Narvik no adjacent sea zone

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gwgardner
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Narvik no adjacent sea zone

Post by gwgardner »

When attempting to do shore bombardment at Narvik, I could not move my ships adjacent to it. Just wondering if that was by design or a map mistake.

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BillRunacre
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RE: Narvik no adjacent sea zone

Post by BillRunacre »

Hi

It was just the consequence, not necessarily by design, of trying to get the coastline and landmass looking right.

Looking at it again, the only way we could have it bombardable would be to have hex 180,18 to the NW of Narvik turned into a sea hex.

This might work, I'll add it to my list to consider but it won't be in the next build.

Thanks

Bill
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gwgardner
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RE: Narvik no adjacent sea zone

Post by gwgardner »

Making it bombardable may make it too easy for the Allies to capture it with Special Forces. I don't know if that is desirable either. Above my pay grade!

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BillRunacre
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RE: Narvik no adjacent sea zone

Post by BillRunacre »

That's a good point actually.
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dhucul2011
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RE: Narvik no adjacent sea zone

Post by dhucul2011 »

It's too difficult for the SF to capture the town now as it is. Having it bombardable would actually help.
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xwormwood
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RE: Narvik no adjacent sea zone

Post by xwormwood »

I don't believe that Narvik should be extremly hard to conquer.
The Allies did it, the Germans did it, why shouldn't the players be able to do so.

Holding Narvik should be difficult. If the Allies conquet, the German player can bring in an HQ, a tac air, and some more helü to kick them out.
Which woudn't even be a problem if Norway would have to be conquered. In this case the necessary forces would already be in Norway.
Sounds pretty historical to me.

You could create a DE for the German player, like move a DD or CA to receive a german unit near Narvik. Battle on!
"You will be dead, so long as you refuse to die" (George MacDonald)
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