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Moderators: Paullus, Peter Fisla

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fuselex
Posts: 787
Joined: Sat Aug 02, 2014 2:04 pm

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Post by fuselex »

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Cataphract88
Posts: 730
Joined: Fri Oct 05, 2012 8:02 am
Location: Britannia

RE: scenario list

Post by Cataphract88 »

ORIGINAL: fuselex

would prefer not to swear , but hell , that is impressive [:)]

It certainly is.

I have never seen so many scenarios created so quickly for any other game.

Richard
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baloo7777
Posts: 1194
Joined: Sun May 17, 2009 11:49 pm
Location: eastern CT

RE: scenario list

Post by baloo7777 »

ORIGINAL: cataphract88

ORIGINAL: fuselex

would prefer not to swear , but hell , that is impressive [:)]

It certainly is.

I have never seen so many scenarios created so quickly for any other game.


Have they hit the 20,000 mark yet? [:D]
JRR
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genesismwt
Posts: 177
Joined: Thu Feb 25, 2016 10:35 am
Location: The middle of flyover country

RE: scenario list

Post by genesismwt »

I know, I am running out of scenarios to convert. If we could just get minefields of a fashion, I could convert a whole lot more. Heck, I would probably use mine fields in place of barb wire, opening up more scenarios. (I can only imagine that minefields would be easier to program than barb wire.)

Transport would open up even more scenarios.

The game is afoot!

Mike
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rico21
Posts: 3034
Joined: Fri Mar 11, 2016 8:05 am

RE: scenario list

Post by rico21 »

Minefields, barb wire, transport.



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