NATO counters

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El Condoro
Posts: 208
Joined: Wed Apr 02, 2008 12:44 pm

RE: NATO counters

Post by El Condoro »

I started a poll on the Slitherine forum to canvas the degree of support for this idea. Only one forum so that duplicates don't occur.

Slitherine forum poll
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PoorOldSpike
Posts: 244
Joined: Sat Apr 19, 2008 4:59 pm
Location: Plymouth, England

RE: NATO counters

Post by PoorOldSpike »

The bottom line is that if there was an option to toggle to 2D units, thousands more people would buy PzCorps, it's strictly business..:)
"Fight with your brain first and your weapons second!"
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PoorOldSpike
Posts: 244
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RE: NATO counters

Post by PoorOldSpike »

I can't waste any more time waiting for Nato counters, I'm uninstalling PzCorps until somebody mods some
"Fight with your brain first and your weapons second!"
vonRocko
Posts: 1454
Joined: Tue Nov 04, 2008 12:05 pm

RE: NATO counters

Post by vonRocko »

ORIGINAL: Poor Old Spike


I'm trying to get serious adult players interested in the game but they won't touch it because they say the 3D icons are childish and dull, and i tend to agree with them.
I can't waste any more time waiting for Nato counters, I'm uninstalling PzCorps until somebody mods some

Sounds more like the players being childish, not the icons. Big whoop.
bebro
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Joined: Thu Mar 22, 2012 11:25 am

RE: NATO counters

Post by bebro »

Deleting the game will teach those lazy modders though.
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henri51
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RE: NATO counters

Post by henri51 »

ORIGINAL: jomni

Shared unit graphics between countries will sometimes give you a non-matching counter color

Shared units or counters with closely matching colors: the problem can be avoided by adding a small country flag in the empty space on top of the counter.

Personally I would like the option to have NATO counters. I don't know houw many times with this game that I have attacked with engineers thinking that they were normal infantry.

Henri
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gunnergoz
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RE: NATO counters

Post by gunnergoz »

I prefer counters at long (strategic) zoom level and 3D units close up. As for terrain, it is awful murky and mustardy looking to me and I wish it had more color "pop" to it. But oh well...
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Waffenmuffin
Posts: 4
Joined: Wed Jun 07, 2006 12:50 am

RE: NATO counters

Post by Waffenmuffin »

One of the reasons wouldn't buy this game is the 3D sprites. I like NATO counters, even though I do at times forget what some of them mean. I think that if 3D sprites are used they need to be done to scale. I don't want to see a tank that is as large as a hill. gunnergoz has it right. Use 3D at tactical levels and NATO at operational and higher levels.
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Dragoon.
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RE: NATO counters

Post by Dragoon. »

ORIGINAL: spudweasel

One of the reasons wouldn't buy this game is the 3D sprites. I like NATO counters, even though I do at times forget what some of them mean. I think that if 3D sprites are used they need to be done to scale. I don't want to see a tank that is as large as a hill. gunnergoz has it right. Use 3D at tactical levels and NATO at operational and higher levels.



Seriously? 3 post in 10 years, and one of them for a game you don't even own, just to tell you won't buy it either?
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