Tale of the Sheep! - JocMeister (A) vs. Lowpe (J)

Post descriptions of your brilliant victories and unfortunate defeats here.

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Cap Mandrake
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RE: Invasion West Coast!

Post by Cap Mandrake »

Wow..JJ is going to get booted out of LA. They will have to evacuate from Santa Barbara under duress which means somebody is going to get left behind.
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JocMeister
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RE: Invasion West Coast!

Post by JocMeister »

ORIGINAL: Cap Mandrake

Wow..JJ is going to get booted out of LA. They will have to evacuate from Santa Barbara under duress which means somebody is going to get left behind.

I sure hope so. [:)]

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JocMeister
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RE: Invasion West Coast!

Post by JocMeister »

[font="Verdana"]Japanese troop strength[/font]
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Forgot to take a screen of the lone Japanese unit at SD. Its a lone unit but no numbers. I was thinking about counter attacking but I don´t dare take any risks here.

At least one unit have started to move back from the SD push...that is good news for us. Also looks like Jeff is moving more units into LA. Also good news as it is clear that the attacks have started to draw more Japanese units into LA. I don´t need to win at LA. I only need to tie down enough Japanese forces to make it impossible for him to take SD. If I manage that I have won.



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jwolf
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RE: Invasion West Coast!

Post by jwolf »

I don´t need to win at LA. I only need to tie down enough Japanese forces to make it impossible for him to take SD.

+1 to this. IMHO you want a Stalingrad sort of strategy here (on the Soviet side!) which is to say that you draw the enemy forces in to an area they can't completely control and that will leave them highly vulnerable to being cut off and, eventually, destroyed.
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Cap Mandrake
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RE: Invasion West Coast!

Post by Cap Mandrake »

I just realized the IJA must have taken the I-5 from Santa Ana to get to LA. This means if they are driven back toward Santa Ana you will be able to concentrate on the forces South of LA, including the two clear hexes.

You need to knock on the back door before they take San Diego and pretty much ignore Santa Barbara.
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Bullwinkle58
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RE: Invasion West Coast!

Post by Bullwinkle58 »

ORIGINAL: JocMeister

Forgot to take a screen of the lone Japanese unit at SD. Its a lone unit but no numbers. I was thinking about counter attacking but I don´t dare take any risks here.

Doubt it matters based on hexside control, but that one unit turns off your LI production at SD. In stock that's 160 LI.
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paullus99
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RE: Invasion West Coast!

Post by paullus99 »

He's going to be pressed against the West Coast and annihilated.....
Never Underestimate the Power of a Small Tactical Nuclear Weapon...
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Lokasenna
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RE: Invasion West Coast!

Post by Lokasenna »

ORIGINAL: Bullwinkle58

ORIGINAL: JocMeister

Forgot to take a screen of the lone Japanese unit at SD. Its a lone unit but no numbers. I was thinking about counter attacking but I don´t dare take any risks here.

Doubt it matters based on hexside control, but that one unit turns off your LI production at SD. In stock that's 160 LI.

Isn't it just the resources that are disabled, while the LI continues to run with what's already there until they run out?
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Mike McCreery
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RE: Invasion West Coast!

Post by Mike McCreery »

ORIGINAL: Bullwinkle58

ORIGINAL: JocMeister

Forgot to take a screen of the lone Japanese unit at SD. Its a lone unit but no numbers. I was thinking about counter attacking but I don´t dare take any risks here.

Doubt it matters based on hexside control, but that one unit turns off your LI production at SD. In stock that's 160 LI.

I have forgotten more about this game than I remember but I thought that by having a unit enter a base hex it stopped resource generation but the LI & HI would continue to run (theoretically because they were inside the city?) until the resource reserves ran out.
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witpqs
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RE: Invasion West Coast!

Post by witpqs »

ORIGINAL: Wargmr

ORIGINAL: Bullwinkle58

ORIGINAL: JocMeister

Forgot to take a screen of the lone Japanese unit at SD. Its a lone unit but no numbers. I was thinking about counter attacking but I don´t dare take any risks here.

Doubt it matters based on hexside control, but that one unit turns off your LI production at SD. In stock that's 160 LI.

I have forgotten more about this game than I remember but I thought that by having a unit enter a base hex it stopped resource generation but the LI & HI would continue to run (theoretically because they were inside the city?) until the resource reserves ran out.
That agrees with my memory on it too, but I am not 100% certain.
JocMeister
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RE: Invasion West Coast!

Post by JocMeister »

[font="Verdana"]Invasion Day 6[/font]
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A bloody day in the air. Or naval strikes failed horribly. But if you disregard the naval strike losses we did very well.

Tomorrow its P47 time!

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Bullwinkle58
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RE: Invasion West Coast!

Post by Bullwinkle58 »

ORIGINAL: witpqs

ORIGINAL: Wargmr

ORIGINAL: Bullwinkle58




Doubt it matters based on hexside control, but that one unit turns off your LI production at SD. In stock that's 160 LI.

I have forgotten more about this game than I remember but I thought that by having a unit enter a base hex it stopped resource generation but the LI & HI would continue to run (theoretically because they were inside the city?) until the resource reserves ran out.
That agrees with my memory on it too, but I am not 100% certain.

The way memory can flip on you . . .

I brought this up way back in my first PBEM (the AARed one) and started a thread in Tech.

tm.asp?m=3247334

Interesting thread. Basically, the manual talks to Oil and Resources, but not supply or fuel production in a dual-occupied hex. Around patch 5 or 6 an undocumented change was made to turn LI and HI off. This is the one I saw in my game and brought up. Michael lists the then current code checks in that thread. A discussion ensued with many participants (including witpqs) about whether the change should have been made. Michael eventually changed it back, but with limits on HI production.

"20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex
Partially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex "

Summary: San Diego LI will continue so long as Resources are stockpiled there.

Sorry for the memory fart.
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Capt. Harlock
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RE: Invasion West Coast!

Post by Capt. Harlock »

A bloody day in the air.

Interesting -- you still found a use for the Airacobras in 1943.
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RangerJoe
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RE: Invasion West Coast!

Post by RangerJoe »

I like the Airacobra for CAP. They can easily kill bombers and at a low altitude, they can handle enemy fighters pretty well.

http://militaryhistory.about.com/od/Wor ... acobra.htm
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JocMeister
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RE: Invasion West Coast!

Post by JocMeister »

Its a PDU OFF game so even Aircobras have a use. [:)]

I use them for low altitude CAP/LRCAP. I´ll be flying some squadrons until late 43 and even into 44!
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JocMeister
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RE: Invasion West Coast!

Post by JocMeister »

Got the replay (absolutely nothing happened as sweeps rained in). No turn yet though. Thought I would have it this morning but no luck.

Hopefully I´ll get it during the afternoon.
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Barb
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RE: Invasion West Coast!

Post by Barb »

Well it is not just a PDU OFF game thing - to run various planes around... It is just a thing of finding a proper use for every single airframe you have! Each is a weapon, even a Nate or P-26! Each can help in some way... be it training or flying some escort or CAP or whatever... Just do not have them in the eye of the storm! :D

In one of my pbems I have 4 Ki-43-Ia Oscars still flying escort in China in march 1943! Simply because there is no need to have IIa or IIb or Tojo there :D Once they got shot down or crash they will get replaced by something else. But till then, they will be flying :D
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JocMeister
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RE: Invasion West Coast!

Post by JocMeister »

[font="Verdana"]Invasion Day 7[/font]
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I didn´t order any attacks at LA this turn. Wanted to let the troops rest a little bit. Tomorrow we attack with full strength. 4000 AV. Fingers crossed...

Sweeps rained in with thunderstorms over Santa Ana. New try today.

Subs got in among the sheep and sank two ships.



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JocMeister
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RE: Invasion West Coast!

Post by JocMeister »

[font="Verdana"]Invasion Day 7[/font]
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Tuna goes bonanza and even surfaces to nail the AKV.



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JocMeister
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RE: Invasion West Coast!

Post by JocMeister »

[font="Verdana"]Invasion Day 7[/font]
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Lets see if Jeff got more reinforcements in place....

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