Lambs to the slaughter (Lowpe (J) vs Jocke; BillBrown (A)) Finished

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Lowpe
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RE: Manila Falls

Post by Lowpe »

Goat Island cleared...costly mistake there...but we won't let it get us down.

Only one IJN bombardment TF went in...the others dithered. Ops points from reloading perhaps?

2nd Tank is now dug in at LA...more heavy artillery arrived to bolster the defense along with some more AA. Should get two more infantry divisions and they will be good to go.

Focus now San Diego...


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Perhaps some LRCAP at San Diego?
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RE: Manila Falls

Post by Lowpe »

And the Allies move SE...

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Thankfully the Lilly Divebombers didn't impale themselves upon this group...
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RE: Manila Falls

Post by Lowpe »

I have my first Frank A factory at 29(1). I need this plane!

Sent the replay to Jocke...won't finish the turn till this evening.

Three full, fresh squadrons of Tojo IIb in California! I have enough planes to upgrade the Oscar IIb there to IIIa should I so desire it. I could upgrade them, and then rail them to Pendleton and have them up in the air in three days...not sure about that.
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RE: Manila Falls

Post by Lokasenna »

LRCAP won't intercept transport planes, but CAP will (you will need to set it to "leak"). At least that's my experience. I was flying LRCAP over Chungking from Neikiang for years against Bullwinkle, only to find out when it fell that he'd been flying supplies in every day. Not once did a plane get intercepted, and they're only 2 hexes apart. If I'd been flying leaky CAP, my understanding is that they would have been periodically intercepted (I was using Tojos).


Also, San Diego is not an uncommon spawn point for US units. They could just be spawning.
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RE: Manila Falls

Post by Bullwinkle58 »

ORIGINAL: Lokasenna

Also, San Diego is not an uncommon spawn point for US units. They could just be spawning.

Almost everything USMC starts there. It's where the WC boot camp is located even today.
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RE: Manila Falls

Post by witpqs »

ORIGINAL: Lokasenna

LRCAP won't intercept transport planes, but CAP will (you will need to set it to "leak"). At least that's my experience. I was flying LRCAP over Chungking from Neikiang for years against Bullwinkle, only to find out when it fell that he'd been flying supplies in every day. Not once did a plane get intercepted, and they're only 2 hexes apart. If I'd been flying leaky CAP, my understanding is that they would have been periodically intercepted (I was using Tojos).


Also, San Diego is not an uncommon spawn point for US units. They could just be spawning.
There was a bug that was fixed. Nowadays LRCAP does intercept transport planes. There was also something either fixed or adjusted in terms of the range of fighters on LRCAP vs transport planes so that fighters spend a more proper amount of time trying to get the transports.

I seem to remember during those bug discussions that the bug was a bit masked by the fact that altitude matters insofar as (for example) people with LRCAP at 15,000 ft have a harder time intercepting low flying transport planes.
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Lowpe
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RE: Manila Falls

Post by Lowpe »

I did have low bleeding CAP over San Diego...not a terribly large amount, but enough to catch some Transports I think.
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RE: Manila Falls

Post by Lokasenna »

ORIGINAL: witpqs

ORIGINAL: Lokasenna

LRCAP won't intercept transport planes, but CAP will (you will need to set it to "leak"). At least that's my experience. I was flying LRCAP over Chungking from Neikiang for years against Bullwinkle, only to find out when it fell that he'd been flying supplies in every day. Not once did a plane get intercepted, and they're only 2 hexes apart. If I'd been flying leaky CAP, my understanding is that they would have been periodically intercepted (I was using Tojos).


Also, San Diego is not an uncommon spawn point for US units. They could just be spawning.
There was a bug that was fixed. Nowadays LRCAP does intercept transport planes. There was also something either fixed or adjusted in terms of the range of fighters on LRCAP vs transport planes so that fighters spend a more proper amount of time trying to get the transports.

I seem to remember during those bug discussions that the bug was a bit masked by the fact that altitude matters insofar as (for example) people with LRCAP at 15,000 ft have a harder time intercepting low flying transport planes.

The range specification is within half of the normal range of the fighter. 2 hexes from Chungking is within half the range of the Tojo, and it wasn't working. Pretty sure it was after the "fix." It was over a year ago now in game time, so I don't remember. I do remember adjusting the altitude at least one time, probably somewhere between 10K and 20K. I know that transports default to 6K and there's no real reason to ever change that.

Anyhow, CAP with a range will do the job better than LRCAP. LRCAP seems to only respond to raids... maybe if you have a range set on your LRCAP also.
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Lowpe
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RE: Manila Falls

Post by Lowpe »

ORIGINAL: Lokasenna


Anyhow, CAP with a range will do the job better than LRCAP. LRCAP seems to only respond to raids... maybe if you have a range set on your LRCAP also.



Good point. I however, almost all the time limit my LRCAP to 0 range.

A fresh unit arriving sounds most likely, but you never know what the Allies will do![;)]

PS: I do know, first hand, that if you keep flying supplies/troops into a base that just switched hands the day before (you lost it), and the enemy puts up some CAP it can be quite painful for your transports.
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RE: Manila Falls

Post by witpqs »

I have had LRCAP nail transports since the changes Michael made. CAP is probably better at everything than LRCAP is, but at least it works.
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RE: Manila Falls

Post by Bullwinkle58 »

ORIGINAL: Lokasenna


The range specification is within half of the normal range of the fighter. 2 hexes from Chungking is within half the range of the Tojo, and it wasn't working. Pretty sure it was after the "fix." It was over a year ago now in game time, so I don't remember. I do remember adjusting the altitude at least one time, probably somewhere between 10K and 20K. I know that transports default to 6K and there's no real reason to ever change that.


I'm pretty sure I was flying them at 2k and 30% Rest.
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RE: Manila Falls

Post by obvert »

ORIGINAL: Lokasenna

ORIGINAL: witpqs

ORIGINAL: Lokasenna

LRCAP won't intercept transport planes, but CAP will (you will need to set it to "leak"). At least that's my experience. I was flying LRCAP over Chungking from Neikiang for years against Bullwinkle, only to find out when it fell that he'd been flying supplies in every day. Not once did a plane get intercepted, and they're only 2 hexes apart. If I'd been flying leaky CAP, my understanding is that they would have been periodically intercepted (I was using Tojos).


Also, San Diego is not an uncommon spawn point for US units. They could just be spawning.
There was a bug that was fixed. Nowadays LRCAP does intercept transport planes. There was also something either fixed or adjusted in terms of the range of fighters on LRCAP vs transport planes so that fighters spend a more proper amount of time trying to get the transports.

I seem to remember during those bug discussions that the bug was a bit masked by the fact that altitude matters insofar as (for example) people with LRCAP at 15,000 ft have a harder time intercepting low flying transport planes.

The range specification is within half of the normal range of the fighter. 2 hexes from Chungking is within half the range of the Tojo, and it wasn't working. Pretty sure it was after the "fix." It was over a year ago now in game time, so I don't remember. I do remember adjusting the altitude at least one time, probably somewhere between 10K and 20K. I know that transports default to 6K and there's no real reason to ever change that.

Anyhow, CAP with a range will do the job better than LRCAP. LRCAP seems to only respond to raids... maybe if you have a range set on your LRCAP also.

This change happened because of my extensive use of transports in the game with Jocke, and he noticed that no matter what he did he couldn't stop them. Very frustrating.

After the change he did hit them more, but I often flew at 1k to get under CAP, and sometime swept around the edge of the base if possible to hit the LR CAP and divert it higher.

If you were between 10k-20k, there is a high chance you just never got to them at 2k. in a real world sense it's silly both ways. Fighters could generally search and destroy in the air or on the ground, and transports could (and did in the war) arrange their arrival at forward bases to be after dark.

But this is a game, so throw some LR CAP in at 5k.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
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RE: Manila Falls

Post by Lokasenna »

ORIGINAL: obvert

ORIGINAL: Lokasenna

ORIGINAL: witpqs



There was a bug that was fixed. Nowadays LRCAP does intercept transport planes. There was also something either fixed or adjusted in terms of the range of fighters on LRCAP vs transport planes so that fighters spend a more proper amount of time trying to get the transports.

I seem to remember during those bug discussions that the bug was a bit masked by the fact that altitude matters insofar as (for example) people with LRCAP at 15,000 ft have a harder time intercepting low flying transport planes.

The range specification is within half of the normal range of the fighter. 2 hexes from Chungking is within half the range of the Tojo, and it wasn't working. Pretty sure it was after the "fix." It was over a year ago now in game time, so I don't remember. I do remember adjusting the altitude at least one time, probably somewhere between 10K and 20K. I know that transports default to 6K and there's no real reason to ever change that.

Anyhow, CAP with a range will do the job better than LRCAP. LRCAP seems to only respond to raids... maybe if you have a range set on your LRCAP also.

This change happened because of my extensive use of transports in the game with Jocke, and he noticed that no matter what he did he couldn't stop them. Very frustrating.

After the change he did hit them more, but I often flew at 1k to get under CAP, and sometime swept around the edge of the base if possible to hit the LR CAP and divert it higher.

If you were between 10k-20k, there is a high chance you just never got to them at 2k. in a real world sense it's silly both ways. Fighters could generally search and destroy in the air or on the ground, and transports could (and did in the war) arrange their arrival at forward bases to be after dark.

But this is a game, so throw some LR CAP in at 5k.

I meant I changed them to somewhere between 10K and 20K at one point to see if I caught anything that way. I know I started them lower. I'm still of the opinion that LRCAP can't catch them, unless Michael were to say otherwise. They were LRCAP 60% over Chungking with Range 0, from Neikiang. They were set that way for...Idunno, what was it Moose? A year? To never intercept a single flight out of thousands with those settings... meanwhile, I've intercepted transport planes in other games with regular CAP (not LRCAP) and range settings since then. It rarely comes up, but it can be really important when you actually want to stop the planes from flying. YMMV, just stating my experience with it.

By sweeping around the edges, you were catching CAP that was set to leak (i.e., with a range). It could've been LRCAP, sure, but I'm pretty sure Jocke was using standard CAP with a range setting there after he read up on how transports were supposed to be intercepted.
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RE: Manila Falls

Post by Lowpe »

So, I have been pondering about these fleets...

My sub pickets had been out, but were in the process of refueling...but I don't have any eyes behind the lead three task forces here.

Part of me is glad that they are here and not steaming for a climatic battle off the West Coast.

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I am thinking of sending out a small task force of destroyers under a heavy LRCAP. I dunno, the other part of me says hide my surface ships in ports to counterattack a landing. But I need information, so I am leaning with sending out a smallish task force.
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RE: Manila Falls

Post by witpqs »

ORIGINAL: Lokasenna

ORIGINAL: obvert

ORIGINAL: Lokasenna




The range specification is within half of the normal range of the fighter. 2 hexes from Chungking is within half the range of the Tojo, and it wasn't working. Pretty sure it was after the "fix." It was over a year ago now in game time, so I don't remember. I do remember adjusting the altitude at least one time, probably somewhere between 10K and 20K. I know that transports default to 6K and there's no real reason to ever change that.

Anyhow, CAP with a range will do the job better than LRCAP. LRCAP seems to only respond to raids... maybe if you have a range set on your LRCAP also.

This change happened because of my extensive use of transports in the game with Jocke, and he noticed that no matter what he did he couldn't stop them. Very frustrating.

After the change he did hit them more, but I often flew at 1k to get under CAP, and sometime swept around the edge of the base if possible to hit the LR CAP and divert it higher.

If you were between 10k-20k, there is a high chance you just never got to them at 2k. in a real world sense it's silly both ways. Fighters could generally search and destroy in the air or on the ground, and transports could (and did in the war) arrange their arrival at forward bases to be after dark.

But this is a game, so throw some LR CAP in at 5k.

I meant I changed them to somewhere between 10K and 20K at one point to see if I caught anything that way. I know I started them lower. I'm still of the opinion that LRCAP can't catch them, unless Michael were to say otherwise. They were LRCAP 60% over Chungking with Range 0, from Neikiang. They were set that way for...Idunno, what was it Moose? A year? To never intercept a single flight out of thousands with those settings... meanwhile, I've intercepted transport planes in other games with regular CAP (not LRCAP) and range settings since then. It rarely comes up, but it can be really important when you actually want to stop the planes from flying. YMMV, just stating my experience with it.

By sweeping around the edges, you were catching CAP that was set to leak (i.e., with a range). It could've been LRCAP, sure, but I'm pretty sure Jocke was using standard CAP with a range setting there after he read up on how transports were supposed to be intercepted.
Michael did say otherwise back when the issue was fixed. Not saying it's easy or 100% realistic in the mechanics. Maybe he set his transports to their max altitude realizing you would set fighters down low? I can only guess, but I've had success since Michael made the fix.
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RE: Manila Falls

Post by Lowpe »

Jan 18, 1943

Here he comes!

In the air over Santa Ana the Jugs come after several Warhawk sweeps and really clean up.

For whatever reason, my low CAP tries to climb to 20,000+ and really gets destroyed by three squadrons of Jugs, that have no doubt the best pilots Jocke can throw at me.

I will alternate back up to a high cap tomorrow I think.



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RE: Manila Falls

Post by Lowpe »

Ouch.

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RE: Manila Falls

Post by Lowpe »

Not a good showing...

Morning Air attack on Santa Ana , at 226,76

Weather in hex: Thunderstorms

Raid detected at 30 NM, estimated altitude 29,000 feet.
Estimated time to target is 8 minutes

Japanese aircraft
A6M5 Zero x 29
E13A1 Jake x 1
Ki-43-IIb Oscar x 4
Ki-44-IIb Tojo x 30

Allied aircraft
P-47D2 Thunderbolt x 25

Japanese aircraft losses
A6M5 Zero: 2 destroyed
E13A1 Jake: 1 destroyed
Ki-43-IIb Oscar: 1 destroyed
Ki-44-IIb Tojo: 5 destroyed

No Allied losses

Aircraft Attacking:
1 x P-47D2 Thunderbolt sweeping at 25000 feet

CAP engaged:
252 Ku S-1 with A6M5 Zero (0 airborne, 0 on standby, 0 scrambling)
13 plane(s) not yet engaged, 0 being recalled, 6 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 23000 and 29238.
Time for all group planes to reach interception is 37 minutes
Taiyo-1/C with A6M5 Zero (0 airborne, 0 on standby, 2 scrambling)
7 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 6000 and 27000.
Time for all group planes to reach interception is 59 minutes
9th Sentai with Ki-44-IIb Tojo (0 airborne, 0 on standby, 1 scrambling)
12 plane(s) not yet engaged, 6 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 13000 and 29000.
Time for all group planes to reach interception is 35 minutes
70th Sentai with Ki-44-IIb Tojo (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 6000 and 28238.
Time for all group planes to reach interception is 16 minutes
Ominato Ku T-2 with E13A1 Jake (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters to 26238.
Time for all group planes to reach interception is 21 minutes
246th Sentai with Ki-44-IIb Tojo (0 airborne, 0 on standby, 0 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 23238 and 28238.
Time for all group planes to reach interception is 27 minutes
64th Sentai with Ki-43-IIb Oscar (0 airborne, 0 on standby, 0 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters to 24000.
Time for all group planes to reach interception is 22 minutes



--------------------------------------------------------------------------------
Morning Air attack on Santa Ana , at 226,76

Weather in hex: Thunderstorms

Raid detected at 30 NM, estimated altitude 27,000 feet.
Estimated time to target is 8 minutes

Japanese aircraft
A6M5 Zero x 20
Ki-43-IIb Oscar x 2
Ki-44-IIb Tojo x 16

Allied aircraft
P-47D2 Thunderbolt x 24

Japanese aircraft losses
A6M5 Zero: 5 destroyed
Ki-43-IIb Oscar: 1 destroyed
Ki-44-IIb Tojo: 2 destroyed

No Allied losses

Aircraft Attacking:
11 x P-47D2 Thunderbolt sweeping at 25000 feet

CAP engaged:
252 Ku S-1 with A6M5 Zero (0 airborne, 0 on standby, 1 scrambling)
4 plane(s) not yet engaged, 9 being recalled, 1 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 21000 and 29400.
Time for all group planes to reach interception is 33 minutes
9th Sentai with Ki-44-IIb Tojo (0 airborne, 0 on standby, 0 scrambling)
5 plane(s) not yet engaged, 3 being recalled, 4 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 20000 and 27238.
Time for all group planes to reach interception is 46 minutes
70th Sentai with Ki-44-IIb Tojo (0 airborne, 0 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 28238 and 29000.
Time for all group planes to reach interception is 30 minutes
Taiyo-1/C with A6M5 Zero (2 airborne, 0 on standby, 2 scrambling)
2 plane(s) intercepting now.
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 24000 and 27000.
Time for all group planes to reach interception is 23 minutes
246th Sentai with Ki-44-IIb Tojo (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters to 22000.
Time for all group planes to reach interception is 19 minutes
64th Sentai with Ki-43-IIb Oscar (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters to 25400.
Time for all group planes to reach interception is 28 minutes



--------------------------------------------------------------------------------
Morning Air attack on Santa Ana , at 226,76

Weather in hex: Thunderstorms

Raid detected at 12 NM, estimated altitude 27,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
A6M5 Zero x 7
Ki-44-IIb Tojo x 6

Allied aircraft
P-47D2 Thunderbolt x 25

Japanese aircraft losses
A6M5 Zero: 2 destroyed
Ki-44-IIb Tojo: 2 destroyed

No Allied losses

Aircraft Attacking:
24 x P-47D2 Thunderbolt sweeping at 25000 feet

CAP engaged:
70th Sentai with Ki-44-IIb Tojo (0 airborne, 0 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 25000 and 35238.
Time for all group planes to reach interception is 18 minutes
252 Ku S-1 with A6M5 Zero (0 airborne, 0 on standby, 0 scrambling)
4 plane(s) not yet engaged, 1 being recalled, 1 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 24000 and 28000.
Time for all group planes to reach interception is 39 minutes
Taiyo-1/C with A6M5 Zero (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters to 23977.
Time for all group planes to reach interception is 21 minutes
9th Sentai with Ki-44-IIb Tojo (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters to 27238.
Raid is overhead


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Lowpe
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RE: Manila Falls

Post by Lowpe »

Allies attack at LA again...he has a lot, and my 3 BB bombardment caused 70 losses...I was counting on them being more effective.

San Diego bombardment also not very effective.




Ground combat at Los Angeles (225,76)

Allied Deliberate attack

Attacking force 62571 troops, 1189 guns, 2894 vehicles, Assault Value = 3814

Defending force 36412 troops, 450 guns, 576 vehicles, Assault Value = 1003

Allied adjusted assault: 1416

Japanese adjusted defense: 2409

Allied assault odds: 1 to 2

Combat modifiers
Defender: terrain(+), preparation(-)
Attacker:

Japanese ground losses:
2341 casualties reported
Squads: 8 destroyed, 130 disabled
Non Combat: 2 destroyed, 28 disabled
Engineers: 0 destroyed, 23 disabled
Guns lost 52 (7 destroyed, 45 disabled)
Vehicles lost 31 (5 destroyed, 26 disabled)

Allied ground losses:
1975 casualties reported
Squads: 23 destroyed, 150 disabled
Non Combat: 2 destroyed, 67 disabled
Engineers: 13 destroyed, 34 disabled
Guns lost 116 (3 destroyed, 113 disabled)
Vehicles lost 119 (17 destroyed, 102 disabled)

Assaulting units:
4th Motorized Division
2nd Armored Division
41st Infantry Division
8th Motorized Division
5th Armoured Division
13th Armoured Division
6th Armoured Division
7th Motorized Division
LA Harbor Defense
40th Infantry Division
641st Towed Tank Destroyer Battalion
3rd Marine Division
Provisional Tank Brigade
503rd Coast AA Regiment
183rd Field Artillery Battalion
352nd Construction Regiment
Los Angeles USN Base Force
204th Coast AA Regiment
165th Field Artillery Battalion
I US Corps
214th Coast AA Regiment
37th US Naval Construction Battalion
19th Base Maint Engineer Battalion
511th Coast AA Regiment
603rd Coast AA Regiment
24th MAG
188th Field Artillery Battalion
21st US Naval Construction Battalion
II USA Corps

Defending units:
1st Division
9th Division
2nd Tank Division
2nd Air Defense AA Regiment
22nd Fld AA Gun Co
2nd Hvy.Artillery Regiment
3rd Air Defense AA Regiment
15th Medium Field Artillery Regiment
3rd Hvy.Artillery Regiment
18th Medium Field Artillery Regiment
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RE: Manila Falls

Post by Lokasenna »

Ruh roh, Shaggy.
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