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Mayhemizer_slith
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RE: Warspite1 Keep Out!

Post by Mayhemizer_slith »

Didn't work, TRS is aborted. No attack to Algiers...

Now I will say it, I should have used all 4 points to choose surface combat.
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: Warspite1 Keep Out!

Post by AllenK »

I was going to ask about options but you ploughed on with giving CW the option of air combat before I could post.
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Mayhemizer_slith
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RE: Warspite1 Keep Out!

Post by Mayhemizer_slith »

Sorry, my bad. [:(]
If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: Warspite1 Keep Out!

Post by Mayhemizer_slith »

NAV has 40% chance to find, sub has 50% chance to find. Should we keep sub out of the combat as long as NAV is flying?
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: Warspite1 Keep Out!

Post by AllenK »

We're close to the end of turn. Include the sub and see what transpires.
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Mayhemizer_slith
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RE: Warspite1 Keep Out!

Post by Mayhemizer_slith »

I think we should hit convoys to hurt CW war economy

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If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: Warspite1 Keep Out!

Post by Mayhemizer_slith »

NAV causes 2D 2A if we negate AA. D can be placed on TRS and A on CP.

Sub receives D even if we use all points to decrease damage.

I think NAV attacks?

If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: Warspite1 Keep Out!

Post by AllenK »

Good choice. Go with the Nav.
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Mayhemizer_slith
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RE: Warspite1 Keep Out!

Post by Mayhemizer_slith »

Or is it worth abort one CP? It means one less PP if turn ends, but also leaves 19 CP's to sea area and lowers our odds to find next round.
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: Warspite1 Keep Out!

Post by AllenK »

The choice depends on search percentage. Putting an A on one of the 9 defence CA's reduces the AA and ASW for next round, if we get one. Bird in hand and all that.
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Mayhemizer_slith
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RE: Warspite1 Keep Out!

Post by Mayhemizer_slith »

Orm came online and I placed it on CP. PP is PP [:)]
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: Warspite1 Keep Out!

Post by AllenK »

Fair enough. As I said, Bird in the Hand ...
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Mayhemizer_slith
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RE: Warspite1 Keep Out!

Post by Mayhemizer_slith »

What do you think AllenK, should we go first?

I would say yes. CW has no CA's in Bay of Biscay box 0. Italy can fly NAV2 to box 1 and Germany intercepts with 6 and 5 point fighters and maybe even 4 point fighter to box 1. Next impulse we can fly Italian ATR (to initiate combat), German NAV3 and German 6 point fighter to box 2.

In Spain we can push south so that CW has less mountain hexes to defend and in north Germany forms a line to hold CW forces where they are. I'm happy they put Mech to Bilbao. Germany also takes those two ports in NW Spain. We can even put one Spanish INF in south OOS.

Germany rebases bombers south for next impulse.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Jagdtiger14
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RE: Warspite1 Keep Out!

Post by Jagdtiger14 »

You didn't ask me, but of course go first!!!
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
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AllenK
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RE: Warspite1 Keep Out!

Post by AllenK »

Yes, go first.
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Mayhemizer_slith
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RE: Warspite1 Keep Out!

Post by Mayhemizer_slith »

If we find in Bay of Biscay, I think we should attack high box before next FTR3 comens to cover it.
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: Warspite1 Keep Out!

Post by AllenK »

I thought the object was the unescorted CP's? We would kick ourselves if, having engaged the 3-box, we failed to find again.
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Mayhemizer_slith
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RE: Warspite1 Keep Out!

Post by Mayhemizer_slith »

Unescorted, but cover by 6 and 5 point Spitfires. Air to air combat vs 6 point Spitfire is more difficult than 1 point Swordfish. And if we sink/damage CV or other ships that means BP losses. I bet their 5 point Beaufighter will fly to box 3 next impulse to cover CV.

I counted 9 CP's in UK and Gibraltar. They can cover some losses but not all if we get lucky.

And next impulse when they bring more forces we can initiate combat again.

I'm just saying we should hit CV now when Beaufighter is not there and hit convoys rest of the turn. Let's see if we find anything [:)]

Who should play naval combat? You have some naval moves to do I think. CP's in Cape St Vincent are not well protected.

If you play, Germany takes land action. And when combat begins in Bay of Biscay (Italian NAV in box 1) 3 German fighters (6, 5 and 4 points) from Bordeaux area intercepts.
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: Warspite1 Keep Out!

Post by AllenK »

We could keep our options open by sending the Italian 4-3 range sub to the 1-box as well.

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Mayhemizer_slith
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RE: Warspite1 Keep Out!

Post by Mayhemizer_slith »

Sounds good, initiate combat with NAV and keep sub in bottom for future impulses.

Plan was that next impulse Germany sends NAV and FTR (rebased from Germany) to box 2. Would it be smarter to intercept that NAV also to box 1 now as it is quite easy to cause damage this impulse?
If your attack is going really well, it's an ambush.

-Murphy's war law
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