but other than this! it was cracking idea?[;)]ORIGINAL: BBfanboy
It depends ...ORIGINAL: sharper
thanks for above
I sent CV TF back to replenish and moved some of it's DB on to Lungi for the intervening period. Is this a good move or?
Firstly, Lunga airfield must be level 2 to support offensive operations. At level one it can just do CAP, search and recon.
Even at level 2, I am not sure if an SBD can take off with a full 1000 lb. bomb load. It might be limited to a 500 pounder.
At level 3 the SBDs can operate with full load for sure.
Secondly, you need to have enough air support to keep the aircraft in good repair.
Thirdly, you need to be safe enough from enemy bombing and from naval bombardment that the airfield will not be shut down. Fighter cover will take care of the bombers. You need mines/PTs/subs/SCTFs to keep the enemy from bombarding. If your squadron gets smashed there you will have lost some of the finest naval aviators in the world for nothing.
Fourthly - are there targets within range that you can expect them to hit? If you haven't been seeing any the SBD pilots are sitting on their duffs doing nothing for you.
In Real Life - the SBDs from Enterprise were only transferred to Lunga when she suffered so much damage that she would not be able to operate them for a long time (while in repairs). Fighters were already there from a similar transfer.
quick question
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: quick question
All the best
Stephen
i5 Win 10 8GB RAM
Stephen
i5 Win 10 8GB RAM
RE: quick question
We won't know until something happens that makes the SBDs heroes or victims!
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
RE: quick question
I just want to add one thing... For a quick question we're on page four???[:D]
It is seldom that liberty of any kind is lost all at once. Hume
In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche
Cave ab homine unius libri. Ltn Prvb
In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche
Cave ab homine unius libri. Ltn Prvb
- geofflambert
- Posts: 14887
- Joined: Thu Dec 23, 2010 2:18 pm
- Location: St. Louis
RE: quick question
ORIGINAL: rustysi
I just want to add one thing... For a quick question we're on page four???[:D]
That's because we're fresh out of quick answers. [:'(]
RE: quick question
I think the title should have been updated to "Some Quick Questions ... and Slow Answers"ORIGINAL: rustysi
I just want to add one thing... For a quick question we're on page four???[:D]
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
RE: quick question
You know I appreciate all your help in these matters....
[&o]
The 'in game' feedback on the like of the 'SBD's @ Lungi' is fantastic and gives newbies like myself new slants on a given situation, invaluable!
You must though let me know if I overstep the mark?
[&o]
The 'in game' feedback on the like of the 'SBD's @ Lungi' is fantastic and gives newbies like myself new slants on a given situation, invaluable!
You must though let me know if I overstep the mark?
All the best
Stephen
i5 Win 10 8GB RAM
Stephen
i5 Win 10 8GB RAM
RE: quick question
To be able to give timely advice to you would require that you post screenshots of your maps, your force allocations and describe your plans in much detail.ORIGINAL: sharper
You know I appreciate all your help in these matters....
[&o]
The 'in game' feedback on the like of the 'SBD's @ Lungi' is fantastic and gives newbies like myself new slants on a given situation, invaluable!
You must though let me know if I overstep the mark?
Not worth the effort in the early going of the learning curve. There are just so many nuances to the game and often my style of play will lead me to give advice in one direction while you might have a different style of play. There is no substitute for trying things and seeing if they work or not - it gives you a feel for what you can get away with and what could result in losses you find unacceptable.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
RE: quick question
Repair Manager. Is this an add-on?
ALSO
Trying to build an airfield at Portland Road. (probable not needed for this Guadalcanal scenario. But good to see the timescale etc)
Is the problem purely a lack of supply and thus time?

The two units below, look as though they are correct type.


ALSO
Trying to build an airfield at Portland Road. (probable not needed for this Guadalcanal scenario. But good to see the timescale etc)
Is the problem purely a lack of supply and thus time?

The two units below, look as though they are correct type.


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All the best
Stephen
i5 Win 10 8GB RAM
Stephen
i5 Win 10 8GB RAM
RE: quick question
The only "Repair Manager" I am aware of is in the context of repairing ships in port. It is just a way to list all the ships under repair and decide which ones go in the shipyard and which use pierside repairs.
This can be handy when you do an upgrade or conversion of a ship that "requires" a shipyard. Usually the ship only requires shipyard shops and cranes, not the drydock so if they have no floatation damage you do not want them in the drydock. So at the first opportunity after they start their upgrade or conversion use the Repair Manager to set them back to Pierside repair rather than leaving them in Shipyard repair mode.
In your screenshots for Portland Roads, you have just enough supply to build things but your units are in Move mode. They need to be in Combat mode to do anything for you.
EDIT: PS - try increasing the supply draw to Portland Roads by clicking the button next to "Supplies required" ONCE only. This increases supply requirement by 1000 points and the base will try to draw 3X that much - 3000 points. This (eventually) should give plenty of supply to do base building, fill out unit TOEs and perhaps load supply on a small cargo ship for Port Moresby. If, after a week there is still not enough supply finding its way to PR, try increasing the draw two clicks more and monitor for effect.
This can be handy when you do an upgrade or conversion of a ship that "requires" a shipyard. Usually the ship only requires shipyard shops and cranes, not the drydock so if they have no floatation damage you do not want them in the drydock. So at the first opportunity after they start their upgrade or conversion use the Repair Manager to set them back to Pierside repair rather than leaving them in Shipyard repair mode.
In your screenshots for Portland Roads, you have just enough supply to build things but your units are in Move mode. They need to be in Combat mode to do anything for you.
EDIT: PS - try increasing the supply draw to Portland Roads by clicking the button next to "Supplies required" ONCE only. This increases supply requirement by 1000 points and the base will try to draw 3X that much - 3000 points. This (eventually) should give plenty of supply to do base building, fill out unit TOEs and perhaps load supply on a small cargo ship for Port Moresby. If, after a week there is still not enough supply finding its way to PR, try increasing the draw two clicks more and monitor for effect.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
RE: quick question
ORIGINAL: BBfanboy
The only "Repair Manager" I am aware of is in the context of repairing ships in port. It is just a way to list all the ships under repair and decide which ones go in the shipyard and which use pierside repairs.
This can be handy when you do an upgrade or conversion of a ship that "requires" a shipyard. Usually the ship only requires shipyard shops and cranes, not the drydock so if they have no floatation damage you do not want them in the drydock. So at the first opportunity after they start their upgrade or conversion use the Repair Manager to set them back to Pierside repair rather than leaving them in Shipyard repair mode.
In your screenshots for Portland Roads, you have just enough supply to build things but your units are in Move mode. They need to be in Combat mode to do anything for you.
EDIT: PS - try increasing the supply draw to Portland Roads by clicking the button next to "Supplies required" ONCE only. This increases supply requirement by 1000 points and the base will try to draw 3X that much - 3000 points. This (eventually) should give plenty of supply to do base building, fill out unit TOEs and perhaps load supply on a small cargo ship for Port Moresby. If, after a week there is still not enough supply finding its way to PR, try increasing the draw two clicks more and monitor for effect.
I've just "landed" via a small TF a bit of supply at Portland road. But will it land any supply at a 0 port?
I'll sort that the 'Supplies required' button.
How do we get ships out of repair to send to bigger base to finish of 'irreparable damage #'?
I've changed the readiness but can't get the little £%^! into a TF to send it to a bigger port for necessary repairs. They are greyed out and will not form TF...(see below)
I have "a lot" of ships Noumea who have the '#' flag suggesting 'to me' they will get no further benefit from the facilities at that port.
Still lots to learn.........

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All the best
Stephen
i5 Win 10 8GB RAM
Stephen
i5 Win 10 8GB RAM
RE: quick question
They are grayed out because the ships are transitioning from 'offline' (shipyard or whatever) to 'online' repair. Those are my terms, but IOW the ship was shutdown to go into the yard or whatever and takes up to 3 days to get back 'online'. At that point it'll come back to a state where you may place it in a TF. Until then you just have to wait.
It is seldom that liberty of any kind is lost all at once. Hume
In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche
Cave ab homine unius libri. Ltn Prvb
In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche
Cave ab homine unius libri. Ltn Prvb
RE: quick question
If there is no port the ship must be loaded amphibiously and be in an amphib TF to unload that supply. Take it back to Cooktown or Cairns to unload/reload if you must.
The ships in your screenshot are greyed-out, and if you hover the cursor over them it will tell you the number of days before they can be ready for sea. This simulates putting the ship's systems and engines back on-line after being dismantled for repairs. The wait time is usually three days. Once that expires you can put them in a TF as usual.
I don't know if you have an AR in this scenario but if you do, it can repair small amounts of major engine damage at smaller ports. For CA Quincy, you could repair that engineering damage in 3 days if you had an AR at the port. Just click on the text that puts it from Readiness to Pierside mode, then click again on the Pierside text to put it in Repair Ship mode. This will save you much transit time going to a large base and back.
EDIT: P.S. - only one ship per AR at a time. Ships with multiple points of damage can tie up the AR for a long time. Usually repair all the system damage before assigning the ship to the AR for the engineering damage.
Caution: ARs are not plentiful. DO NOT put your AR in a forward port that can be bombed or bombarded by the enemy unless you have very good defences against these attacks.
Alternatively, a shipyard can repair Quincy in a day or two, and even a level 7 port can repair the engines without using a shipyard or AR.
Naval support also helps with repairs, but you need a lot of it to get major damage repaired.
The ships in your screenshot are greyed-out, and if you hover the cursor over them it will tell you the number of days before they can be ready for sea. This simulates putting the ship's systems and engines back on-line after being dismantled for repairs. The wait time is usually three days. Once that expires you can put them in a TF as usual.
I don't know if you have an AR in this scenario but if you do, it can repair small amounts of major engine damage at smaller ports. For CA Quincy, you could repair that engineering damage in 3 days if you had an AR at the port. Just click on the text that puts it from Readiness to Pierside mode, then click again on the Pierside text to put it in Repair Ship mode. This will save you much transit time going to a large base and back.
EDIT: P.S. - only one ship per AR at a time. Ships with multiple points of damage can tie up the AR for a long time. Usually repair all the system damage before assigning the ship to the AR for the engineering damage.
Caution: ARs are not plentiful. DO NOT put your AR in a forward port that can be bombed or bombarded by the enemy unless you have very good defences against these attacks.
Alternatively, a shipyard can repair Quincy in a day or two, and even a level 7 port can repair the engines without using a shipyard or AR.
Naval support also helps with repairs, but you need a lot of it to get major damage repaired.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
RE: quick question
"AT TARGET" on base screen
Below is Lunga's ground units.
The 164th shows an 'at target' of 'Noumea/100'
The 7th USN Luganville/31
Think I could be misinterpreting this?

Below is Lunga's ground units.
The 164th shows an 'at target' of 'Noumea/100'
The 7th USN Luganville/31
Think I could be misinterpreting this?

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All the best
Stephen
i5 Win 10 8GB RAM
Stephen
i5 Win 10 8GB RAM
-
GetAssista
- Posts: 2836
- Joined: Sat Sep 19, 2009 6:13 am
RE: quick question
You forgot to offer your interpretation hence it is hard to answer this particular quick question.ORIGINAL: sharper
Think I could be misinterpreting this?
Those are preparation values, at target means that actual location coincides with preparation target
RE: quick question
ORIGINAL: GetAssista
You forgot to offer your interpretation hence it is hard to answer this particular quick question.ORIGINAL: sharper
Think I could be misinterpreting this?
Those are preparation values, at target means that actual location coincides with preparation target
Sorry my fault
At first I thought 'Noumea/100' = Unit location and %of unit there. Which I know is wrong.
You say "preperation values" [&:] I'm missing something.....
All the best
Stephen
i5 Win 10 8GB RAM
Stephen
i5 Win 10 8GB RAM
RE: quick question
ORIGINAL: sharper
ORIGINAL: GetAssista
You forgot to offer your interpretation hence it is hard to answer this particular quick question.ORIGINAL: sharper
Think I could be misinterpreting this?
Those are preparation values, at target means that actual location coincides with preparation target
Sorry my fault
At first I thought 'Noumea/100' = Unit location and %of unit there. Which I know is wrong.
You say "preperation values" [&:] I'm missing something.....
Just look at any individual LCU screen - at the bottom right is the "Target" (location) that they are "prepped" (have planned) for. You can change this by clicking on it and selecting a new location on the map. Preparation is one point per day in most modes but in Rest mode you have a chance of two points preparation per day.
Prep is important for:
- Amphibious landing at a location - must be quite high (preferably 100%) to avoid losses and disruption on landing
- Defence of a location - anything over 30% helps
- HQs assisting with defence of a location - this is only a dice roll chance, but the higher the prep the better the chance (IIRC)
- And, I think but others do not, attacking a location.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
RE: quick question
ORIGINAL: BBfanboy
ORIGINAL: sharper
ORIGINAL: GetAssista
You forgot to offer your interpretation hence it is hard to answer this particular quick question.
Those are preparation values, at target means that actual location coincides with preparation target
Sorry my fault
At first I thought 'Noumea/100' = Unit location and %of unit there. Which I know is wrong.
You say "preperation values" [&:] I'm missing something.....
Just look at any individual LCU screen - at the bottom right is the "Target" (location) that they are "prepped" (have planned) for. You can change this by clicking on it and selecting a new location on the map. Preparation is one point per day in most modes but in Rest mode you have a chance of two points preparation per day.
Prep is important for:
- Amphibious landing at a location - must be quite high (preferably 100%) to avoid losses and disruption on landing
- Defence of a location - anything over 30% helps
- HQs assisting with defence of a location - this is only a dice roll chance, but the higher the prep the better the chance (IIRC)
- And, I think but others do not, attacking a location.
Can you maximise this and how does one increase it, or is it just time?
I just thought you load bombard if available, then in essence land!
All the best
Stephen
i5 Win 10 8GB RAM
Stephen
i5 Win 10 8GB RAM
RE: quick question
Nope - if your unit is not prepped it will wreck itself on landing - lost squads, lost devices, lots of disablement and disruption. If the place you landed does not give you a well developed base and is in a malarial hex, it will take months to recover the disruption and replace the losses (if you have the supply). Hence my advice to land at Lunga (if you already own it) and march to Tassafaronga, because you do not have any units prepared for the latter.ORIGINAL: sharper
Can you maximise this and how does one increase it, or is it just time?
I just thought you load bombard if available, then in essence land!
It won't apply much in the short Guadalcanal scenario but in the Grand Campaign units with over 50 experience and good morale have a chance to switch prep targets and keep some of the prep points. That is the only way I know of to decrease prep time. Otherwise, it is just rest the troops and make plans.
There are some things you can do with the landings though. If you are about to land at an enemy base with no defenders or very weak defenders, do this:
1. Set your main amphib TF to "Do Not Unload"
2. Examine the LCU fragments on your AP type ships and select some with enough AV to take the base the day after landing.
3. Make a new amphib TF with just those ships you want to unload, have them land and take the base.
4. After you take the base change the other Amphib TF to "unload" and land the rest without enemy interference. If there is a port big enough to take some ships at the dock, select the ones that are hardest to unload (usually xAPs or xAKs with large equipment like radars) and dock them.
Doing the above means only the first group to land takes the landing disruption and losses.
BUT - you have extended your stay at the beachhead by at least two days and that gives the enemy more time to send ships and planes to attack. Make sure you have enough defences in place.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
- geofflambert
- Posts: 14887
- Joined: Thu Dec 23, 2010 2:18 pm
- Location: St. Louis
RE: quick question
ORIGINAL: sharper
Im trying to replenish 16' ammo for the BB Nth Carolina at Noumea.
Is this possible or is it off to Sydney?
16' ammunition is very hard to come by. Even 16" ammunition requires a large enough port. For 16' ammo, I suggest you select a port from the Douro Valley. Rinse your mouth with vodka between sips. Good luck.
- geofflambert
- Posts: 14887
- Joined: Thu Dec 23, 2010 2:18 pm
- Location: St. Louis
RE: quick question
I should have been more specific, don't just rinse your mouth with any old vodka, especially not one of those flavored chick vodkas. I use 'Stoli', Stolichnaya.



