AI OBA

Tigers on the Hunt is a World War 2 hard-core tactical wargame for PC.

It creates a truly and immersive depth tactical simulation. Tigers on the Hunt boasts a ferocious and adaptive AI which will dynamically respond to a player’s maneuvers.

Moderators: Paullus, Peter Fisla

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Suul
Posts: 52
Joined: Thu May 17, 2012 9:40 pm

AI OBA

Post by Suul »

I am thinking about making some campaign scenarios and I would like to have OBA come in later in the game. The problem is AI OBA can happen without a radio on the map.

Would it possible to have the engine check to see if a radio is on the map before doing AI OBA routine?

By having a leader with a radio as a reinforcement, the turn of AI OBA could be managed.
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Peter Fisla
Posts: 2598
Joined: Fri Oct 05, 2001 8:00 am
Location: Canada

RE: AI OBA

Post by Peter Fisla »

ORIGINAL: Suul

I am thinking about making some campaign scenarios and I would like to have OBA come in later in the game. The problem is AI OBA can happen without a radio on the map.

Would it possible to have the engine check to see if a radio is on the map before doing AI OBA routine?

By having a leader with a radio as a reinforcement, the turn of AI OBA could be managed.

AI does check for OBA just like human player does but the radio support weapon is actually not visible otherwise the human play would just kill the leader holding the radio and AI would be without OBA support.

Having an ability for OBA to be available not a specific turn is currently not in the game. Perhaps in the expansion.
fuselex
Posts: 787
Joined: Sat Aug 02, 2014 2:04 pm

RE: AI OBA

Post by fuselex »

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