Not an explanation for the LOS issue.
But just looking at the map and distinguishing the hill levels can be a challenge . Distinct colouring of hills
would be nice .
I`m staring at your screenshot of the AFV and trying to work out if it is a lvl 2 or 3 hill
The squad attempting to fire is on level 1 hill, intervening is a level 2 hill and the tank is on a level 3 hill.
My original question was about clear terrain between elevation changes. I was surprised to see this LoS blocked.
I am still curious if this is working as intended. I do not think a clear elevation change of one hex, (not a plateau), should create a blind hex. I hope someone will still answer this question.
I also agree with fuselex that a better color scheme would be helpful.
Hills create blind hexes. I set up a test scenario, clean in the editor.
Russian squad is on ground level. German squad is on level 2 hill. Intervening hex is level 1 hill. The second Russian squad is there to "spot", so that the German squad would show up in the example.
Is this working as intended?
Thanks
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