Stalingrad mod?

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.

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wodin
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Stalingrad mod?

Post by wodin »

Is this engine capable of doing a Stalingrad mod. Say 250m hex and coy scale?
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ernieschwitz
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RE: Stalingrad mod?

Post by ernieschwitz »

Since there is no Line Of Sight, in this engine, I would say no.
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wodin
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RE: Stalingrad mod?

Post by wodin »

OK cool
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Vic
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RE: Stalingrad mod?

Post by Vic »

What Ernie said is corretc, but one might argue that for the urban combat (outside the vast plains) the ATG and DC engines might suffice.

Would be happy to hear other limitations for lower level scenario design.

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Vic
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davebob
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RE: Stalingrad mod?

Post by davebob »

I could see it. Maybe reduced officer/hq effective range. Artillery spotting units would be needed, including increased elevation bonuses. Artillery range would need adjustment.including mortars, eg, Russian 120 mm mortar. Artillery ammo should be a factor. Oil production would change to fuel depot, with a corresponding distribution system including wagons. Ore could be artillery shell depots, with another distribution system. One could convert horses to supply,food,....what, too much?
Having said that,that being said,that having been said,saying that,that having been said,having said all that,that said.....
alomoes
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RE: Stalingrad mod?

Post by alomoes »

I guess for LoS, you can use the hide value to hide infantry in suburbs or city tiles so you need spotters to find them.
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