Sqz stands down. The AAR is now concluded. Sqz (A) vs. obvert (J)

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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obvert (J)

Post by SqzMyLemon »

ORIGINAL: Macclan5

Well good luck and hit-em-hard as they say.

Its curious he is offering an invasion force (or misdirection feint) in Western Australia AND prepping for Lae (and dug in to fight supply and attrition in Burma).

I guess two divisions AND a tank brigade in Perth is considered more than a feint but...its troop levels he can sacrifice for an extended 1945 defense. Given the distances to organize a counter attack in Oz... it takes time.. and that could be his primary goal. Cut rail heads - cut supply lines via Perth....

He is clearly not going to surrender the initiative and dig in everywhere.

Nuisance 'roll the dice' landings to disrupt your SLOC or bog down advances 'prima face' appear to be apart of the strategy.

It's clear to me the Japanese adventure in Western Australia is being undertaken for a number of reasons:

1. Delay and push back my start line for any Java invasion based out of Australia.
2. Destroy Allied static and other forces caught in the net.
3. Garner strategic VP's destroying resource and industry centres.

This is exploiting the weak position my predecessor left in Australia. As I've mentioned numerous times, the bulk of the Australian forces were committed to a landward drive from Tennant Creek to Darwin, or fully committed in New Guinea. It took over a month for me to redeploy the units from Tennant Creek to a base with a rail line for redeployment. It turns out I didn't have enough time to shore up my position before the Japanese struck. I had plenty of air units, but not enough aviation support to go around, especially considering the number of aircraft committed to New Guinea and Northeast Australia. I just didn't have the troops or time to secure the west. I also had to protect the bases in the northeast from attack. Had Erik used his paratroops here early, he could have possibly wiped out huge numbers of aircraft at airbases with only a few base forces in defence.

I believe this is the last instance where I pay for my predecessor's dispositions. Had Australia been secured as it should have been, a Japanese offensive against Australia at this date could have been snuffed out pretty quickly. Instead, I either fight back and delay my offensive, or I just bend over and take the pain. I'm getting really tired of having had to bend over and take it so far. This sucks to give up free points, but at least the Rabaul offensive is mine and hopefully the turning point in the game where I can create my own path, rather than constantly in damage control for a situation not of my own making.
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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obvert (J)

Post by SqzMyLemon »

Dec. 13/43:

Allied forces continue to consolidate their positions in the Solomons. There is still no Japanese response other than reinforcing of bases around Rabaul. There is heavy Japanese transport activity in the area, but I have no way of interdicting the taskforces. I'll try to slip in some mines by submarine, but the Japanese air ASW is effective and it's difficult to get in close without attracting too much attention.

I will be starting air operations against Japanese forces in New Guinea and the Solomons in a matter of days. It's time to start wearing down Japanese air strength and base infrastructure. I'll avoid heavily defended targets when possible. I'm looking for weak points in the defence where I can commit overwhelming force to get an advantage. The 4E's will concentrate on targets in New Guinea. While 2E's hammer the Japanese troops in the Solomons. I don't want to damage the airbases too much, because I plan on using them immediately upon capture.


Burma is going to be a tough fight. It is going to come down to how Erik plays it and whether my supply holds up. Allied forces will be at a disadvantage and the first few months will be hard, but if I can use maneuver to create some gaps in the Japanese line there is opportunity here. If I can get supply into the Irrawaddy Valley I will be fine. It really comes down to can I keep my troops supplied.


I'm getting spoiled with Allied ASW. Another submarine tried to penetrate my shipping lane between Pearl Harbor and Christmas Island. It ran across a TF of eight Fletcher class DD's. It must have been the longest ASW combat replay I've ever watched. Two DD's tag teamed SS I-33 leaving her heavily damaged with three direct DC hits and six near misses causing damage. I'm actually rather surprised she wasn't forced to surface. In my previous experience, three direct DC hits almost always caused a sub to the surface.

Next turn I get 26 DD's and 8 DE's as reinforcements. Crazy! [&o]
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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obvert (J)

Post by Encircled »

I don't think I'm giving away any JFB secrets here, but a lvl 4 + airbase plus loads of allied flak is pratically invulnerable to Japanese bombers.

Too many losses for too few gain

As long as you don't insanely overload your bases, you'll be fine without CAP.

Now shore bombardments on the other hand.....
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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obvert (J)

Post by BBfanboy »

ORIGINAL: SqzMyLemon

Dec. 13/43:
I'm getting spoiled with Allied ASW. Another submarine tried to penetrate my shipping lane between Pearl Harbor and Christmas Island. It ran across a TF of eight Fletcher class DD's. It must have been the longest ASW combat replay I've ever watched. Two DD's tag teamed SS I-33 leaving her heavily damaged with three direct DC hits and six near misses causing damage. I'm actually rather surprised she wasn't forced to surface. In my previous experience, three direct DC hits almost always caused a sub to the surface.

Next turn I get 26 DD's and 8 DE's as reinforcements. Crazy! [&o]

The type of DC makes a difference; the ones from the DCTs are smaller than the ones from the racks, and, IIIRC, the rack dropped Mark 9 is smaller than the older Mark 7 but the Mark 9 is more accurate. So yes, three Mark 7 hits will outright sink or force to the surface an I-boat or two hits for an RO boat), but you likely have the Mark 9 DC now.
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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obvert (J)

Post by SqzMyLemon »

ORIGINAL: BBfanboy

The type of DC makes a difference; the ones from the DCTs are smaller than the ones from the racks, and, IIIRC, the rack dropped Mark 9 is smaller than the older Mark 7 but the Mark 9 is more accurate. So yes, three Mark 7 hits will outright sink or force to the surface an I-boat or two hits for an RO boat), but you likely have the Mark 9 DC now.

These were type 6 & 7. Good to know the differences. Having never gotten beyond early 1943, there will be much new to me in terms of device effects.
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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obvert (J)

Post by SqzMyLemon »

ORIGINAL: Encircled

I don't think I'm giving away any JFB secrets here, but a lvl 4 + airbase plus loads of allied flak is pratically invulnerable to Japanese bombers.

Too many losses for too few gain

As long as you don't insanely overload your bases, you'll be fine without CAP.

Now shore bombardments on the other hand.....

My predecessor was big on a level 8/9 airbase crammed with aircraft. I'd rather have a grouping of bases for different roles. I will combine tactical bombers with fighters when warranted, but I much prefer dedicated 4E bomber bases in the rear and fighter only bases forward for example. That's why it was a major undertaking to disperse my aircraft among many bases, rather than having all my aircraft in one location when I took over. Just a play style preference, but it's what I'm comfortable with and works for me.
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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obvert (J)

Post by tiemanjw »

ORIGINAL: BBfanboy

ORIGINAL: SqzMyLemon

Dec. 13/43:
I'm getting spoiled with Allied ASW. Another submarine tried to penetrate my shipping lane between Pearl Harbor and Christmas Island. It ran across a TF of eight Fletcher class DD's. It must have been the longest ASW combat replay I've ever watched. Two DD's tag teamed SS I-33 leaving her heavily damaged with three direct DC hits and six near misses causing damage. I'm actually rather surprised she wasn't forced to surface. In my previous experience, three direct DC hits almost always caused a sub to the surface.

Next turn I get 26 DD's and 8 DE's as reinforcements. Crazy! [&o]

The type of DC makes a difference; the ones from the DCTs are smaller than the ones from the racks, and, IIIRC, the rack dropped Mark 9 is smaller than the older Mark 7 but the Mark 9 is more accurate. So yes, three Mark 7 hits will outright sink or force to the surface an I-boat or two hits for an RO boat), but you likely have the Mark 9 DC now.

Fletchers don't get the MK 9 until '45. The MK 9 is mostly on the smaller boats.
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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obvert (J)

Post by tiemanjw »

My predecessor was big on a level 8/9 airbase crammed with aircraft. I'd rather have a grouping of bases for different roles. I will combine tactical bombers with fighters when warranted, but I much prefer dedicated 4E bomber bases in the rear and fighter only bases forward for example. That's why it was a major undertaking to disperse my aircraft among many bases, rather than having all my aircraft in one location when I took over. Just a play style preference, but it's what I'm comfortable with and works for me.

remember you get double the bang for your AV support at level 8+ airbases. Even if you don't cram them full of A/C, you can make your AV support go further by building them up to that size. This then frees up the extra to move forward to less built up bases.
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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obvert (J)

Post by SqzMyLemon »

ORIGINAL: tiemanj
My predecessor was big on a level 8/9 airbase crammed with aircraft. I'd rather have a grouping of bases for different roles. I will combine tactical bombers with fighters when warranted, but I much prefer dedicated 4E bomber bases in the rear and fighter only bases forward for example. That's why it was a major undertaking to disperse my aircraft among many bases, rather than having all my aircraft in one location when I took over. Just a play style preference, but it's what I'm comfortable with and works for me.

remember you get double the bang for your AV support at level 8+ airbases. Even if you don't cram them full of A/C, you can make your AV support go further by building them up to that size. This then frees up the extra to move forward to less built up bases.

Fully understood on this end. I just don't like having single fields with 300-500 aircraft present. Yes, you can move up the additional aviation support from the big bases, I just don't like having it all back there in the first place. That's partly why I'm in the mess I'm in. Everything was concentrated in just a few bases and I no longer had any flexibility. In light of recent events, the Allied concentration in a few areas has left gaping holes in the perimeter for a cagey player like Erik to exploit.
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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obvert (J)

Post by tiemanjw »

ORIGINAL: SqzMyLemon
ORIGINAL: tiemanj
My predecessor was big on a level 8/9 airbase crammed with aircraft. I'd rather have a grouping of bases for different roles. I will combine tactical bombers with fighters when warranted, but I much prefer dedicated 4E bomber bases in the rear and fighter only bases forward for example. That's why it was a major undertaking to disperse my aircraft among many bases, rather than having all my aircraft in one location when I took over. Just a play style preference, but it's what I'm comfortable with and works for me.

remember you get double the bang for your AV support at level 8+ airbases. Even if you don't cram them full of A/C, you can make your AV support go further by building them up to that size. This then frees up the extra to move forward to less built up bases.

Fully understood on this end. I just don't like having single fields with 300-500 aircraft present. Yes, you can move up the additional aviation support from the big bases, I just don't like having it all back there in the first place. That's partly why I'm in the mess I'm in. Everything was concentrated in just a few bases and I no longer had any flexibility. In light of recent events, the Allied concentration in a few areas has left gaping holes in the perimeter for a cagey player like Erik to exploit.

I agree... I just wanted to make sure you understood there are some advantages both ways. It can also be easier to circle the wagons at one big base than to try to protect may dispersed bases. Tradeoffs... always with the tradeoffs.
Personally, I like having a lot of size 8/9 AFs with plenty of air support at each so I can jump around a bit. As the allies, you can often afford that![:)]
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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obvert (J)

Post by SqzMyLemon »

All good. I think it takes a combination of either to be flexible. I'll build up the fields to level 8-9 whenever possible. I just may choose to not load 'em all up to bursting.
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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obvert (J)

Post by SqzMyLemon »

I'm starting the Allied offensive in Burma this turn. My supply situation isn't going to improve until I clear the Katha to Lashio rail line. I'm not quite ready, but it's time to get moving.

I said I wasn't going to take the Japanese air force head on. However, I just ordered an all out bombing raid of Taung Gyi in Burma. There are 155 Japanese fighters shown at the base, plus another 251 at Toungoo.

For some reason it just seems like I should this turn. There is Japanese movement indicated out of Taung Gyi, but if Erik assigned any LRCAP from Toungoo to cover the movement it could go badly for the Allies. Perhaps, in hindsight, my timing isn't right after all, but the turn is away and fate awaits. It will come down to coordination, escorts and whether the sweeps fly first. Of course, it also depends on how solid the Japanese air defence is and if they get early radar warning.

There should be some action in New Guinea and the Solomons as well.

This could be a crazy turn in the air with some naval surface action thrown in for good measure.
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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obvert (J)

Post by SqzMyLemon »

I thought I'd try to set up what may occur in New Guinea and the Solomons today.

Allied air forces are targeting Umboi Island. Recon indicates 56 Japanese fighters present. I've assigned one P-47 and four P-38H squadrons to sweep. These will hopefully be followed by eight squadrons of B-24D1's escorted by some Kittyhawk's.

A Japanese SCTF was spotted in the shallow water hex northwest of Ontong Java. Search indicates eight enemy ships and the mouse over shows DD's and PG's. I'm pretty sure the PG's are CL's or CA's. I've had five Australian DD's parked at Lunga for almost a week safeguarding unloading transports. There is a large number of Allied TF's in the area unloading, so I think an interdiction will be attempted this turn. I've added 12 PT Boats to the defence and vectored in every Allied submarine in the area. I've also ordered a SCTF consisting of two CL's and eight DD's on a full speed run to Lunga from Ndeni. If Erik moves in there should be fireworks.

Also occurring in the area is the withdrawal of Australian 2nd Division from Milne Bay and the 2nd USMC Division from Rossel Island. Small amphibious TF are loading up the cargo components of these divisions, the troops have already been airlifted out. They are not spotted, so hopefully today isn't the day the Japanese set naval air attacks in the theatre.

It's taken awhile, but it looks like the war is on now. The Allied focus will remain on Burma and New Guinea/Solomons.

Now I just have to wait for the turn to see what happened.
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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obvert (J)

Post by SqzMyLemon »

Can anyone tell me the best use of Allied AE's? Are they similar in function as an AKE? I've misplaced my manual and don't have access to my laptop to check the pdf manual. Thanks in advance.
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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obvert (J)

Post by poodlebrain »

As the front advances the bomber bases have to move forward as well. Some of those forward fighter bases eventually need to become bomber bases. Knowing this, I take the approach of the sooner the better, and begin expanding select fighter bases to level 8/9 immediately.
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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obvert (J)

Post by BBfanboy »

ORIGINAL: SqzMyLemon

Can anyone tell me the best use of Allied AE's? Are they similar in function as an AKE? I've misplaced my manual and don't have access to my laptop to check the pdf manual. Thanks in advance.
AEs function exactly the same as AKEs until Jan 1/45 when the AE is capable of transferring ammo at sea while an AKE is not.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obvert (J)

Post by richlove »

ORIGINAL: BBfanboy

ORIGINAL: SqzMyLemon

Can anyone tell me the best use of Allied AE's? Are they similar in function as an AKE? I've misplaced my manual and don't have access to my laptop to check the pdf manual. Thanks in advance.
AEs function exactly the same as AKEs until Jan 1/45 when the AE is capable of transferring ammo at sea while an AKE is not.

Don't AKEs typically have a smaller capacity as well?

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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obvert (J)

Post by SqzMyLemon »

ORIGINAL: BBfanboy

AEs function exactly the same as AKEs until Jan 1/45 when the AE is capable of transferring ammo at sea while an AKE is not.

Perfect. Thanks BB. I'm all set in the Solomons to rearm the bad boys then. I have both AE and AKE on hand, but now I know to risk the AKE's forward and not the AE's.
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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obvert (J)

Post by BBfanboy »

There are a couple of smaller AEs at game start (like Pyro and another) but the AE conversions you can make are all 5400 ton or more, and I think new arrival AEs are also pretty big. AKEs, AFAIK, max out at 4200 ton capacity.
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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obvert (J)

Post by SqzMyLemon »

Laughable. That's all I'll say. The screenshot that follows is self-explanatory. You all know what happened, but for those that don't. Think bombers first, sweeps after. Love it!

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