
Is there a way to destroy abandoned enemy vehicles using guns and not infantry???
I know that enter the same hex with infantry and wait a turn works, but can it be don "at distance"?
Moderator: MOD_SPWaW
But the original crew can still reoccupy it so there must be some entry for the vehicle in the database/whatever. Can't this abandoned entry be switched with an imobilized vehicle with no gun kind of thing that can be shot at. then can't the flag for abandoned be changed to destroyed after being hit enough.Originally posted by Paul Vebber:
...
The best we can do becasue dead things don;t exist in the game shoot at - they are just an icon on the map...
Hmm,always questioning myself on how game engine handle this feature:Originally posted by Larry Holt:
But the original crew can still reoccupy it...[/QB]
I understand. I've played previous versions where it was hard to tell them apart (actually I think it was destroyed but not burning tanks still had a + on them). However in real life it is hard. IRL, tank crews do worry about wasting shells on already dead tanks (at least they did in my armor battalion, they planned to put a shell in each vehicle they passed that was not catistrophically destroyed). In the game I would have to pay attention to which vehicles had crews suddenly appear in their hex to know if they are abandoned.Originally posted by Paul Vebber:
No - an abandoned vehicle still has to be destroyed by Grunts. Be carefull what you wish for! If this 'gets fixed' You will have a much tougher time knowing what is an active shooting enemy and what is an abandoned hulk
To me this isn't something that needs to be fixed. When a tank crew bails it becomes a target for my artillery or infantry, or those extra mg shots that most tanks have after they use up their main gun shots.Originally posted by Paul Vebber:
The crew that originally occupied a vehicle can recrew it if is ready and in the same hex. DO not try to "load" the unit with L key or they sit on top instead of getting inside.
The database can keep tack of either the vehicle or the crew, so the crew IS he vehicle until it just remembers where it "left the tank" and will "turn into" the tank if it returns there.
The abondoned vehicle routine does some sligh of hand, but since the abandoned vehicle doesn't really exist as a unit in the game (just a graphic placeholder), you can't shot at it or recrew it or capture it or anything.
We would have to change the way the game defines units and completely redo teh data structures to fix this.
If this was "fixed" then you would have the case where players could fire at a vehicle until it is ko'd.Originally posted by Paul Vebber:
No - an abandoned vehicle still has to be destroyed by Grunts. Be carefull what you wish for! If this 'gets fixed' You will have a much tougher time knowing what is an active shooting enemy and what is an abandoned hulk