Ahh... what can I say... I am (well this can't be said otherwise)
angry/******/sad/disappointed...
The "Naval Attack" AI routine is completely broken and we really really do
need some kind of user settings to control it.
This is especially true for Japanese player who must handle long long range
Betty and Nell bombers...
Explanation (yes - yet another sad AAR)
This is Scen #19 and I play as Japanese player. I have Lunge (and all islands
there) together with Port Moresby (and whole New Guinea).
I have Lunge maximally developed, in perfect condition, less than maximum
aircraft in base, plenty of air support and best Air HQ present.
My worthy opponent Oleg Mastruko sailed transport to Gavigamana (many AKs and
few DDs). I waited for this and wanted to strike with full force and unleash
all of my might (until now I carefully conserved my forces).
I have (my opponent already knows what I have so no big secrets here) 8 fully
rested Betty squadrons in Lunga (90+ Experience, 90+ Morale, 5 Fatigue)
together with 6 fully rested fighter squadrons of A6M2/A6M3 (90+ Experience,
90+ Morale, 10 Fatigue).
But instead of massive strike on nearest enemy transport force I got two
separate strikes (see below)...
Out of my 8 Betty squadrons just 3 squadrons flew while 5 others did not do
anything (no change in their fatigue - I keep statistics on paper).
In 1st day phase two squadron flew in each attack and in 2nd day phase third
squadron flew (but attack didn't happen because they were "Unable to Find
Target" in Noumea - luckily for me).
All my fighter squadrons flew and participated in support of second attack on
Gavigamana.
Why oh why my stupid Betty pilots choose to attack ships in Noumea harbour so
far away to strike just two stupid SC ships?
Why oh why my stupid Betty pilots choose to send just one squadron against
Gavigamana (instead all 8)?
Why oh why my other squadrons didn't participate?
The Gavigama attack was well escorted (120+ of my escort fighters) and all 8
Betty squadrons should have attacked Gavigama and Gavigama alone.
This was the closest target.
This was the juiciest target.
Arghhhhhhhh...
Also please note that I had 3:1 advantage in fighters over Gavigamana and
still the results are much 1:1 (actual day looses are 9 A6M2, 6 A6M3 and 6
Betty against 10 P-400 and 8 F-4F).
My opponent had fighters in Gavigamana and flew LRCAP so not of his fighters
were from attacked base).
To many questions and no proper/logical answer...
------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR 10/10/42
Weather: Overcast
Air attack on TF, near Noumea at 52,67
Japanese aircraft
G4M1 Betty x 15
Allied aircraft
P-39D Airacobra x 13
Japanese aircraft losses
G4M1 Betty x 5 damaged
Allied Ships
SC 521, Torpedo hits 1, on fire, heavy damage
SC 518, Torpedo hits 1, on fire, heavy damage
Attacking Level Bombers:
3 x G4M1 Betty at 200 feet
4 x G4M1 Betty at 200 feet
4 x G4M1 Betty at 200 feet
4 x G4M1 Betty at 200 feet
------------------------------------------------------------------------------
Air attack on TF, near Gavigamana at 51,47
Japanese aircraft
A6M2 Zero x 79
A6M3 Zero x 37
G4M1 Betty x 6
Allied aircraft
F4F-4 Wildcat x 28
P-400 Airacobra x 12
Japanese aircraft losses
A6M2 Zero x 9 destroyed
A6M3 Zero x 6 destroyed
G4M1 Betty x 6 damaged
Allied aircraft losses
F4F-4 Wildcat x 6 destroyed
F4F-4 Wildcat x 4 damaged
P-400 Airacobra x 12 destroyed
P-400 Airacobra x 2 damaged
1LT H.Ferguson of VMF-212 is credited with kill number 3
LCDR L.Kondo of F1/253rd Daitai bails out and is CAPTURED
Allied Ships
DD Hull, Torpedo hits 1, on fire, heavy damage
AK Crater, Torpedo hits 1
Attacking Level Bombers:
2 x G4M1 Betty at 200 feet
4 x G4M1 Betty at 200 feet
------------------------------------------------------------------------------
One other Betty squadron tried to bomb Nouema harbour in 2nd day phase but
they were "Unable to Find Target" (luckily for me).
------------------------------------------------------------------------------
Please note that I already wrote about this several times:
Idea of how to "fix" the "Naval Search" and "Naval Attack"
showthread.php?s=&threadid=30931
If arcs are to complicate to implement then, _PLEASE_, just give us the option
to reduce range of our bombers.
I am sorry but the current system is totally flawed...
Leo "Apollo11"






