Underway Replenishment Test

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Bullwinkle58
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RE: Underway Replenishment Test

Post by Bullwinkle58 »

Ten. Mt. Baker top screen. 250 Ops points consumed in the Replenishment attempt due to giving fuel to New Jersey.

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RE: Underway Replenishment Test

Post by Bullwinkle58 »

That's what I have. As always, please look at the screens carefully. There's always a chance for a head-slapping moment. The fiddling with these tests can obscure simple, obvious mistakes.

But if the test is sound, it appears that the code is not moving south slot-by-slot looking for an ammo type it has the capability to fill.
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RE: Underway Replenishment Test

Post by Lokasenna »

ORIGINAL: Bullwinkle58

That's what I have. As always, please look at the screens carefully. There's always a chance for a head-slapping moment. The fiddling with these tests can obscure simple, obvious mistakes.

But if the test is sound, it appears that the code is not moving south slot-by-slot looking for an ammo type it has the capability to fill.

I'd guess because it stopped since it couldn't fully reload the 16" ammo.
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RE: Underway Replenishment Test

Post by BBfanboy »

ORIGINAL: Lokasenna

ORIGINAL: Bullwinkle58

That's what I have. As always, please look at the screens carefully. There's always a chance for a head-slapping moment. The fiddling with these tests can obscure simple, obvious mistakes.

But if the test is sound, it appears that the code is not moving south slot-by-slot looking for an ammo type it has the capability to fill.

I'd guess because it stopped since it couldn't fully reload the 16" ammo.
Could be, but I have had BBs main gun ammo partially replenished in port until the AE/AKE ran out of Ops points. I don't see why it should differ at sea.
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RE: Underway Replenishment Test

Post by Lokasenna »

ORIGINAL: BBfanboy

ORIGINAL: Lokasenna

ORIGINAL: Bullwinkle58

That's what I have. As always, please look at the screens carefully. There's always a chance for a head-slapping moment. The fiddling with these tests can obscure simple, obvious mistakes.

But if the test is sound, it appears that the code is not moving south slot-by-slot looking for an ammo type it has the capability to fill.

I'd guess because it stopped since it couldn't fully reload the 16" ammo.
Could be, but I have had BBs main gun ammo partially replenished in port until the AE/AKE ran out of Ops points. I don't see why it should differ at sea.

Right, that's what I'm saying - I think it does differ when at sea because I think it uses a different section of code.
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RE: Underway Replenishment Test

Post by Alfred »

Bullwinkle58,
 
You need to get an AO loaded with fuel into that Replenishment TF to take care of the refuelling.  Doing so will narrow the focus by eliminating some avenues of inquiry such as:
 
(a) does taking fuel from the AE bunkers create the problem.  IOW the AE is in a separate TF to that which contains the Iowa class and refuelling from another TF bunkers is not supposed to happen.  The bug here would be allowing a Replenishment TF to do so as the intent is that a Replenishment TF contains an AO which uses its cargo hold to refuel ships in a different (ie Surface, Bombardment, whatever) TF
 
(b) does the problem still persist with an AE which retains all of its OP just to rearm the Iowa class
 
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RE: Underway Replenishment Test

Post by Bullwinkle58 »

ORIGINAL: BBfanboy

ORIGINAL: Lokasenna

ORIGINAL: Bullwinkle58

That's what I have. As always, please look at the screens carefully. There's always a chance for a head-slapping moment. The fiddling with these tests can obscure simple, obvious mistakes.

But if the test is sound, it appears that the code is not moving south slot-by-slot looking for an ammo type it has the capability to fill.

I'd guess because it stopped since it couldn't fully reload the 16" ammo.
Could be, but I have had BBs main gun ammo partially replenished in port until the AE/AKE ran out of Ops points. I don't see why it should differ at sea.

This isn't port.

And this isn't behaving as Alfred described. Come on! Ten screens. Look at them!

Edit: Sorry. That was harsh. But what's happening is that no shells of any type are moving. The AE isn't running out of ops points after partly loading.
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RE: Underway Replenishment Test

Post by Bullwinkle58 »

ORIGINAL: Alfred

Bullwinkle58,

You need to get an AO loaded with fuel into that Replenishment TF to take care of the refuelling.  Doing so will narrow the focus by eliminating some avenues of inquiry such as:

(a) does taking fuel from the AE bunkers create the problem.  IOW the AE is in a separate TF to that which contains the Iowa class and refuelling from another TF bunkers is not supposed to happen.  The bug here would be allowing a Replenishment TF to do so as the intent is that a Replenishment TF contains an AO which uses its cargo hold to refuel ships in a different (ie Surface, Bombardment, whatever) TF

(b) does the problem still persist with an AE which retains all of its OP just to rearm the Iowa class

Alfred

OK. I can add that. I'll just do a couple of screens though.
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RE: Underway Replenishment Test

Post by Bullwinkle58 »

OK. More than a couple of screens.

Same setup at Guam. I used Mt. Baker again. Added biggest AO in port, Merrimac. Don't think size matters, but I went largest. Took four days to load her to max. Then I moved the Replenishment TF (Mt. Baker, Merrimac) one hex west. Sent New Jersey to hex. Rolled forward one full day after arrival to reset Ops points. Ordered New Jersey to Replenish.
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RE: Underway Replenishment Test

Post by Bullwinkle58 »

One. Finished loading at pier in Guam. Both at full loads, supply and fuel respectively.

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RE: Underway Replenishment Test

Post by ny59giants »

If adding the AO doesn't get a different result, I would go into the Editor and change out the 16" for 14" guns to see if AE size is the issue.
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RE: Underway Replenishment Test

Post by Bullwinkle58 »

Two. New Jersey, same as before. Full fuel. I did notice that here the ammo numbers below the 16 inch. are green, and in the last test they were white. Not sure that's significant.

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RE: Underway Replenishment Test

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Three. On station, pre-test. Date run ahead one day. Small amount of fuel consumed by each.

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RE: Underway Replenishment Test

Post by Bullwinkle58 »

Four. New Jersey in test hex. Fuel at 99%. Now numbers are white; previous screen shot must have been at pier in Guam. Don't know why two were white and the rest green, however.

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RE: Underway Replenishment Test

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Five. The Replenish button is pushed. Ops points consumed.

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RE: Underway Replenishment Test

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Six. Same result as before. No ammo transfers. Fuel back to 100%.

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RE: Underway Replenishment Test

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Seven. Post-replenishment. Ops points consumed on AO only.

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RE: Underway Replenishment Test

Post by Bullwinkle58 »

Eight. Mt. Baker detail. Supply untouched. Neither AE nor AO took fuel from AO in Replenishment action. This is correct.

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RE: Underway Replenishment Test

Post by Bullwinkle58 »

Conclusion: Adding an AO to the Replenishment TF did not alter the results of the ammo transfer. Fuel was correctly transferred from AO to BB and not from AE. AE consumed no Ops points, or supply.
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RE: Underway Replenishment Test

Post by Bullwinkle58 »

ORIGINAL: ny59giants

If adding the AO doesn't get a different result, I would go into the Editor and change out the 16" for 14" guns to see if AE size is the issue.

I could do that, but the core issue to me is that Alfred says the code should check Slot 1, and if it can't satisfy that slot it should go south, checking Ops and AE supply for each slot in turn. It's not doing that as the AE for sure has enough Ops points and supply to fill the 40MM/20MM slots at least.
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