Karlskrona Tourists, 1993 (Sweden) Beta 3

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skjold89
Posts: 165
Joined: Tue Sep 29, 2015 12:00 pm

Karlskrona Tourists, 1993 (Sweden) Beta 3

Post by skjold89 »

Karlskrona Tourists, 1993 (Sweden vs. Russian Federation)

Image

This is a mission that i made as an easy ASW mission or a pseudo-tutorial that utilises a lot of swedish assets that aren't covered in other missions.

Feedback im looking for
Is the mission fun?
Does the missio need to be longer?
Spell checking, english is not my first language.
Anything else, im keen for any feedback good or bad as long as it is constructive.

Description
We have good intelligence that there is Russian submarine incurcions near the main Swedish naval base of Karlskrona. Multiple credible sightings has been made and a minefields sensors has signaled a sonar contact but no clearance to activate the minefield was given. The prime minister finally gave the clearance, any incurcion is to be met with deadly force.

Features
[*] Meant to serve as an easy ASW mission where you can practice detecting Submarines using different methods such as FLIR, Sonobouys & ELINT.
[*] The mission is designed with replayability in mind with random disposition of enemy forces each time you play.
[*] Extensivly researched and accurate OOB for both sides.

Steam Workshop Link: http://steamcommunity.com/sharedfiles/f ... =693537091

Hope you enjoy it! Skjold
Attachments
Karlskrona..ts, 1993.zip
(31.73 KiB) Downloaded 53 times
skjold89
Posts: 165
Joined: Tue Sep 29, 2015 12:00 pm

RE: Karlskrona Tourists, 1993 (Sweden) Beta 1

Post by skjold89 »

I noticed the Doctrine is set wrongly for the Russians, leading to their ship attacking your ASW assets. Hotfix will be uploaded in original post, download removed for now. If you play the old version download this one or if you're in the editor you can change the russian RoE to hold fire.

Edit: Hotfix is uploaded now.
AlexGGGG
Posts: 685
Joined: Thu Sep 25, 2014 5:23 pm

RE: Karlskrona Tourists, 1993 (Sweden) Beta 1

Post by AlexGGGG »

No penalty for loosing ships?

SIDE: Sweden
===========================================================

LOSSES:
-------------------------------
2x 81 Tapper [Bevakningsbåt 2000 / Type 80] <--- I mean these?

EXPENDITURES:
------------------
18x Mk11 Depth Charge
74x Hydrofonboj 222 LOFAR
3x Tp 432



SIDE: Russian Navy
===========================================================

LOSSES:
-------------------------------
2x PLRK-651 Juliett
2x PL-877M Kilo
1x PL-865 Losos [Piranha]


EXPENDITURES:
------------------
12x 53-65K WH
2x Generic Acoustic Decoy
skjold89
Posts: 165
Joined: Tue Sep 29, 2015 12:00 pm

RE: Karlskrona Tourists, 1993 (Sweden) Beta 1

Post by skjold89 »

Oh thanks, yeah i'll add a penalty for that.

You got all 5 subs, good job.
Vici Supreme
Posts: 568
Joined: Wed Dec 04, 2013 6:06 pm
Location: Southern Germany

RE: Karlskrona Tourists, 1993 (Sweden) Beta 1

Post by Vici Supreme »

Hey, fun little scenario! Some small suggestions.

1. You mentioned that you are using the EE to create a "random disposition of enemy forces each time you play". This causes that the Russians will also spawn at very bad spots, e.g. inside the archipelago surrounding Karlskrona. (The AIs ability to transit subs through shallow water will ultimatly finish them.[:D]) You could help out a bit by setting up no-nav zones around some of the islands to prevent the subs from navigating through extremely shallow waters.
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2. You might want to add the false contacts to the Civilian side. I instantly have them marked as unfriendly or hostile as soon as they are identified since they belong to the Russian side.

3. You included the Neustrashimy Class frigate Yaroslav Mudry. The ship was named Nepristupny until 1995 and was not in service until 2009. That is at least what I know although I haven't seen effidence suggesting otherwise. (Pro tip: In case you want to go with Neustrashimy then, you will have to remove the SS-N-25 Switchblades. Neustrashimy does not have those, even if the DB says so.)

Hope this helps!
Attachments
Karlskrona..eenshot..jpg
Karlskrona..eenshot..jpg (180.01 KiB) Viewed 238 times
skjold89
Posts: 165
Joined: Tue Sep 29, 2015 12:00 pm

RE: Karlskrona Tourists, 1993 (Sweden) Beta 1

Post by skjold89 »

Thanks for the feedback Supreme 2.0, i probably added that name as a placeholder at some point and forgot about it. I'll take a look and implement the other things too, they make sense and will improve the mission.Oh and one last thing, atleast in 1981 the russians really liked that shallow water.

Image
Vici Supreme
Posts: 568
Joined: Wed Dec 04, 2013 6:06 pm
Location: Southern Germany

RE: Karlskrona Tourists, 1993 (Sweden) Beta 1

Post by Vici Supreme »

ORIGINAL: Skjold

Oh and one last thing, atleast in 1981 the russians really liked that shallow water.

Image
LOL. Guess your scenario is on point then. [:D]
skjold89
Posts: 165
Joined: Tue Sep 29, 2015 12:00 pm

RE: Karlskrona Tourists, 1993 (Sweden) Beta 1

Post by skjold89 »

Beta 3 Changelog
Added quick turn around
Removed one Russian submarine
Added no-navigation zones for the russian side.
Added a helicopter onboard the Orion.
Fixed scoring.
Various small fixes.

Download in OP.
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