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RE: 4 player E-mail: Axis Only AAR
At +2, with only 3 points to spend, it would be a waste on air combat.
- Mayhemizer_slith
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RE: 4 player E-mail: Axis Only AAR
All you can cause to ships is A's this round. Avoid combat is option too [:(]
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: 4 player E-mail: Axis Only AAR
If Nav is cleared through and only suffers 1 point of AA, it would be on an A, which 2 surprise points (of the 3 available) could boost to a D. That assumes none of the CW CVP bombers are cleared through. If any were, the surprsie points would be used to minimise damage to the Trans.
I think it's a choice between the A on the CA and hope for a better search result (or curse a worse one) or avoid combat for this impulse but face another attempt on the next Allied impulse if the turn doesn't end.
I think it's a choice between the A on the CA and hope for a better search result (or curse a worse one) or avoid combat for this impulse but face another attempt on the next Allied impulse if the turn doesn't end.
- Mayhemizer_slith
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RE: 4 player E-mail: Axis Only AAR
You can decide. I would shoot down everything than can take off from a ship [8D]
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: 4 player E-mail: Axis Only AAR
ORIGINAL: Mayhemizer
You can decide. I would shoot down everything than can take off from a ship [8D]
Yes but it would seem memories are short. That last episode over Spain where the Luftwaffe didn't exactly cover itself in glory as an example of how easily things go pear-shaped with the die rolls.
- Mayhemizer_slith
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RE: 4 player E-mail: Axis Only AAR
ORIGINAL: AllenK
ORIGINAL: Mayhemizer
You can decide. I would shoot down everything than can take off from a ship [8D]
Yes but it would seem memories are short. That last episode over Spain where the Luftwaffe didn't exactly cover itself in glory as an example of how easily things go pear-shaped with the die rolls.
True. But I bet Italians have better pilots. Can't be worse than German...
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: 4 player E-mail: Axis Only AAR
Guess we won't find out this round. Maybe next round if the searches work out okay [8D].
- Jagdtiger14
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RE: 4 player E-mail: Axis Only AAR
I would have used 4 surprise points and avoided combat. It turned out ok getting one of your TRS back to Italy, but those TRS are critical to the Axis effort in the Med. Do not risk them unnecessarily!
Barb and Centuur are correct concerning building out your NAV's...and I would add FTR3's if you have any. Germany should make sure Italy can do the same.
Barb and Centuur are correct concerning building out your NAV's...and I would add FTR3's if you have any. Germany should make sure Italy can do the same.
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
RE: 4 player E-mail: Axis Only AAR
Since there were only three surprise points available, targeting the 4 box was a good choice. It was the correct way of reducing Axis losses and improving the search die rolls for the next round of combat.
There wasn't a lot to gain by targeting the CW CV's at all. You would have put the most valuable Italian assets (the TRS) at risk...
There wasn't a lot to gain by targeting the CW CV's at all. You would have put the most valuable Italian assets (the TRS) at risk...
Peter
- Mayhemizer_slith
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RE: 4 player E-mail: Axis Only AAR
I suggest following:
Germany combined.
Germany sends Bf109 to Bay of Biscay box 1 and initiates combat.
Germany sends AMPH and TRS to Baltic Sea box 3 loaded with GAR and MIL (for next turn when USSR most likely demands borderlands).
If Italy takes combined they can fight in West Med. If they take land we can make togerher 24:7 -1 vs 2-5 CAV (assuming CW uses ATR and CVP for ground support). I don't think that is worth trying. 24 or 23:6 = 4:1 with HQ support would be good enough. Maybe we can make that attack (without Italian div because Italy has only 2 land moves) if Italy takes combined and can shoot down CVP with 1 point tactical in West Med?
Germany combined.
Germany sends Bf109 to Bay of Biscay box 1 and initiates combat.
Germany sends AMPH and TRS to Baltic Sea box 3 loaded with GAR and MIL (for next turn when USSR most likely demands borderlands).
If Italy takes combined they can fight in West Med. If they take land we can make togerher 24:7 -1 vs 2-5 CAV (assuming CW uses ATR and CVP for ground support). I don't think that is worth trying. 24 or 23:6 = 4:1 with HQ support would be good enough. Maybe we can make that attack (without Italian div because Italy has only 2 land moves) if Italy takes combined and can shoot down CVP with 1 point tactical in West Med?
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: 4 player E-mail: Axis Only AAR
I was thinking of Italian combined. Send remaining BB's and CA's to West Med. Use Land moves for a 2:1 attack (subject to shore bombardment) on the OOS and disorganised Mil in Algiers. If it works, when turn ends there are 2 disorganised French BB's in Oran for over-run.
- Mayhemizer_slith
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RE: 4 player E-mail: Axis Only AAR
I tested that attack, INF is not in supply in hex east of Algiers. TER can get to supply in coastal hex. You can test it too to be sure. If you can do that attack, do it.
But if not, we need to see situation after naval combat where we can attack.
Edit: Are you going to send ships to box 2 or 4?
But if not, we need to see situation after naval combat where we can attack.
Edit: Are you going to send ships to box 2 or 4?
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
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RE: 4 player E-mail: Axis Only AAR
Does TER get -1 in 1D10 combat if it attacks alone?
If not, make CW abort from West Med and Ter alone has 50% chance to kill MIL and 20% chance to take Algiers.
If not, make CW abort from West Med and Ter alone has 50% chance to kill MIL and 20% chance to take Algiers.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
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RE: 4 player E-mail: Axis Only AAR
I answer this myself: TER gets -1 if it attacks alone. So I don't think that is going to work out this impulse.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: 4 player E-mail: Axis Only AAR
ORIGINAL: Mayhemizer
I tested that attack, INF is not in supply in hex east of Algiers. TER can get to supply in coastal hex. You can test it too to be sure. If you can do that attack, do it.
But if not, we need to see situation after naval combat where we can attack.
Edit: Are you going to send ships to box 2 or 4?
You're right. Can't get Inf in supply. Best possible attack would be 1:1 assuming no Allied shore bombardment and 1 point of Italian.
Have another plan, involving Inf Div in Spain, which would go in at 1:1 if CW navy is still in Eat Med or 2:1 if naval combat works. Thinking of sending ships to 2-box so as to be under air cover. 4-box would be great if searches are favourable or a disaster if they aren't.
- Mayhemizer_slith
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RE: 4 player E-mail: Axis Only AAR
Can you debark that div to same hex with TER so that CW does not get notional unit?
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
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RE: 4 player E-mail: Axis Only AAR
Yes you can. Sounds like plan [:)]
You can start impulse, I need to get to bed now.
Germany combined.
Germany sends Bf109 to Bay of Biscay box 1 and initiates combat.
Germany sends AMPH and TRS to Baltic Sea box 3 loaded with GAR and MIL (for next turn when USSR most likely demands borderlands).
You can start impulse, I need to get to bed now.
Germany combined.
Germany sends Bf109 to Bay of Biscay box 1 and initiates combat.
Germany sends AMPH and TRS to Baltic Sea box 3 loaded with GAR and MIL (for next turn when USSR most likely demands borderlands).
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9371
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: 4 player E-mail: Axis Only AAR
I would say we should fight first in West Med so that we know if it is possible to attack Algiers. Bayonne has only one unit now, if Germany can make CV and BB's to abort from Bay of Biscay we can make 2:1 attack. If we are not going to attack Bayonne, primary target in Bay of Biscay is 0 box (shoot down fighters, sink TRS's and abort CP's).
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: 4 player E-mail: Axis Only AAR
Sounds good.
Warspite1 Keep Out!
See if this works to stop Warspite clicking here by mistake.