How to edit starting minefield

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cohimbra
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Joined: Sat Oct 15, 2011 7:59 pm
Location: Italy

How to edit starting minefield

Post by cohimbra »

Hi all, where (in the editor) I can edit the starting port minefield? Can't able to find it. Thanks in advance.
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trojan58
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Location: bendigo, Victoria, Australia

RE: How to edit starting minefield

Post by trojan58 »

No you can't it's a random number created when the game loads for turn 1. Depends on port size
There are two types of ships in the world

Submarines and Targets

D.B.F
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cohimbra
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RE: How to edit starting minefield

Post by cohimbra »

Thanks trojan, I don't know it. Now another question [:D], more in detail: suppose to create a 1943 scenario with Midway island in japanese hands, heavily mined. How do I solve this issue? How do modders solved (in their released scenario) this issue?

Maybe I can create some minelayer TFs at the critical point, but it's not an 'elegant' solution, don't you think?

I'm a (editor) noob, so I made (editor) noob question(s).
el cid again
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RE: How to edit starting minefield

Post by el cid again »

This isn't an easy problem to fix. The manual says that minefields are related to the port size,
and you can't make Midway very big outside of fiction. Your solution is probably realistic.
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cohimbra
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Location: Italy

RE: How to edit starting minefield

Post by cohimbra »

ORIGINAL: el cid again

This isn't an easy problem to fix. The manual says that minefields are related to the port size,
and you can't make Midway very big outside of fiction. Your solution is probably realistic.
Thank you, sir. My pbem opponent said that satisfying fuel & supply requirement for Midway give at base 200 mines at start (he posted also a screenshot*), at least he think, he's a noob like me. Haven't tried yet. But if it's true this give the problem about unrealistic quantity of japanese fuel stocked in the small island.


*
Image

Anyway thank again to both for the tips.
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