Things that need to be tracked in a game

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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speedy.gh
Posts: 44
Joined: Sat Jan 08, 2011 11:23 am

Things that need to be tracked in a game

Post by speedy.gh »

Hi

Any match needs a few things to be tracked to perform well. I usually play as Axis and track things like trucks, manpower, fuel and supplies in units, TOEs and a a few things that you need to keep your army in good shape.

Of course, you also need to monitor how the enemy is doing and here I find a few difficulties to keep track of some things, particularly the industry points. I see a few people keeping track of it, but I don't know how they do it.

What parameters from URSS you usually track and how you do it?
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