Global War AAR in Pictures

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rkr1958
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RE: Global War AAR in Pictures

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ORIGINAL: Orm

ORIGINAL: rkr1958

Turn 34. Mar/Apr 1945. Allied #9. Manchuria. Korea.

Post movement, no land combat.

The US and CW continue to build up their ground and air forces in these two countries. In addition to liberating these countries from the Japanese, the Western Allies will use them as a base from which they intend to bomb Japan back into the stone age. Well, as soon as they can get strategic bombers and fighters based there.
They should invade Japan instead. Japan is a soft target at the moment. Several undefended minor ports. Allied troops can pour into Japan with so few Japanese land units. And Allied shore bombardment should make advancing along the coast fairly easy. Play a offensive on the first clear weather impulse and do a supercombined and invade on several hexes. Then you can transfer the air force to Japan instead of Korea.
The US marines are inland so it may take a turn to get forces in place. But I'll use May/June to position forces for a Jul/Aug landing in Japan.
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rkr1958
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RE: Global War AAR in Pictures

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ORIGINAL: Courtenay

ORIGINAL: rkr1958

Turn 33. Jan/Feb 1945. Allied #8. Actions.

The Soviets play their first o-chit of the game, which is for Zuhkov to double land attack factors.

Wow. The Soviets should have used a lot more than that.
I actually miscounted, it was their second o-chit. As of now, the Soviets have played 3 total. But they now have enough to play 1, if not every impulse, every other impulse. The USA has enough to play one every impulse for the rest of the game.
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Orm
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RE: Global War AAR in Pictures

Post by Orm »

ORIGINAL: rkr1958

ORIGINAL: Orm

ORIGINAL: rkr1958

Turn 34. Mar/Apr 1945. Allied #9. Manchuria. Korea.

Post movement, no land combat.

The US and CW continue to build up their ground and air forces in these two countries. In addition to liberating these countries from the Japanese, the Western Allies will use them as a base from which they intend to bomb Japan back into the stone age. Well, as soon as they can get strategic bombers and fighters based there.
They should invade Japan instead. Japan is a soft target at the moment. Several undefended minor ports. Allied troops can pour into Japan with so few Japanese land units. And Allied shore bombardment should make advancing along the coast fairly easy. Play a offensive on the first clear weather impulse and do a supercombined and invade on several hexes. Then you can transfer the air force to Japan instead of Korea.
The US marines are inland so it may take a turn to get forces in place. But I'll use May/June to position forces for a Jul/Aug landing in Japan.
Don't you have any divisions to land from SCS? And AMPHS to use to invade with a few corps? Land in Niigata and then I can not see how the Japanese can stop you from advancing northwards. Or East. Just stack up plenty of loaded TRS that can land troops the impulses after the invasion.

Allied Impulse 1: Invade Niigata with three units. Rebase two fighters to the minor port.
Allied Impulse 2: All three units move out of Niigata. Three new units disembark into the port.
Allied Impulse 3: Leave the port again if you can and reinforce it. Empty a captured coast hex. Land a HQ on the captured hex that you emptied and land two other units on that hex.
And so on. That is if you have the TRS and AMPHs were they are needed. And some land units as well.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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rkr1958
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RE: Global War AAR in Pictures

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ORIGINAL: Orm
ORIGINAL: rkr1958

ORIGINAL: Orm



They should invade Japan instead. Japan is a soft target at the moment. Several undefended minor ports. Allied troops can pour into Japan with so few Japanese land units. And Allied shore bombardment should make advancing along the coast fairly easy. Play a offensive on the first clear weather impulse and do a supercombined and invade on several hexes. Then you can transfer the air force to Japan instead of Korea.
The US marines are inland so it may take a turn to get forces in place. But I'll use May/June to position forces for a Jul/Aug landing in Japan.
Don't you have any divisions to land from SCS? And AMPHS to use to invade with a few corps? Land in Niigata and then I can not see how the Japanese can stop you from advancing northwards. Or East. Just stack up plenty of loaded TRS that can land troops the impulses after the invasion.

Allied Impulse 1: Invade Niigata with three units. Rebase two fighters to the minor port.
Allied Impulse 2: All three units move out of Niigata. Three new units disembark into the port.
Allied Impulse 3: Leave the port again if you can and reinforce it. Empty a captured coast hex. Land a HQ on the captured hex that you emptied and land two other units on that hex.
And so on. That is if you have the TRS and AMPHs were they are needed. And some land units as well.
OK, President Roosevelt has order MacArthur and Nimitz to land in Japan next turn if at all possible and within the limits of acceptable risk.
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rkr1958
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RE: Global War AAR in Pictures

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Turn 34. Mar/Apr 1945. End of Turn. Destroyed Pool.

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RE: Global War AAR in Pictures

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Turn 34. Mar/Apr 1945. End of Turn. CP Losses.

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RE: Global War AAR in Pictures

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Turn 34. Mar/Apr 1945. End of Turn. USA & CW, Preliminary Production.

The USA and CW were quite able to weather the loss of 9 CPs, 6 of which were sunk, from their convoy lines.

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RE: Global War AAR in Pictures

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Turn 34. Mar/Apr 1945. End of Turn. Global Maps.

1. Romania was completely conquered by the CW.

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RE: Global War AAR in Pictures

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Turn 34. Mar/Apr 1945. End of Turn. Germany, Use Oil.

Through Germany has exhausted their oil stockpiles they were able to use some of the remote Italian oil to reorganize units at sea. I didn't realize that was possible as the axis have no sea route to the stored and remote Italian oil.

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RE: Global War AAR in Pictures

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Turn 34. Mar/Apr 1945. End of Turn. Economic Reports.

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RE: Global War AAR in Pictures

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Turn 35. May/June 1945. Trade.

With allied economies transitioning at home to peacetime economies the French stop sending 3 non-oil RPs and the CW stops sending 2 non-oil RPs to the USA per turn. The USA, however, maintains (for now) 1 oil RP to China and made a new agreement of 1 oil RP to France.

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RE: Global War AAR in Pictures

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Turn 35. May/June 1945. Initiative.

The axis lose the first roll for the initiative, request a re-roll, win the re-roll and choose to go first.

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RE: Global War AAR in Pictures

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Turn 35. May/June 1945. Axis #1. Weather.

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RE: Global War AAR in Pictures

Post by Courtenay »

ORIGINAL: rkr1958

Turn 34. Mar/Apr 1945. End of Turn. Germany, Use Oil.

Through Germany has exhausted their oil stockpiles they were able to use some of the remote Italian oil to reorganize units at sea. I didn't realize that was possible as the axis have no sea route to the stored and remote Italian oil.

Yes, that not a bug, that is the rule. It is a strange rule, but it is the rule.
I thought I knew how to play this game....
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rkr1958
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RE: Global War AAR in Pictures

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ORIGINAL: Courtenay

ORIGINAL: rkr1958

Turn 34. Mar/Apr 1945. End of Turn. Germany, Use Oil.

Through Germany has exhausted their oil stockpiles they were able to use some of the remote Italian oil to reorganize units at sea. I didn't realize that was possible as the axis have no sea route to the stored and remote Italian oil.

Yes, that not a bug, that is the rule. It is a strange rule, but it is the rule.
Thanks, good to know. I'm learning more and more about this game every day that's to folks like you and others on this forum. [:)]
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RE: Global War AAR in Pictures

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Turn 35. May/June 1945. Axis #1. Actions.

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RE: Global War AAR in Pictures

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Turn 35. May/June 1945. Axis #1. IJN. China Sea. Japanese Coast. South China Sea.

Japan uses their combine to move what convoys they have left into the China and South China Seas in order to get some minimal overseas production going. Japan elects no combat and the USA, wanting to wait to after their combine move in which they'll have significantly more naval forces in place in these sea areas, does too.

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RE: Global War AAR in Pictures

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Turn 35. May/June 1945. Axis #1. Japan. Manchuria. Korea. Japan.

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RE: Global War AAR in Pictures

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Turn 35. May/June 1945. Axis #1. Germany. Ground Strike 1.

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RE: Global War AAR in Pictures

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Turn 35. May/June 1945. Axis #1. Germany. Ground Strike 2.

Two modestly successful ground shrikes by the Luftwaffe does slow Soviet armor spearheads racing towards the Oder.

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