One idea I have is to use the custom model designer to alter various base vehicle chassis to create different models with radically different combat capabilities.
Another idea is to incorporate a scale of 1 rifle subformation = 1 squad of infantry. 1 vehicle = 1 vehicle. Production capacity and resource rates would be adjusted to accommodate the smaller scale and individual units would probably typically comprise battalions to brigades in size.
The chart below represents my first attempt at listing all the different unit types and defining some of their basic characteristics, including whether or not they would be "air droppable" (= transportable by helicopter). Yellow highlight indicates unit that could be altered using the model designer. Some acronyms:
UH = utility helicopter (L=light, M=medium, H=Heavy)
UV = Utility vehicle
AC = armored car
etc.






