1) Make the runaway strategy a non-starter, make it such that you WILL lose the game (for either side) if they play a runaway type strategy. Using NM will help with this, but the only way to really do it is with VPs that accrue turn by turn for cities, if you run too fast on either side, this can be setup such that you will lose the game by victory points, especially if you had a scenario with sudden death VP marks. MAKE them fight for the cities!
2) Make losses quite a bit higher, especially for the Germans (i know this horse has been beat to death on the forums), such that their army is actually bled white by spring 42 enough and they cannot be the force they were the year earlier, but Soviet losses are too low also of course, especially combat losses.
3) Make Soviet counterattacks during the first years (not just during blizzard) a really good thing for the Soviets to do. Right now, it is almost never a good idea, have to seriously pick and choose your time and place for any counterattacks.
4) Make supply more realistic (in the ways that WITE2 already does, so that one is done). Note that the more realistic supply also makes other non-historical things like the Lvov pocket opening, or the massive panzerball tactic in 42, or massing forces in areas where the rail could never have supported those levels of forces (right hook towards Leningrad?) much less viable, and also hopefully will recreate the lunge forward then stop and rest/build up supplies before the next lunge type of offensives that really occurred on the Eastern Front.
5) Make the air war more realistic, especially make interdiction a huge part of the air war (right now, it is just an afterthought) (in the ways WITE2 apparently already does, so that one is also done it seems)
WITE is already the best, most engrossing wargame i have ever played. Add the above, and it will 'feel' much more historical though.
Randy







