Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by Lokasenna »

Operation Hangman

Sweeps of our own! Goes pretty well, although I am loathe to lose many more P-47s of either model until the P-51D and P-47N arrive and alleviate some of my pool pressure.

Related to Operation Hangman, he sends the following from Bangkokg to bomb the itsy bitsy fragment of paratroops at Nakhon (that base east of Bangkok), which I was lifting out this turn anyway:
Japanese aircraft
G4M2a Betty x 27
Ki-43-IIIa Oscar x 41

Japanese aircraft losses
G4M2a Betty: 2 damaged

Allied ground losses:
125 casualties reported
Squads: 2 destroyed, 15 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 6 (2 destroyed, 4 disabled)

Aircraft Attacking:
27 x G4M2a Betty bombing from 5000 feet
Ground Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb

--------------------------------------------------------------------------------
Morning Air attack on 111th Chindit Brigade, at 58,61 (Nakhon Ratchasima)

Weather in hex: Clear sky

Raid spotted at 18 NM, estimated altitude 9,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
Ki-49-IIb Helen x 53
Ki-67-Ia (T) Peggy x 62

No Japanese losses

Allied ground losses:
117 casualties reported
Squads: 19 destroyed, 0 disabled
Non Combat: 2 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 3 (3 destroyed, 0 disabled)

Aircraft Attacking:
23 x Ki-49-IIb Helen bombing from 5000 feet
Ground Attack: 4 x 250 kg GP Bomb
4 x Ki-67-Ia (T) Peggy bombing from 5000 feet
Ground Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb
37 x Ki-67-Ia (T) Peggy bombing from 5000 feet
Ground Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb
21 x Ki-67-Ia (T) Peggy bombing from 5000 feet
Ground Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb
30 x Ki-49-IIb Helen bombing from 5000 feet
Ground Attack: 4 x 250 kg GP Bomb

I'd guess they all died prior to being lifted out. Oh well, it was just around a dozen squads or so.

More Hangman:
Japanese forces CAPTURE Nakhon Ratchasima !!!

Allied forces CAPTURE Quinhon !!!
Allied forces CAPTURE Dalat !!!
Allied forces CAPTURE Tourane !!!

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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by Lokasenna »

I don't care so much about the bombing results as I do about being guaranteed multiple looks at what I'm pretty sure he can('t) see. Side-by-side here of the replay and my next day turn file.

Having trouble lifting enough supplies over the Hump, such as it is.

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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by Lowpe »

Careful, there sport.

The very end of the turn there is a phase called searching for adjacent enemies or something like that.

So they don't show up here, but will at the end.

You probably know that, and are encouraged that there is no MDL on those soldiers during the replay, but there might be DL on them at the end.

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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by Lokasenna »

ORIGINAL: Lowpe

Careful, there sport.

The very end of the turn there is a phase called searching for adjacent enemies or something like that.

So they don't show up here, but will at the end.

You probably know that, and are encouraged that there is no MDL on those soldiers during the replay, but there might be DL on them at the end.


There is...but they would be visible at the start of the next day's turn. They were in this hex on the previous turn and didn't show up in the night phase before anything else had started. Another couple of days and they'll be far enough along to be pretty safe.

It's why I put up recon on Neikiang and Chungking this turn. I think my guys can take Chengtu, but they can't handle what looks like a full division at Chungking. Chengtu is definitely just a division fragment (/A) and an AF Bn. Forts might be high enough to stop me, but I'm using expendable troops here. I'd love to take it back, and if I fail now I might set myself up for never taking it back, but I want to draw his eyes to all corners of the empire.

If he starts bombing these guys, there's no way I can keep them in supply. But there's like 1800 troops at Kweiyang, so I'm pretty sure that's one of those RGC units. Other than these 3 bases, the airfields of which I can close if I really want to (Chengtu is perpetually damaged, at least), he doesn't have any airfields with aviation support nearby. The next closest is I think Kunming and Hankow.
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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by Lokasenna »

Operation Hangman - August 16, 1944

Going into the 16th, here's how things stand. All coastal Indochina bases except Hue are in Allied hands, albeit with miniscule troop numbers to the south and really I'm just trying to distract. If I end up holding these bases long term, then great. My main goal was to obliterate any forts that he may have built since I knew the bases themselves were empty now. The paratroop attacks would accomplish that. I'm going to try to hold onto Vinh, though, with the Chinese that walked through the jungle. I may spread them south just a tiny bit - it would be nice to put a small-medium garrison at CRB to deny him the large base.

He's running out from Moulmein now. My guys outside of Pegu were in combat move mode this past turn, so are 12 miles towards Moulmein. He appears to have left about 2 Divisions behind at Moulmein, but at least one is moving/feinting SW. I only have 1700 AV across the river, and I'm not really anxious to shock across here and lose a lot of combat power. I switched to Reserve mode for movement, which should get my guys up to about 34-36 miles moved. I can then switch back to combat mode for the crossing itself in 2 days... although if he doesn't abandon the place I may cancel yet again.

Over towards Rahaeng, I'm now going to move west from my garrison hex and at least burn up some of his supplies before his troops can shift to the SW through the jungle.

I'm also going to move SW from outside of Rahaeng and begin applying pressure through bombardments, although my large stack north of Uttaradit is still many days from reaching Rahaeng.

Going to try some more paradrops along the SW coast of Indochina this turn, just to disrupt and force him to come take the base back or be denied their use for the coming campaign (like Kompong Trach, with its size 4 AF). I really needed my US Army airborne division over here for this. It is still about a month out, or more.

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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by Lokasenna »

Operation Gibbet

Don't feel like writing that much, except that I'm bringing my CVs together this coming turn - over 1100 aircraft between them. They should be alright. Going to need to refuel them in a few days if I want to try some roving and raiding while my amphibs go to replenish (the CVs could stop by Sabang to grab aircraft if need be). Pretty soon I won't need to post so many pictures, but lots of things are moving/shifting and doing so rapidly in these days.

Paratroops landed completely. SIGINT tells me the 2 units at Taiping are most likely just 2 Field Artillery Regiments, so we're landing there this turn. Also a handful of squads at Temuloh. Alor Star is believed to be empty, and we're going to land there as well.

From Port Blair, up to about 10 squads will drop at Surat Thani and further block units from coming down from the north.

Landings will go in at Sibolga. A few brigades and some tanks should overwhelm the piddly 80th Garrison Battalion that is there with a construction unit. I'm curious to see how much the xAPs with embedded (empty) AGC unload in a single turn.

Speaking of unloading, Sabang got a ton of supplies unloaded this turn. The runway should be almost fixed tomorrow, and we should have another chunk of supply landed. TFs beginning to retire to Colombo unscathed.

Still lots of planes at Singapore, and those 2 BBs.

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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by witpqs »

I found out the hard way that combat engineers alone lose more or less automatically. Those are my words, not Michael's, but that is how I recall the gist of the matter. They must have friendly infantry along or they will almost certainly be wiped out.
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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by Lokasenna »

ORIGINAL: witpqs

I found out the hard way that combat engineers alone lose more or less automatically. Those are my words, not Michael's, but that is how I recall the gist of the matter. They must have friendly infantry along or they will almost certainly be wiped out.

Oh, there's friendly infantry coming. Plenty of it. Tanks, too! The IJA troops at Sibolga are poor quality. IIRC, the Garrison Battalion units sometimes have the IMA squads, which are worse than the IJA squads. They also don't really have any artillery. I'm not expecting much of a fight.
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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by Lokasenna »

I made a note to check to see if I could figure out how much fuel the KB would burn at full speed over 31 hexes, because he just did that... but I closed Tracker before I did so. I'll have to check it later on.
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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by obvert »

ORIGINAL: Lokasenna

Operation Hangman

Sweeps of our own! Goes pretty well, although I am loathe to lose many more P-47s of either model until the P-51D and P-47N arrive and alleviate some of my pool pressure.

Even though you lose some this damages at least as many as it destroys, and the next day you'll do even better with the same sweeps. You got a pretty good ratio after the first one though.

ORIGINAL: Lokasenna

He's running out from Moulmein now. My guys outside of Pegu were in combat move mode this past turn, so are 12 miles towards Moulmein. He appears to have left about 2 Divisions behind at Moulmein, but at least one is moving/feinting SW. I only have 1700 AV across the river, and I'm not really anxious to shock across here and lose a lot of combat power. I switched to Reserve mode for movement, which should get my guys up to about 34-36 miles moved. I can then switch back to combat mode for the crossing itself in 2 days... although if he doesn't abandon the place I may cancel yet again.

The way your guys are encircling here I'd leave it until he moves or gets surrounded. No sense risking the crossing.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by Lokasenna »

ORIGINAL: obvert

ORIGINAL: Lokasenna

Operation Hangman

Sweeps of our own! Goes pretty well, although I am loathe to lose many more P-47s of either model until the P-51D and P-47N arrive and alleviate some of my pool pressure.

Even though you lose some this damages at least as many as it destroys, and the next day you'll do even better with the same sweeps. You got a pretty good ratio after the first one though.

ORIGINAL: Lokasenna

He's running out from Moulmein now. My guys outside of Pegu were in combat move mode this past turn, so are 12 miles towards Moulmein. He appears to have left about 2 Divisions behind at Moulmein, but at least one is moving/feinting SW. I only have 1700 AV across the river, and I'm not really anxious to shock across here and lose a lot of combat power. I switched to Reserve mode for movement, which should get my guys up to about 34-36 miles moved. I can then switch back to combat mode for the crossing itself in 2 days... although if he doesn't abandon the place I may cancel yet again.

The way your guys are encircling here I'd leave it until he moves or gets surrounded. No sense risking the crossing.

I mostly agree about the P-47s, but the 2 groups that got hit, got hit kind of hard. The first one was down 11 planes, and another was down 8. I filled them all out to full + reserves (except for the one that was -11), and now I'm down to just 80 spare P-47D25's. They have to last me another 3 months before I get P-51D's. I'm down to 21 spare P-47D2's. I probably used too many over Timor/New Guinea, but oh well.

On the other hand, I get the F4U-1D at 158 per month in another 2 weeks. So I might be able to shift a bit away from the P-47 and bring in some of my larger USN/USMC units (like upgrading VF-35 to 90 Corsairs...). I do have almost 300 Hellcats of the -3 and -5 model in the pools, too.



Well, if he reaches Bangkok relatively unmolested, he may still be able to sealift himself out. Or just waltz back through Indochina and establish some hasty defenses. I'm going to try to catch him here, but supplies and airpower are working against me. For the time being at least, he has to bring everything in by sea to Bangkok, so if I start bleeding his supplies he might get desperate. If he does try to sealift out from Bangkok, I will do my best to shutdown the airfield and bring in the USN CVs to launch a strike on the shipping from the other side of the peninsula.

Of course, he could just strat move down to Saigon and get out that way, which would be much safer. That would probably be the worst possible outcome for me, but I'd still have gained the territory. Extremely important territory, too, as it opens up a lot of moves to places that he may not have had time to do anything with, given how much he's been fighting at the front and all that.
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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by Lokasenna »

ORIGINAL: Lokasenna

I made a note to check to see if I could figure out how much fuel the KB would burn at full speed over 31 hexes, because he just did that... but I closed Tracker before I did so. I'll have to check it later on.

Alright, I got home and loaded Tracker again. I counted up the strike from the previous day, and it looks like the only guaranteed number of CVs present is 7. I added up all the strike planes and then added 120 for estimated CAP and it came out to within 1 plane of: Akagi, Kaga, Hiryu, Soryu, Zuikaku (all presumed to still be operating together) plus 2 Unryu-class. More likely, there were up to 2 more Unryu class (which would account for all of his CVs, when assuming that 3 Unryu and Taiho are operating in a separate TF) and the Chitose/Chiyoda. I'm actually pretty sure Chitose/Chiyoda move with the rest of the original KB.

In any case, just those first 7 comes out to 14485 fuel use for the 31-hex run from Manila to his launch point. And that doesn't even include escorts... I am pretty sure he is not using BBs to escort as the Kongos are frequently seen on their own elsewhere, and the other BBs don't have the speed to move at 8 hexes per phase on full speed. So I'm figuring he burned 25K fuel just to get over there from Manila and retire for one day at cruising speed. I dig it. That's 3+ days of "mainland" Japan's deficit.

The killer here is that each hex moved over cruising speed consumes 6-times the fuel. So much fuel savings to just go at cruising.
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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by Lowpe »

I look at your map, and I wonder why anyone wants to play as the Allies.

Were is the challenge?[&:]

Just kidding![:D]

It looks really exciting...[&o]
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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by Lokasenna »

Got the replay back, but it sounds like I shan't be getting a turn back before I go out of town for the weekend. It would seem that my opponent's morale is suffering (and he's been sick for the last week, leading to the most recent delay). I think we've done about 5 turns in the last month or so.

I do have the replay, but likely won't have time to watch it before I leave work. I reviewed the text file last night. It would appear that some sort of "KB" launched a strike against Sibolga as well as a few kamikazes, and was pretty much shot down. I had changed my CAP settings as I'd judged the biggest danger to be past, so CAP over Sibolga was not as heavy as it would have been a couple of days earlier. Looks like I lost a handful of xAPs and also the empty AGC (go figure [:@]) before anything had unloaded. So I likely also lost maybe 100-150 VPs of LCU devices.

But it would seem that my opponent now despairs of ever being able to use KB to get a strike off that actually does some damage. I have refrained from commenting on why I think that might be or how I might deploy them for these battles instead because I obviously can't see the full context that he has on his side.

Will try to update before I get out of town.
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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by Lokasenna »

We burned through quite a few turns after I got back from my trip 3 days ago, and we're now up to August 27, 1944. A little teaser from August 23, which I'm calling Operation Posse to continue the Western-themed titles.

I'll update with some screens of the intervening days at some point today...

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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by obvert »

ORIGINAL: Lokasenna

Got the replay back, but it sounds like I shan't be getting a turn back before I go out of town for the weekend. It would seem that my opponent's morale is suffering (and he's been sick for the last week, leading to the most recent delay). I think we've done about 5 turns in the last month or so.

I do have the replay, but likely won't have time to watch it before I leave work. I reviewed the text file last night. It would appear that some sort of "KB" launched a strike against Sibolga as well as a few kamikazes, and was pretty much shot down. I had changed my CAP settings as I'd judged the biggest danger to be past, so CAP over Sibolga was not as heavy as it would have been a couple of days earlier. Looks like I lost a handful of xAPs and also the empty AGC (go figure [:@]) before anything had unloaded. So I likely also lost maybe 100-150 VPs of LCU devices.

But it would seem that my opponent now despairs of ever being able to use KB to get a strike off that actually does some damage. I have refrained from commenting on why I think that might be or how I might deploy them for these battles instead because I obviously can't see the full context that he has on his side.

Will try to update before I get out of town.

This kind of stuff just happens in game late, and it's tough to get the KB to beat superior odds and equipment. The transition is hard, as you know. You're probably also aware of how to defend those KB strikes since you play both sides.

Glad you've gotten some turns done. Nothing worse than being slowed down in the middle of an op.
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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by Lokasenna »

ORIGINAL: obvert

ORIGINAL: Lokasenna

Got the replay back, but it sounds like I shan't be getting a turn back before I go out of town for the weekend. It would seem that my opponent's morale is suffering (and he's been sick for the last week, leading to the most recent delay). I think we've done about 5 turns in the last month or so.

I do have the replay, but likely won't have time to watch it before I leave work. I reviewed the text file last night. It would appear that some sort of "KB" launched a strike against Sibolga as well as a few kamikazes, and was pretty much shot down. I had changed my CAP settings as I'd judged the biggest danger to be past, so CAP over Sibolga was not as heavy as it would have been a couple of days earlier. Looks like I lost a handful of xAPs and also the empty AGC (go figure [:@]) before anything had unloaded. So I likely also lost maybe 100-150 VPs of LCU devices.

But it would seem that my opponent now despairs of ever being able to use KB to get a strike off that actually does some damage. I have refrained from commenting on why I think that might be or how I might deploy them for these battles instead because I obviously can't see the full context that he has on his side.

Will try to update before I get out of town.

This kind of stuff just happens in game late, and it's tough to get the KB to beat superior odds and equipment. The tradition is hard, as you know. You're probably also aware of how to defend those KB strikes since you play both sides.

Glad you've gotten some turns done. Nothing worse than being slowed down in the middle of an op.

I think it's really more the aircraft and CAP quality than anything else. Really early warning for strikes, plus while the George/Frank/Jack can beat up on Allied planes all day every day until November of 1944 when the P-51D arrives, none of those can fly on KB. So KB's strikes always have Zeroes, although the Sam might show up soon, and they just aren't enough to keep the strike packages from getting beat up. Plus there's the whole carrier capacity thing. I have 1100 planes between my 2 CV TFs, and almost half of the planes are fighters while more than half of his are strike craft if he used default unit sizes. He wouldn't even have 1100 planes if he had every single flight deck he gets in the course of the game. On this particular day, I was flying every single unit on CAP.

Tomorrow I hope to get some summaries up of the 17th-23rd. Most days didn't have a ton of action, just a few big days in the air and some movement in some places on my part. I really want to be able to post about the 27th and upcoming 28th.
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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by njp72 »

ORIGINAL: Lokasenna

ORIGINAL: obvert

ORIGINAL: Lokasenna

Got the replay back, but it sounds like I shan't be getting a turn back before I go out of town for the weekend. It would seem that my opponent's morale is suffering (and he's been sick for the last week, leading to the most recent delay). I think we've done about 5 turns in the last month or so.

I do have the replay, but likely won't have time to watch it before I leave work. I reviewed the text file last night. It would appear that some sort of "KB" launched a strike against Sibolga as well as a few kamikazes, and was pretty much shot down. I had changed my CAP settings as I'd judged the biggest danger to be past, so CAP over Sibolga was not as heavy as it would have been a couple of days earlier. Looks like I lost a handful of xAPs and also the empty AGC (go figure [:@]) before anything had unloaded. So I likely also lost maybe 100-150 VPs of LCU devices.

But it would seem that my opponent now despairs of ever being able to use KB to get a strike off that actually does some damage. I have refrained from commenting on why I think that might be or how I might deploy them for these battles instead because I obviously can't see the full context that he has on his side.

Will try to update before I get out of town.

This kind of stuff just happens in game late, and it's tough to get the KB to beat superior odds and equipment. The tradition is hard, as you know. You're probably also aware of how to defend those KB strikes since you play both sides.

Glad you've gotten some turns done. Nothing worse than being slowed down in the middle of an op.

I think it's really more the aircraft and CAP quality than anything else. Really early warning for strikes, plus while the George/Frank/Jack can beat up on Allied planes all day every day until November of 1944 when the P-51D arrives, none of those can fly on KB. So KB's strikes always have Zeroes, although the Sam might show up soon, and they just aren't enough to keep the strike packages from getting beat up. Plus there's the whole carrier capacity thing. I have 1100 planes between my 2 CV TFs, and almost half of the planes are fighters while more than half of his are strike craft if he used default unit sizes. He wouldn't even have 1100 planes if he had every single flight deck he gets in the course of the game. On this particular day, I was flying every single unit on CAP.

Tomorrow I hope to get some summaries up of the 17th-23rd. Most days didn't have a ton of action, just a few big days in the air and some movement in some places on my part. I really want to be able to post about the 27th and upcoming 28th.


So true, the only way KB strikes get through in a reasonable size strike package from 44 onwards against a half decent Allied target is when Japanese LBA helps out in a massive way. Against US Fleet CVs it is very tough, and that is why quite a few Empire players are now deliberately going after softer targets (CVEs, APAs) rather than the Essex carriers.

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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by Lokasenna »

Operation Gibbet - August 16, 1944: A wild KB appears!

I knew they couldn't be far, but I was surprised that he used them again after they got chewed up the last time. I don't know if it was intentional. It's possible that he correctly guessed I was going to land at Sibolga.

But first, preliminaries. 58 bombers were reported at Georgetown, so we decided to nip that in the bud.
Night Naval bombardment of Georgetown at 49,74

Japanese aircraft
no flights

Japanese aircraft losses
A6M5b Zero: 6 damaged
D4Y3 Judy: 75 damaged
D4Y3 Judy: 4 destroyed on ground
B6N2 Jill: 57 damaged
B6N2 Jill: 1 destroyed on ground
E13A1 Jake: 11 damaged
E13A1 Jake: 1 destroyed on ground
Ki-49-IIb Helen: 1 damaged

Allied Ships
CA London
CA Baltimore
DD The Sullivans
DD Thatcher
DD Taylor
DD Stevens
DD Stanly
DD McKee
DD Hoel
DD Clarence Bronson

Japanese ground losses:
368 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 3 destroyed, 27 disabled
Engineers: 2 destroyed, 4 disabled
Guns lost 12 (2 destroyed, 10 disabled)

Airbase hits 37
Airbase supply hits 7
Runway hits 76

DD The Sullivans firing at 26th Ind.Mixed Brigade - a bit more of a defense here than SIGINT reported a short time ago

Landings begin and go smoothly. Just the 18th Garrison Unit and a construction unit, as expected. Even if we're light on support devices this should be a quick fight.

Then, KB! Or most of it, anyway.

Image

Supplemented by LBA, but they still don't get very much. The AGC hurts the most by far. At least I got 1 phase of unload bonus out of it (it was included with a bunch of xAPs). The AGC was intended to return to Colombo for a quick followup mission that will actually use an HQm that is prepped. Oh well. I was more concerned with protecting my CVs here, but turns out I went a little too heavy on the range 0 CAP compared to range 1. I had little or no dedicated LRCAP here.
Morning Air attack on TF, near Sibolga at 44,79

Weather in hex: Heavy cloud

Raid detected at 80 NM, estimated altitude 8,000 feet.
Estimated time to target is 22 minutes

Japanese aircraft
A6M5b Zero x 9
B7A2 Grace x 20
D4Y3 Judy x 3

Allied aircraft
F4U-1A Corsair x 31
F6F-3 Hellcat x 37
F6F-5 Hellcat x 23

Japanese aircraft losses
A6M5b Zero: 3 destroyed
B7A2 Grace: 10 destroyed
D4Y3 Judy: 2 destroyed

No Allied losses

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Afternoon Air attack on TF, near Sibolga at 44,79

Weather in hex: Heavy cloud

Raid detected at 55 NM, estimated altitude 33,000 feet. Strato-kamis, and my CAP is on the light side
Estimated time to target is 18 minutes

Japanese aircraft
B6N2 Jill x 27
J2M3 Jack x 7
N1K2-J George x 8
Ki-43-IIIa Oscar x 8
Ki-84a Frank x 16

Allied aircraft
F4U-1A Corsair x 34
F6F-3 Hellcat x 53
F6F-5 Hellcat x 25

Japanese aircraft losses
B6N2 Jill: 13 destroyed
B6N2 Jill: 1 destroyed by flak
J2M3 Jack: 1 destroyed
N1K2-J George: 1 destroyed
Ki-43-IIIa Oscar: 2 destroyed
Ki-84a Frank: 2 destroyed

Allied aircraft losses
F6F-3 Hellcat: 1 destroyed

Allied Ships
xAP Archbishop Lamy, Kamikaze hits 1, on fire
APD Liddle, Kamikaze hits 2, on fire, heavy damage
AGC Appalachian, Kamikaze hits 4, and is sunk
xAP William S. Young, Kamikaze hits 3, on fire, heavy damage
xAP William P. McArthur
xAP William Kent, Kamikaze hits 2, on fire, heavy damage

Allied ground losses:
108 casualties reported
Squads: 0 destroyed, 5 disabled
Non Combat: 1 destroyed, 10 disabled
Engineers: 1 destroyed, 1 disabled
Guns lost 1 (1 destroyed, 0 disabled)

Aircraft Attacking:
27 x B6N2 Jill flying as kamikaze
Kamikaze: 2 x 250 kg SAP Bomb

A couple of fragmented KB strikes arrive in the afternoon, and a Frances unit with 7 planes loses just 1 and then ditches the combat. This is a recurring theme over the last few days and will continue over the next several. I think the morale of his air units is really suffering. In my experience it takes a week or more of standing down to get morale back up to 99, and his units don't appear to be getting anywhere near that amount of time off.
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Lokasenna
Posts: 9304
Joined: Sat Mar 03, 2012 3:57 am
Location: Iowan in MD/DC

RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

Post by Lokasenna »

Ground combats, and setting up for the next day... The attack at Taiping is frustrating. I must have gotten some really, really bad rolls. It's just 2 units with no actual AV (and no forts!), for Grigsby's sake.
Ground combat at Taiping (49,75)

Allied Shock attack

Attacking force 776 troops, 18 guns, 0 vehicles, Assault Value = 57

Defending force 933 troops, 26 guns, 33 vehicles, Assault Value = 2

Allied adjusted assault: 8 [8|]

Japanese adjusted defense: 11

Allied assault odds: 1 to 2 (fort level 0)

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker: shock(+), leaders(-)

Japanese ground losses:
35 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 7 disabled

Allied ground losses:
6 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Assaulting units:
50th Indian Para Bde /1

Defending units:
2nd Ind. Field Artillery Regiment
8th Field AF Construction Battalion


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Ground combat at Temuloh (50,78)

Allied Shock attack

Attacking force 23 troops, 4 guns, 0 vehicles, Assault Value = 2

Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0

Allied adjusted assault: 3

Japanese adjusted defense: 1

Allied assault odds: 3 to 1 (fort level 0)

Allied forces CAPTURE Temuloh !!!

Combat modifiers
Attacker: shock(+), leaders(-)

Assaulting units:
50th Indian Para Bde /2

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Ground combat at Alor Star (49,73)

Allied Shock attack

Attacking force 101 troops, 6 guns, 0 vehicles, Assault Value = 8

Defending force 1143 troops, 10 guns, 0 vehicles, Assault Value = 10

Allied adjusted assault: 6

Japanese adjusted defense: 13

Allied assault odds: 1 to 2 (fort level 1)

Combat modifiers
Defender: terrain(+), op mode(-), preparation(-), morale(-)
experience(-)
Attacker: shock(+), leaders(-)

Japanese ground losses:
7 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Assaulting units:
44th (Support) Bn /1

Defending units:
40th JAAF AF Bn

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