Paradigm Shift

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Texican
Posts: 248
Joined: Mon Oct 30, 2006 5:33 pm

Paradigm Shift

Post by Texican »

I have a concept. Why not drop the "Modern" from the title, and expand the game to cover from 1910 or so to the modern era. Would really like to see some WWI, Interwar, and WWII naval operation scenarios.
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: Paradigm Shift

Post by mikmykWS »

You may get WWII at some point but nobody has looked into WW1 etc.

Bottom line is we need get a return on investment on what we're doing before any paradigm shifts. Do you think there is a huge market for WWI?

Mike
rvseydlitz
Posts: 181
Joined: Wed May 09, 2012 12:52 pm

RE: Paradigm Shift

Post by rvseydlitz »

There would probably be some who love the idea of WW1. It would probably be fairly easy if you did WW2 as it is mostly guns.
I think that it would probably be a niche however... the "some" who love it would love it much, but they would not be many.
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: Paradigm Shift

Post by mikmykWS »

WW2 we need some gun adjustments (arcs, penetration), armor, smoke screens and a lot of AI. WW1 would share some but need things but would need to map out others.

We are looking to possibly expand the team again soon so maybe this is something somebody can take up then.

Right now the current team has some pretty big tasks on their worklists.

Mike
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CCIP-subsim
Posts: 467
Joined: Tue Nov 10, 2015 6:59 pm

RE: Paradigm Shift

Post by CCIP-subsim »

Also, there's already a very solid WWI naval title already (Steam and Iron) - and that series may eventually move up to WWII as well.
There's also the tricky issue of accounting for the virtually non-existent communication in air ops in that period. I think it would be a lot more work to be done there than it seems, especially since few of Command's real strength in terms of sensor modeling and complex weapons apply there. Most of the fog of war in CMANO is due to that complexity.
ColonelMolerat
Posts: 490
Joined: Wed Sep 23, 2015 10:36 am

RE: Paradigm Shift

Post by ColonelMolerat »

I would love to see a 'WW1 CMANO', but I labour under no conceptions it will ever happen. CMANO is phenomenally complex as it is, and if any extension to the past were to be made, WW2 would of course be the next step. Then it's 20 years further to reach WW1...

WW1 is so often ignored in computer games and the media (though I hope there may be a renaissance, led by the new Battlefield), and the naval aspect is a forgotten part of an ignored war...

I would love to see a CMANO-like game around WW1 (including detailed land warfare), but I may be waiting a while.

Of course, what will we do when WW3 wipes most of humanity out in nuclear hellfire, and we return to fighting with sticks and stones? The 'Modern' part of the title will have to refer to the latest in spear-throwing technology...
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