Focus Pacific: Release

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

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sanderz
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RE: First 3 turns as Japanes plaer

Post by sanderz »

another question about factory upgrades

H6K2-L goes to H6K5 (why not the H6K4-L?)

H6K4-L goes to H6K4 (should it have any upgrade?)

H8K2-L goes to H8K2 (should it have any upgrade?)


EDIT: also
Ki-15 II recon goes to Ki46-III KAI Night Fighter (should it have any upgrade?)
sanderz
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RE: First 3 turns as Japanes plaer

Post by sanderz »

a more general question - recon planes on carriers are set to recon for their pearl harbor strike - does this give the bombers any bonus on land (port strikes) attacks or are they better off on naval search?

i'm assuming here that recon is only a valid mission against land targets and that for normal CV duties you would always have them set on search? or is this not how the recon mission works?

thanks
sanderz
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RE: First 3 turns as Japanes plaer

Post by sanderz »

sorry for the stream of questions but heres another - do the unfinished french carriers get planes when they upgrade only i couldn't see mention of it in appendix B - unless being "fully operational" means planes as well

thanks
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BillBrown
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RE: First 3 turns as Japanes plaer

Post by BillBrown »

Mig-3 AM-38 has a front mounted drop tank.
sanderz
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RE: First 3 turns as Japanes plaer

Post by sanderz »

Should all the new Tojo air group reinforcements be the Ki44a model rather than the prototype Ki44 version?
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ny59giants
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RE: First 3 turns as Japanes plaer

Post by ny59giants »

Possible way to help the Oscar's out from RHS.

Image
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Ki43IdOscar.jpg
Ki43IdOscar.jpg (146.23 KiB) Viewed 332 times
[center]Image[/center]
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ny59giants
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RE: First 3 turns as Japanes plaer

Post by ny59giants »

now the cannon

Image
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20mmHo1cannon.jpg
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[center]Image[/center]
paradigmblue
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RE: First 3 turns as Japanes plaer

Post by paradigmblue »

Yes, is that not the case?
paradigmblue
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RE: First 3 turns as Japanes plaer

Post by paradigmblue »

ORIGINAL: ny59giants

Possible way to help the Oscar's out from RHS.

Image

Is that top speed accurate? 267 seems very slow for the Oscar - unless RHS changed the speed values significantly?
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btd64
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RE: First 3 turns as Japanes plaer

Post by btd64 »

ORIGINAL: sanderz

sorry for the stream of questions but heres another - do the unfinished french carriers get planes when they upgrade only i couldn't see mention of it in appendix B - unless being "fully operational" means planes as well

thanks

Yes. I've tested at Eastern USA and they do show up as the CV's finish. Same with the BB scout units....GP
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btd64
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RE: First 3 turns as Japanes plaer

Post by btd64 »

Para, did you get my email?....GP
Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team

"Do everything you ask of those you command"....Gen. George S. Patton
paradigmblue
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RE: First 3 turns as Japanes plaer

Post by paradigmblue »

ORIGINAL: General Patton

Para, did you get my email?....GP

Yes! Sorry, still trying to patch things together - I have two different versions of the patch on two different save scenario files and I'm trying to reconcile them :P
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ny59giants
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RE: First 3 turns as Japanes plaer

Post by ny59giants »

yes, the speeds for all aircraft are a lot slower in RHS.
[center]Image[/center]
sanderz
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RE: First 3 turns as Japanes plaer

Post by sanderz »

ORIGINAL: paradigmblue

Yes, is that not the case?

no, the reinforcements are the original Ki44 model
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Peever
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RE: First 3 turns as Japanes plaer

Post by Peever »

Hey everyone,

I just posted a nice rambling post about my dire economic situation in my AAR. The gist of it is that Japan's resource drainage is massive, and will bleed over into massive fuel drainage as well. I see that you are tweaking the economy in a future update. Great because right now for me it seems really hard for Japan to get out of this hole they are in. Looking at my poor situation and what it will take to get out of it combined with the fact we will have to pause our game for over a month due to my uncle moving it may be best for us to restart our game in the fall with the new updates. Have had a lot of fun with this mod, but the resource drain (at least in the version I'm on) seems like too big of a hurdle to jump over.

EDIT:

Also for the Soviet air forces in my game the pilot experience is the deciding factor on the engagements. When my highly experienced pilots go up against his rookies they thrash them. On the other hand when my rookie pilots are dragged from China to the front lines of Russia they don't fare too well. So not making any changes to this aspect seems fine for now.
"Sergeant the Spanish bullet isn't made that will kill me," Bucky O'Neil seconds before receiving a fatal shot to the head at the battle of San Juan Hill.
paradigmblue
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RE: First 3 turns as Japanes plaer

Post by paradigmblue »

ORIGINAL: Peever

Hey everyone,

I just posted a nice rambling post about my dire economic situation in my AAR. The gist of it is that Japan's resource drainage is massive, and will bleed over into massive fuel drainage as well. I see that you are tweaking the economy in a future update. Great because right now for me it seems really hard for Japan to get out of this hole they are in. Looking at my poor situation and what it will take to get out of it combined with the fact we will have to pause our game for over a month due to my uncle moving it may be best for us to restart our game in the fall with the new updates. Have had a lot of fun with this mod, but the resource drain (at least in the version I'm on) seems like too big of a hurdle to jump over.

EDIT:

Also for the Soviet air forces in my game the pilot experience is the deciding factor on the engagements. When my highly experienced pilots go up against his rookies they thrash them. On the other hand when my rookie pilots are dragged from China to the front lines of Russia they don't fare too well. So not making any changes to this aspect seems fine for now.

Thank you for the valuable feedback Peever, and I'm very sorry that the resource situation made the game unplayable. The new update, which I'm working on as we speak, should leave Japan in a better position economically.
paradigmblue
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RE: First 3 turns as Japanes plaer

Post by paradigmblue »

Here's the patch - consider this a beta version of 1.04 for now, as Patton has some changes he needs to make to scen 75 still.

https://www.dropbox.com/s/abobosm73g9nz ... 4.exe?dl=0
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BillBrown
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RE: First 3 turns as Japanes plaer

Post by BillBrown »

I don't see any link to a patch.
paradigmblue
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RE: First 3 turns as Japanes plaer

Post by paradigmblue »

ORIGINAL: BillBrown

I don't see any link to a patch.

Sorry, fixed. Had to go in and deal with the police on a shoplifting incident at the store right as I was posting.
sanderz
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RE: First 3 turns as Japanes plaer

Post by sanderz »

a few comments

should liz/rita/ki85 have reinforcement squadrons arriving, or do you just have to pay 100pp to upgrade existing squadrons?

only a very quick look but i couldn't see anything that upgrades to ki85

are ki85 meant to be navy?

ki85a has a factory upgrade to the liz?

i see the tojo reinforcements are still ki44 (not ki44a) and assume thats now intentional

cheers


EDIT:

1) J7W1 Shinden - should it be CV capable?

2) Ki64 Rob upgrades to Ki84b Frank?

3) Ki45KAIe NF upgrades to Ki102a Fighter?
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