Battle for the Crimea. Autumn 1941.

Post new mods and scenarios here.

Moderator: MOD_PanzerCorps

Karaganov
Posts: 382
Joined: Tue Jan 13, 2015 6:49 pm
Location: Moscow - Hero City

RE: Battle for the Crimea. Autumn 1941.

Post by Karaganov »

Kirovsk (Startsy)
Image
Karaganov
Posts: 382
Joined: Tue Jan 13, 2015 6:49 pm
Location: Moscow - Hero City

RE: Battle for the Crimea. Autumn 1941.

Post by Karaganov »

Bobruisk
Image
Karaganov
Posts: 382
Joined: Tue Jan 13, 2015 6:49 pm
Location: Moscow - Hero City

RE: Battle for the Crimea. Autumn 1941.

Post by Karaganov »

Bobruisk
Image
Karaganov
Posts: 382
Joined: Tue Jan 13, 2015 6:49 pm
Location: Moscow - Hero City

RE: Battle for the Crimea. Autumn 1941.

Post by Karaganov »

ORIGINAL: Brazenman

Karaganov
I have a good idea
I think I came up with how we can improve the gameplay

1.
At present we have the opportunity to hire new units (and to hire replenishment) in any city that is under our control.
I think we need to do that this feature was possible only in the case if there is headquarters unit within a radius of 15-20 hexes (for example) from unit!

2.
Moreover we should to do so that we can refuel only in the case if there is unit fuel truck will be within a radius of 5-10 hexes (for example) from unit!

3.
Moreover we should to do so that we can replenish ammunition only in the case if there is unit supply base will be within a radius of 15-20 hexes (for example) from unit!

I hope that you can implement all this
I think this is a very will complicate gameplay


Do you know the way to implement all this?

Can you write tutorial for me?
I will be very grateful to you
User avatar
Kompolka
Posts: 108
Joined: Mon Dec 07, 2015 12:36 pm

RE: Battle for the Crimea. Autumn 1941.

Post by Kompolka »

ORIGINAL: Brazenman

Karaganov
I have a good idea
I think I came up with how we can improve the gameplay

1.
At present we have the opportunity to hire new units (and to hire replenishment) in any city that is under our control.
I think we need to do that this feature was possible only in the case if there is headquarters unit within a radius of 15-20 hexes (for example) from unit!

2.
Moreover we should to do so that we can refuel only in the case if there is unit fuel truck will be within a radius of 5-10 hexes (for example) from unit!

3.
Moreover we should to do so that we can replenish ammunition only in the case if there is unit supply base will be within a radius of 15-20 hexes (for example) from unit!

I hope that you can implement all this
I think this is a very will complicate gameplay


I like your idea. It would be cool!
User avatar
Kompolka
Posts: 108
Joined: Mon Dec 07, 2015 12:36 pm

RE: Battle for the Crimea. Autumn 1941.

Post by Kompolka »

Karaganov
I think that you need to correct your equipment file
movement = 0 for heavy artillery
I think that it would have been more correct
Karaganov
Posts: 382
Joined: Tue Jan 13, 2015 6:49 pm
Location: Moscow - Hero City

RE: Battle for the Crimea. Autumn 1941.

Post by Karaganov »

Mozyr
Image
Karaganov
Posts: 382
Joined: Tue Jan 13, 2015 6:49 pm
Location: Moscow - Hero City

RE: Battle for the Crimea. Autumn 1941.

Post by Karaganov »

Kalinkovichi
Image
Karaganov
Posts: 382
Joined: Tue Jan 13, 2015 6:49 pm
Location: Moscow - Hero City

RE: Battle for the Crimea. Autumn 1941.

Post by Karaganov »

Vasilevichi
Image
Karaganov
Posts: 382
Joined: Tue Jan 13, 2015 6:49 pm
Location: Moscow - Hero City

RE: Battle for the Crimea. Autumn 1941.

Post by Karaganov »

Gorval
Image
Karaganov
Posts: 382
Joined: Tue Jan 13, 2015 6:49 pm
Location: Moscow - Hero City

RE: Battle for the Crimea. Autumn 1941.

Post by Karaganov »

ORIGINAL: Kompolka

Karaganov
I think that you need to correct your equipment file
movement = 0 for heavy artillery
I think that it would have been more correct


OK I will think about it
I see a grain of reason in your proposal.
Karaganov
Posts: 382
Joined: Tue Jan 13, 2015 6:49 pm
Location: Moscow - Hero City

RE: Battle for the Crimea. Autumn 1941.

Post by Karaganov »

Rechitsa
Image
Karaganov
Posts: 382
Joined: Tue Jan 13, 2015 6:49 pm
Location: Moscow - Hero City

RE: Battle for the Crimea. Autumn 1941.

Post by Karaganov »

Bragin
Image
Karaganov
Posts: 382
Joined: Tue Jan 13, 2015 6:49 pm
Location: Moscow - Hero City

RE: Battle for the Crimea. Autumn 1941.

Post by Karaganov »

Khoiniki
Image
Karaganov
Posts: 382
Joined: Tue Jan 13, 2015 6:49 pm
Location: Moscow - Hero City

RE: Battle for the Crimea. Autumn 1941.

Post by Karaganov »

ORIGINAL: Karaganov

ORIGINAL: Kompolka

Karaganov
I think that you need to correct your equipment file
movement = 0 for heavy artillery
I think that it would have been more correct


OK I will think about it
I see a grain of reason in your proposal.

Goga prepared new indicators of motion for artillery units
Please test it. We must be sure that the game is worth the candle.
http://my-files.ru/gxzre0
Brazenman
Posts: 1001
Joined: Fri Jan 23, 2015 4:14 pm

RE: Battle for the Crimea. Autumn 1941.

Post by Brazenman »

Great news. I see that the new map almost ready!
Brazenman
Posts: 1001
Joined: Fri Jan 23, 2015 4:14 pm

RE: Battle for the Crimea. Autumn 1941.

Post by Brazenman »

ORIGINAL: Karaganov

Goga prepared new indicators of motion for artillery units
Please test it. We must be sure that the game is worth the candle.
http://my-files.ru/gxzre0


It is interesting! Well, I'll try to test it.
Karaganov
Posts: 382
Joined: Tue Jan 13, 2015 6:49 pm
Location: Moscow - Hero City

RE: Battle for the Crimea. Autumn 1941.

Post by Karaganov »

Zhlobin
Image
Karaganov
Posts: 382
Joined: Tue Jan 13, 2015 6:49 pm
Location: Moscow - Hero City

RE: Battle for the Crimea. Autumn 1941.

Post by Karaganov »

Rogachev
Image
Karaganov
Posts: 382
Joined: Tue Jan 13, 2015 6:49 pm
Location: Moscow - Hero City

RE: Battle for the Crimea. Autumn 1941.

Post by Karaganov »

Well that's all...
It seems that I did it!
Post Reply

Return to “Mods and Scenarios”