ORIGINAL: jwolf
Many thanks GetAssista, I'm in the thick of reading that one now. What a game!! [X(]
Be warned, many, many patches ago.
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: jwolf
Many thanks GetAssista, I'm in the thick of reading that one now. What a game!! [X(]
ORIGINAL: jwolf
Have any AARs featured an early war Japan-USSR fight? I'd love to read one.
ORIGINAL: Sangeli
Fortification in non-base hexes is really an underrated (and perhaps broken) art. Unlike regular bases, units dug into non-base hexes can't have their fort level reduced. And you can get up to level 6 fortifications! In 3x terrain its nearly impossible to root out these units.
Your game has one, very important HR that most do not ... "didn't need to pay political points to unleash the Japanese in Manchukua"ORIGINAL: Rio Bravo
I find this discussion on the defense of China extremely interesting as the PBEM I am presently playing with El Lobo has experienced considerable action from day one of the outbreak of hostilities.
El Lobo and I agreed not to have any house rules with the exception to ignore victory points.
Accordingly, El Lobo didn't need to pay political points to unleash the Japanese in Manchukua.
The difficulties I have faced in attempting to save Chungking are as follows:
1. Low supply from day one.
2. Chinese using sling-shots and throwing rocks at hardened, experienced, well armed Japanese infantry, tanks, artillery, and aircraft.
3. Either quite low on supply or entirely out of supply, movement is rather slow. El Lobo's troops usually managed to cut my Chinese off well before they could reach their destination.
Having read advice from others on China, watching AARs involving a hard push in China, and after considerable thought given to the defense of China, I adopted the following tactics:
1.) Never attack (the Chinese get creamed, get little for their effort in terms of Japanese casualties, and what little supply the Chinese has gets drained faster).
2.) Attempt to determine the Japanese intended paths of Advancement and then block him in the mountains, forests, behind rivers, and at bases with good fort levels.
3.) Attempt to disrupt Japanese logistics. From day one, I intentionally hid Chinese in the forests two hexes off main roads and railways that I anticipated the Japanese would use foe their advance to Chungking. My brave Chinese would catch rats for food, store up rocks, sit and wait. As soon as the Japanese wave passed my hungry Chinese, I would move them into the forests or mountains behind El Lobo's advancing forces.
As to number 3. immediately above, I can't tell you how effective that tactic has been. I hope that El Lobo's Japanese have had some supply problems, but whether he has, only he could tell you.
It is October 31, 1942 in our game and the Chinese do hold Chengtu and Chungking. However, El Lobo has rung the doorbell at Chungking (he is right next door). I pretend that I am deaf.
In my opinion, if the Gorilla wants China and makes a Pitbull-determined, well-planned, and methodical dedication to take China, the Gorilla will own all the bananas in China.
Best Regards,
-Terry
ORIGINAL: PaxMondo
Your game has one, very important HR that most do not ... "didn't need to pay political points to unleash the Japanese in Manchukua"ORIGINAL: Rio Bravo
I find this discussion on the defense of China extremely interesting as the PBEM I am presently playing with El Lobo has experienced considerable action from day one of the outbreak of hostilities.
El Lobo and I agreed not to have any house rules with the exception to ignore victory points.
Accordingly, El Lobo didn't need to pay political points to unleash the Japanese in Manchukua.
The difficulties I have faced in attempting to save Chungking are as follows:
1. Low supply from day one.
2. Chinese using sling-shots and throwing rocks at hardened, experienced, well armed Japanese infantry, tanks, artillery, and aircraft.
3. Either quite low on supply or entirely out of supply, movement is rather slow. El Lobo's troops usually managed to cut my Chinese off well before they could reach their destination.
Having read advice from others on China, watching AARs involving a hard push in China, and after considerable thought given to the defense of China, I adopted the following tactics:
1.) Never attack (the Chinese get creamed, get little for their effort in terms of Japanese casualties, and what little supply the Chinese has gets drained faster).
2.) Attempt to determine the Japanese intended paths of Advancement and then block him in the mountains, forests, behind rivers, and at bases with good fort levels.
3.) Attempt to disrupt Japanese logistics. From day one, I intentionally hid Chinese in the forests two hexes off main roads and railways that I anticipated the Japanese would use foe their advance to Chungking. My brave Chinese would catch rats for food, store up rocks, sit and wait. As soon as the Japanese wave passed my hungry Chinese, I would move them into the forests or mountains behind El Lobo's advancing forces.
As to number 3. immediately above, I can't tell you how effective that tactic has been. I hope that El Lobo's Japanese have had some supply problems, but whether he has, only he could tell you.
It is October 31, 1942 in our game and the Chinese do hold Chengtu and Chungking. However, El Lobo has rung the doorbell at Chungking (he is right next door). I pretend that I am deaf.
In my opinion, if the Gorilla wants China and makes a Pitbull-determined, well-planned, and methodical dedication to take China, the Gorilla will own all the bananas in China.
Best Regards,
-Terry
This completely changes the IJ timetable and allows them to get into position before the allies. Hence, yes, I see no way barring a lot of lucky rolls and/or some rather large mistakes on the IJ side, for the allies to hold china into late '42.
Actually defending bases can go well IF you stack to the limit, have full preparation, and a strong fort to start. I've seen my adjusted AV jump up to 4x their original amount in these situations. But you still have to guard bases in terrain and you shouldn't bother unless that base has industry or sits along a major road.ORIGINAL: SqzMyLemon
ORIGINAL: Sangeli
Fortification in non-base hexes is really an underrated (and perhaps broken) art. Unlike regular bases, units dug into non-base hexes can't have their fort level reduced. And you can get up to level 6 fortifications! In 3x terrain its nearly impossible to root out these units.
This is how China can hold. You nailed it on the head, field fortifications can't be reduced and that, to me, is a broken game mechanic. Defending bases in China is folly because the fort levels can be reduced. Defend in 3x terrain and build up the fort levels in a small 20-40k hex, and the Japanese will never budge you. It's not so much the defence that breaks Japan, but the fact that their forces are reduced by 1/3 when attacking. I brought this up years ago and was ignored. Invulnerable field fortifications is how you break Japan or buy yourself enough time to survive.
The issue, to me, in trying to defend bases is that supply is very susceptible to bombing ... in terrain much, much less.ORIGINAL: Sangeli
Actually defending bases can go well IF you stack to the limit, have full preparation, and a strong fort to start. I've seen my adjusted AV jump up to 4x their original amount in these situations. But you still have to guard bases in terrain and you shouldn't bother unless that base has industry or sits along a major road.ORIGINAL: SqzMyLemon
ORIGINAL: Sangeli
Fortification in non-base hexes is really an underrated (and perhaps broken) art. Unlike regular bases, units dug into non-base hexes can't have their fort level reduced. And you can get up to level 6 fortifications! In 3x terrain its nearly impossible to root out these units.
This is how China can hold. You nailed it on the head, field fortifications can't be reduced and that, to me, is a broken game mechanic. Defending bases in China is folly because the fort levels can be reduced. Defend in 3x terrain and build up the fort levels in a small 20-40k hex, and the Japanese will never budge you. It's not so much the defence that breaks Japan, but the fact that their forces are reduced by 1/3 when attacking. I brought this up years ago and was ignored. Invulnerable field fortifications is how you break Japan or buy yourself enough time to survive.
Ah. I play with a house rule about bombing air bases in China just to destroy supply.ORIGINAL: PaxMondo
The issue, to me, in trying to defend bases is that supply is very susceptible to bombing ... in terrain much, much less.
So, when I am defending without air superiority and no hope to ever contest it (like the allies in china in '42), I defend in terrain.
When defending and I am able to contest air superiority, like the IJ in 43/44, I defend bases.
When the allies are able to marshal enough 4E's to hit a hex with +1000x bombs in a day, it really doesn't matter. [;)]
ORIGINAL: Sangeli
Ah. I play with a house rule about bombing air bases in China just to destroy supply.ORIGINAL: PaxMondo
The issue, to me, in trying to defend bases is that supply is very susceptible to bombing ... in terrain much, much less.
So, when I am defending without air superiority and no hope to ever contest it (like the allies in china in '42), I defend in terrain.
When defending and I am able to contest air superiority, like the IJ in 43/44, I defend bases.
When the allies are able to marshal enough 4E's to hit a hex with +1000x bombs in a day, it really doesn't matter. [;)]
Is that really a downside? Considering how little supply there is, taking extra would drain bases even faster.ORIGINAL: GetAssista
The only downside about camping in the wilderness is that LCUs can't take extra supply with them.
Supply does no good for bases in China, it is solely for LCU consumption. Plus it is vulnerable to bombingORIGINAL: SangeliIs that really a downside? Considering how little supply there is, taking extra would drain bases even faster.ORIGINAL: GetAssista
The only downside about camping in the wilderness is that LCUs can't take extra supply with them.