Land Movement Glitch

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witpqs
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Land Movement Glitch

Post by witpqs »

Go to Luchow (not Liuchow!). Just captured it, and ordered several armored units to move into Hwainan, 1 hex to the NE. Did so by ordering 1 unit, then selecting "Set All to March". Canceled movement on 1 unit to remain in place as garrison.

Next turn, the unit ordered manually to move has accumulated 30 miles (it's a secondary road) and shows a direction (NE) into Hwainan. So far so good.

But all units ordered via "Set All to March" have moved 1 hex to the NW, and show 13 miles accumulated toward the NE. They appear to be routing along the primary road, a 3 hex journey or 4 or 5 days, instead of along the secondary road, a 1 hex journey of 2 days.

This is the save before they were ordered.
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witpqs
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RE: Land Movement Glitch

Post by witpqs »

This one is after the orders were issued (same turn).
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witpqs
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RE: Land Movement Glitch

Post by witpqs »

Next turn.
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Trugrit
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RE: Land Movement Glitch

Post by Trugrit »


I've seen this behavior as well and I like it. I consider it a feature.
It is one of the reasons I like this game so much.

I don't want it to change because it is more like real life.
Real units often move in ways that the commander does not intend.

In fact,I would like to see more FUBAR glitches like this in the game.

"A man's got to know his limitations" -Dirty Harry
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witpqs
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RE: Land Movement Glitch

Post by witpqs »

ORIGINAL: Trugrit


I've seen this behavior as well and I like it. I consider it a feature.
It is one of the reasons I like this game so much.

I don't want it to change because it is more like real life.
Real units often move in ways that the commander does not intend.

In fact,I would like to see more FUBAR glitches like this in the game.

I understand the sentiment, but I don't think that sort of commanders' discretion is 'as intended' for this function.
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BBfanboy
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RE: Land Movement Glitch

Post by BBfanboy »

ORIGINAL: witpqs

ORIGINAL: Trugrit


I've seen this behavior as well and I like it. I consider it a feature.
It is one of the reasons I like this game so much.

I don't want it to change because it is more like real life.
Real units often move in ways that the commander does not intend.

In fact,I would like to see more FUBAR glitches like this in the game.

I understand the sentiment, but I don't think that sort of commanders' discretion is 'as intended' for this function.
Check the leader's skills in "Map Reading" and "Teleportation". [8|]
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
Chris21wen
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RE: Land Movement Glitch

Post by Chris21wen »

It might have something to do with hexside ownership.
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witpqs
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RE: Land Movement Glitch

Post by witpqs »

ORIGINAL: Chris H

It might have something to do with hexside ownership.
Have a look in my AAR to see a pic with the hex sides ownership displayed.
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