Story of the Battle of Midway
RE: Signing Off on the first time series
Speaking of CVx -- here is the in game production screen, but Tracker says Taiho will be delivered in late Feb 43.

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The Commander's job is to orchestrate and direct the three major dimensions of combat - space, time and force. Shattered Sword, the Untold Story of the Battle of Midway
RE: Signing Off on the first time series
Carriers continued: here are the in game list of sunk CVx. Very tragic loss of Soryu and one of those hard lessons. After the foolish loss of Hiryu and Zuikaku, Akagi and Soryu made it to Truk.
Soryu had high system damage but not so bad floation.
83 Sys, 24 Flt, 24 Major Flt, 25 Eng.
I put her into repair mode for about a month and got system down to 73 and reduced Engine to 22. I got antsy and tried to send her up to Saipan and maybe the Home Islands.
She got 2 turns out of Truk and the high System damage failed to shore up increasing floation and I lost her. Idiot.... But it drove home just how dangerous System damage is. I probably could have left her in Truk for 6 months if needed to get System down to zero.
Anyway... this is the game report. I doubt all those Allied carriers listed are truely sunk.

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The Commander's job is to orchestrate and direct the three major dimensions of combat - space, time and force. Shattered Sword, the Untold Story of the Battle of Midway
RE: Signing Off on the first time series
and a list of the sunk BBs to cheer me up a little.

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The Commander's job is to orchestrate and direct the three major dimensions of combat - space, time and force. Shattered Sword, the Untold Story of the Battle of Midway
RE: Signing Off on the first time series
Dec 20, 1942 (cont)
I will post a few notes on the general economy and R&D.
First here is the Intel Screen.

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The Commander's job is to orchestrate and direct the three major dimensions of combat - space, time and force. Shattered Sword, the Untold Story of the Battle of Midway
RE: Signing Off on the first time series
And the screen to show overall Industry stats:


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The Commander's job is to orchestrate and direct the three major dimensions of combat - space, time and force. Shattered Sword, the Untold Story of the Battle of Midway
RE: Signing Off on the first time series
Air Production and R&D
IJN
Main Fighters are A6M3a and A6M5c
Main Bombers are G4M1, G3M2, J4Y1 and B5N2
Some Vals still are in service in both Carrier and land units but the carrier ones are being upgraded as soon as stock pile permits. Jills come on line next month and will start replacing dear old Kate.
IJA
Main Fighters are Ki-43-IIb and Ki-44-IIa
Main Bombers are the Ki-49-IIa
Still have plenty of Sallies and Lilies. Once the Ki-48-IIb DB starts up next month, I will start replacing some with the new DB.
R&D
A6M8 Zero 5x(30) 100% Repaired: Prod 5/45 - 99% toward next advance
A7M3-J Sam 5x(30) 24.67% Repaired: Prod 1/46
B6N1 Jill 1x(60) 100% Repaired: Prod 1/43
B6N2 Jill 3x(30) 100% Repaired: Prod 7/43 - 14% toward next advance
B7A2 Grace 1x(30) 10% Repaired: Prod 8/44
** I hope to add 2 more x30 Grace R&D over the next 3-4 months from other completed lines
C6N1-S Myrt 3x(30) 28.89% Repaired: Prod 5/45
D4Y3 Judy 3x(30) 100% Repaired: Prod 5/44 - 17% toward next advance
D5Y1 Myojo 1x(30) / 1x(60) 100% Repaired: Prod 8/45 - 21% toward next advance
** Kind of pie in the sky maybe, but wanting to pull these early to be ready for kami-duty as I expect to need them
G4M3a Betty 1x(25) / 4x(30) / 1x(90) 100% Repaired: Prod 2/43 - 71% toward next advance
** 1x(20) and 1x(90) were G4M1 production plants until recently - moved up to help push G4M3a to completion by 1/43
J1N1-S Irving 3x(30) 75.56% Repaired: Prod 10/43 - 13% toward next advance
J2M2 Jack 3x(30) 100% Repaired: Prod 2/43 - 45% toward next advance
J2M3 Jack 1x(30) 100% Repaired: Prod 4/44 - 2% toward next advance
** Just switched the J2M3 as I am gauging the amount of R&D to complete the J2M2 at 1/43 and don't want to waste researching into December as there is not enough time to do anything but waste those points. Better to widdle them over to the next Jack and maybe expand the sole production plant in the last days of December.
J7W1 Shinden 3x(30) 31.11% Repaired: Prod 12/45
** Long range plane to add a couple more toward the end of 43.
Ki-100-I Tony 6x(30) 100% Repaired: Prod 5/44 - 3% toward next advance
Ki-102a Randy 3x(30) 42.22% Repaired: Prod 3/45
Ki-102c Randy 2x(30) 33.3% Repaired: Prod 10/45
Ki-115a Tsurugi 1x(30) 40% Repaired: Prod 6/45
** Long slow slog to the Army version of the D5Y1 Myojo. Ki-115a is not helped by any upgrade path. No addition to this model until middle of 44, if then.
Ki-43-IV Oscar 5x(30) 100% Repaired: Prod 12/43 - 4% toward next advance
Ki-44-IIc Tojo 1x(30) / 1x(35) 100% Repaired: Prod 10/43 - 79% toward next advance
Ki-45 KAIc Nick 1x(30) 100% Repaired: Prod 3/43 - 66% toward next advance
Ki-45 KAId Nick 2x(30) 55% Repaired: Prod 4/44
Ki-46-III KAI Dinah 1x(30) 30% Repaired: Prod 10/44
Ki-48-IIb Lily 1x(45) 100% Repaired: Prod 1/43 - 8% toward next advance
** Going into production R&D points being wasted at this point but I don't need to expand it more than 45 per month.
Ki-84a Frank 6x(30) 57.78% Repaired: Prod 1/44
N1K1 Rex 1x(30) 100% Repaired: Prod 7/43 - 72% toward next advance
N1K1-J George 6x(30) 98.33% Repaired: Prod 7/43 - 83% toward next advance
** 3 fully repaired, 3 only require 1 to repair.
P1Y1 Frances 5x(30) 88.67% Repaired: Prod 8/43 - 56% toward next advance
IJN
Main Fighters are A6M3a and A6M5c
Main Bombers are G4M1, G3M2, J4Y1 and B5N2
Some Vals still are in service in both Carrier and land units but the carrier ones are being upgraded as soon as stock pile permits. Jills come on line next month and will start replacing dear old Kate.
IJA
Main Fighters are Ki-43-IIb and Ki-44-IIa
Main Bombers are the Ki-49-IIa
Still have plenty of Sallies and Lilies. Once the Ki-48-IIb DB starts up next month, I will start replacing some with the new DB.
R&D
A6M8 Zero 5x(30) 100% Repaired: Prod 5/45 - 99% toward next advance
A7M3-J Sam 5x(30) 24.67% Repaired: Prod 1/46
B6N1 Jill 1x(60) 100% Repaired: Prod 1/43
B6N2 Jill 3x(30) 100% Repaired: Prod 7/43 - 14% toward next advance
B7A2 Grace 1x(30) 10% Repaired: Prod 8/44
** I hope to add 2 more x30 Grace R&D over the next 3-4 months from other completed lines
C6N1-S Myrt 3x(30) 28.89% Repaired: Prod 5/45
D4Y3 Judy 3x(30) 100% Repaired: Prod 5/44 - 17% toward next advance
D5Y1 Myojo 1x(30) / 1x(60) 100% Repaired: Prod 8/45 - 21% toward next advance
** Kind of pie in the sky maybe, but wanting to pull these early to be ready for kami-duty as I expect to need them
G4M3a Betty 1x(25) / 4x(30) / 1x(90) 100% Repaired: Prod 2/43 - 71% toward next advance
** 1x(20) and 1x(90) were G4M1 production plants until recently - moved up to help push G4M3a to completion by 1/43
J1N1-S Irving 3x(30) 75.56% Repaired: Prod 10/43 - 13% toward next advance
J2M2 Jack 3x(30) 100% Repaired: Prod 2/43 - 45% toward next advance
J2M3 Jack 1x(30) 100% Repaired: Prod 4/44 - 2% toward next advance
** Just switched the J2M3 as I am gauging the amount of R&D to complete the J2M2 at 1/43 and don't want to waste researching into December as there is not enough time to do anything but waste those points. Better to widdle them over to the next Jack and maybe expand the sole production plant in the last days of December.
J7W1 Shinden 3x(30) 31.11% Repaired: Prod 12/45
** Long range plane to add a couple more toward the end of 43.
Ki-100-I Tony 6x(30) 100% Repaired: Prod 5/44 - 3% toward next advance
Ki-102a Randy 3x(30) 42.22% Repaired: Prod 3/45
Ki-102c Randy 2x(30) 33.3% Repaired: Prod 10/45
Ki-115a Tsurugi 1x(30) 40% Repaired: Prod 6/45
** Long slow slog to the Army version of the D5Y1 Myojo. Ki-115a is not helped by any upgrade path. No addition to this model until middle of 44, if then.
Ki-43-IV Oscar 5x(30) 100% Repaired: Prod 12/43 - 4% toward next advance
Ki-44-IIc Tojo 1x(30) / 1x(35) 100% Repaired: Prod 10/43 - 79% toward next advance
Ki-45 KAIc Nick 1x(30) 100% Repaired: Prod 3/43 - 66% toward next advance
Ki-45 KAId Nick 2x(30) 55% Repaired: Prod 4/44
Ki-46-III KAI Dinah 1x(30) 30% Repaired: Prod 10/44
Ki-48-IIb Lily 1x(45) 100% Repaired: Prod 1/43 - 8% toward next advance
** Going into production R&D points being wasted at this point but I don't need to expand it more than 45 per month.
Ki-84a Frank 6x(30) 57.78% Repaired: Prod 1/44
N1K1 Rex 1x(30) 100% Repaired: Prod 7/43 - 72% toward next advance
N1K1-J George 6x(30) 98.33% Repaired: Prod 7/43 - 83% toward next advance
** 3 fully repaired, 3 only require 1 to repair.
P1Y1 Frances 5x(30) 88.67% Repaired: Prod 8/43 - 56% toward next advance
The Commander's job is to orchestrate and direct the three major dimensions of combat - space, time and force. Shattered Sword, the Untold Story of the Battle of Midway
RE: Signing Off on the first time series
As an aside -- good news.
I might have found an opponent who is interested in the 'style' of game I have described.
Meanwhile, still many lessons to learn from this one.
The Commander's job is to orchestrate and direct the three major dimensions of combat - space, time and force. Shattered Sword, the Untold Story of the Battle of Midway
RE: Signing Off on the first time series
oh, yeah - the infamous WitP-AE Industry Chart.
I know I have burned up a lot of fuel fooling around the Solomons. Now I am trying to figure out ways of saving. I have been producing some xAPs, xAKs, TKs and AOs. The CVEs are still accelerated. This month I have started the process of shutting down some of the Merchant Ship Building. I plan on starting to trim the Naval Ship Building as the accelerated carriers of '43 complete.
Other than that, organizing the Resource/Oil/Fuel/Supply shuttle services are still a learning and experimenting process. Please recall the HR that Oil and Fuel can only be transported by TKs/AOs and those limited fuel bunkers of some xAKs.

I know I have burned up a lot of fuel fooling around the Solomons. Now I am trying to figure out ways of saving. I have been producing some xAPs, xAKs, TKs and AOs. The CVEs are still accelerated. This month I have started the process of shutting down some of the Merchant Ship Building. I plan on starting to trim the Naval Ship Building as the accelerated carriers of '43 complete.
Other than that, organizing the Resource/Oil/Fuel/Supply shuttle services are still a learning and experimenting process. Please recall the HR that Oil and Fuel can only be transported by TKs/AOs and those limited fuel bunkers of some xAKs.

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The Commander's job is to orchestrate and direct the three major dimensions of combat - space, time and force. Shattered Sword, the Untold Story of the Battle of Midway
RE: Signing Off on the first time series
This game is still in progress (Jan 29, 1943) and plan on keeping it going, but have launched a new PBEM game
This is a test post for Next AAR (RA 8.1 game vs trascott) which I hope will be more story oriented
Looking for alternative font/color. Will be fiddling with this a bit
Your face is the first and last vision I care to see. You gave me all that I truly needed, a strong body, a calm mind and the willingness to listen more than talk. I know you blame yourself for the disease that weakened my heart. You would have taken that upon yourself if possible. Your strength sustained and guided me like the sun to a flower.
Life is a gift. With that comes an unavoidable truth, every creature born is destined to die. Our eyes fail to see the reality and so the most precious of days are often wasted in stumbles from one dreary thing to another, never knowing when or recognizing the end as it comes. I should have come to see you more often but what I thought was my duty kept me away.
I have seen too much. The War has changed all it has not killed. My soul is ground to dust with the things I can not forget. This is the only way I know that the truth can be preserved. Please forgive me for not remaining to take care of you.
[Eikichi Suzuki’s last letter to his Mother]
Not too bad. I don't like the look of enlarged font size. Choice is mostly between Dark Blue and Brick Red color
Your face is the first and last vision I care to see. You gave me all that I truly needed, a strong body, a calm mind and the willingness to listen more than talk. I know you blame yourself for the disease that weakened my heart. You would have taken that upon yourself if possible. Your strength sustained and guided me like the sun to a flower.
[Eikichi Suzuki’s last letter to his Mother]
Is the italicized font sufficent?
Don't want to funk it up too much...
got some more writing to do,
Any thoughts?
This is a test post for Next AAR (RA 8.1 game vs trascott) which I hope will be more story oriented
Looking for alternative font/color. Will be fiddling with this a bit
Your face is the first and last vision I care to see. You gave me all that I truly needed, a strong body, a calm mind and the willingness to listen more than talk. I know you blame yourself for the disease that weakened my heart. You would have taken that upon yourself if possible. Your strength sustained and guided me like the sun to a flower.
Life is a gift. With that comes an unavoidable truth, every creature born is destined to die. Our eyes fail to see the reality and so the most precious of days are often wasted in stumbles from one dreary thing to another, never knowing when or recognizing the end as it comes. I should have come to see you more often but what I thought was my duty kept me away.
I have seen too much. The War has changed all it has not killed. My soul is ground to dust with the things I can not forget. This is the only way I know that the truth can be preserved. Please forgive me for not remaining to take care of you.
[Eikichi Suzuki’s last letter to his Mother]
Not too bad. I don't like the look of enlarged font size. Choice is mostly between Dark Blue and Brick Red color
Your face is the first and last vision I care to see. You gave me all that I truly needed, a strong body, a calm mind and the willingness to listen more than talk. I know you blame yourself for the disease that weakened my heart. You would have taken that upon yourself if possible. Your strength sustained and guided me like the sun to a flower.
[Eikichi Suzuki’s last letter to his Mother]
Is the italicized font sufficent?
Don't want to funk it up too much...
got some more writing to do,
Any thoughts?
The Commander's job is to orchestrate and direct the three major dimensions of combat - space, time and force. Shattered Sword, the Untold Story of the Battle of Midway
RE: Signing Off on the first time series
IMHO the red is a bit easier on the eyes, but I admit I'm not sure and I keep switching back and forth. Good luck with the new game and AAR.
