Controlling air support

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

Moderator: MOD_SPWaW

Post Reply
Larry Smith
Posts: 196
Joined: Sat Apr 14, 2001 8:00 am
Location: Williams Lake, BC, Canada

Controlling air support

Post by Larry Smith »

I was wondering why bombers (whether fighters or tactical bombers's) persist in veering well off target hexes to attack the armour in the rear. I have noticed that bombs do not kill tanks as readily as they kill infantry, so I'd rather bomb enemy troops, and deal with the tanks when they show up. I'd just like then to drop within 5 hexes; I'm asking for the accuracy of FO's with lasers and GPS. Just to Carpet bomb where I want. :(
McGib
Posts: 394
Joined: Mon Jun 26, 2000 8:00 am
Location: Ontario Canada

Post by McGib »

Remember your talking about aircraft racing over the battlefield at 300+ mph. Smoke, poor directions, AAA fire can all play a factor in what your air support attacks. And as far as laser range finders and gps, you'll have to wait till SPMW is released or go back and play SPIII :)
Ready Aye Ready
Larry Smith
Posts: 196
Joined: Sat Apr 14, 2001 8:00 am
Location: Williams Lake, BC, Canada

Post by Larry Smith »

I just checked my question; i meant to say that I am NOT asking for the accuracy of modern systems... Additionally, this is happening to me on the opening bombardment (ie: sans smoke), and the bombers get to overfly my own front-line trace as an IP. :rolleyes:
User avatar
Warrior
Posts: 1648
Joined: Thu Nov 02, 2000 10:00 am
Location: West Palm Beach, FL USA

Post by Warrior »

Wait until your pilots target your own troops! That's fun! There is a way to minimize all this by adjusting the flight path, but they'll still "do their own thing" all too often. Many times I've had to destroy every single enemy vehicle on the map before my planes would go after the infantry I wanted them to target. Get used to it.

[ April 19, 2001: Message edited by: REMF ]
Retreat is NOT an option.

Image
lnp4668
Posts: 493
Joined: Fri Nov 10, 2000 10:00 am
Location: Arlington, TX, USA
Contact:

Post by lnp4668 »

In v5.0, you will have the option of carpet bombing.
"My friends, remember this, that there are no bad herbs, and no bad men; there are only bad cultivators."

Les Miserables
BA Evans
Posts: 250
Joined: Thu May 25, 2000 8:00 am
Location: USA

Post by BA Evans »

The flyboys have a very hard time seeing infantry on the ground. They can see trucks and tanks much more easily so they usually go after them just because they are easier to spot from the air.

BA Evans
Timo
Posts: 16
Joined: Tue Mar 20, 2001 10:00 am
Location: Tampere, Finland

Post by Timo »

Just had an idea:
How about having two different fire requests for aircraft, like "search and destroy" (against vehicles etc.) and "pound the #¤&* out of that hill" (attack a designated hex). I guess that shouldn't be impossible to implement nor historically unrealistic. I think it would compliment the carpet bombing feature quite nicely, eh?
User avatar
TheChin
Posts: 87
Joined: Fri Apr 20, 2001 8:00 am
Location: Cleveland,OH,USA
Contact:

Post by TheChin »

This has actually helped me out! I've had Stukas attack tanks that have appeared and surprised me in the intervening time since I gave the order to attack another hex. They haven't destroyed the tank, but they have caused them to rout and gave me time to readjust my forces for when they rally and press the attack again. :D
"Conan, what is best in life?"
"To crush your enemies, to see them driven before you, and to hear the lamentation of their women!"
Post Reply

Return to “Steel Panthers World At War & Mega Campaigns”