WitE 2
Moderators: Joel Billings, elmo3, Sabre21
RE: WitE 2
I guess this is why I have never experienced the problem of slow ai.. [8D]
RE: WitE 2
Some quality of life ideas for WITE2.
Please allow batch orders for air group mission settings. With the current air fatigue rule in WITW, units mission settings have to frequently change, and the clicks add up very quickly.
For the east/west box:
allow batch setting of refit state for the different unit types in the box. I like to put the artillery/flak on refit in the quiet months and that's many, many clicks.
Flak assignment to cities:
Have the unit and city columns sortable. Looking for a specific location of a unit type is rather tedious at the moment.
Please allow batch orders for air group mission settings. With the current air fatigue rule in WITW, units mission settings have to frequently change, and the clicks add up very quickly.
For the east/west box:
allow batch setting of refit state for the different unit types in the box. I like to put the artillery/flak on refit in the quiet months and that's many, many clicks.
Flak assignment to cities:
Have the unit and city columns sortable. Looking for a specific location of a unit type is rather tedious at the moment.
RE: WitE 2
Things are already changing which may help....
- We now have Air Divisions. The best way to describe these are that they are units with HQ tendencies. You can assign Air Groups to an Air Division for easier control.
- We don't have a West Front Box. We have a number of Theatre Boxes - Balkans, Western Europe, North Africa etc.
I understand your wish to reduce clicks and we will look at what we can do but I can't promise anything.
- We now have Air Divisions. The best way to describe these are that they are units with HQ tendencies. You can assign Air Groups to an Air Division for easier control.
- We don't have a West Front Box. We have a number of Theatre Boxes - Balkans, Western Europe, North Africa etc.
I understand your wish to reduce clicks and we will look at what we can do but I can't promise anything.
John
WitE2 Asst Producer
WitE & WitW Dev
WitE2 Asst Producer
WitE & WitW Dev
RE: WitE 2
ORIGINAL: LiquidSky
ORIGINAL: SigUp
I think you misunderstood something about the WitE system. If a pocket's broken the units in there will not be in full supply. They are back in supply, but since the logistics phase has already passed they have not been resupplied. If they are pocketed again he next turn, they once again won't be supplied.
Now, in WitE the weakness is that supplies status hardly affect CV, which is not the case in WitW. In WitW undersupplied units take a massive hit on their CVs, which should also apply to WitE2.
This is not quite true. Units in WiTW take a hit when they expend ammo. They also wont take a hit until their
internal supplies runs out. Which means they can fight/move in their pocket (with a slight reduced isolation penalty) with their internal supplies.
If you surround a German panzer division with full supplies, he is probably going to kick your ass on the way out.
I do like the WitW isolation rules in general better then 1.0, you can try to reopen the pocket from the inside out wasting allot of
supplies or sit tight and survive a little longer then 1.0. + supply drops.
Seems more realistic
Beta Tester WitW & WitE
RE: WitE 2
ORIGINAL: Red Lancer
Things are already changing which may help....
- We now have Air Divisions. The best way to describe these are that they are units with HQ tendencies. You can assign Air Groups to an Air Division for easier control.
- We don't have a West Front Box. We have a number of Theatre Boxes - Balkans, Western Europe, North Africa etc.
I understand your wish to reduce clicks and we will look at what we can do but I can't promise anything.
Will there be an option like WitW so we can ignore the boxes?
Personally it seemed like a general pain in the ass and time sink tring to guess CV with each changing turn of weather/supplies/ungrades ect ect
I know a few guys liked it, but seemed like 80% of the AAR's were no-box games.
Beta Tester WitW & WitE
RE: WitE 2
I'm not sure whether that decision has been made but I have always assumed that there would be a no box option. I would like to hope that playing with the boxes is the preferred option.
I will observe that in wider game terms the relative impact of the EF Box on WitW will probably be much greater than the TBs on WitE2. The new systems being added are much more nuanced. One of the Boxes is an Axis Reserve Box. This is where shell units appear and where you can place units requiring recuperation as it has a greater call on ground elements. As part of our improvements to the production system units created after Jun 1941 appear as shells and they will need to draw their share of production. This has allowed us to set better production rates and we no longer need to factor in units arriving at a set TOE with equipment already assigned.
I will observe that in wider game terms the relative impact of the EF Box on WitW will probably be much greater than the TBs on WitE2. The new systems being added are much more nuanced. One of the Boxes is an Axis Reserve Box. This is where shell units appear and where you can place units requiring recuperation as it has a greater call on ground elements. As part of our improvements to the production system units created after Jun 1941 appear as shells and they will need to draw their share of production. This has allowed us to set better production rates and we no longer need to factor in units arriving at a set TOE with equipment already assigned.
John
WitE2 Asst Producer
WitE & WitW Dev
WitE2 Asst Producer
WitE & WitW Dev
RE: WitE 2
ORIGINAL: Red Lancer
I'm not sure whether that decision has been made but I have always assumed that there would be a no box option.
I would like to hope that playing with the boxes is the preferred option.
I will observe that in wider game terms the relative impact of the EF Box on WitW will probably be much greater than the TBs on WitE2.
The new systems being added are much more nuanced. One of the Boxes is an Axis Reserve Box.
This is where shell units appear and where you can place units requiring recuperation as it has a greater call on ground elements.
As part of our improvements to the production system units created after Jun 1941 appear as shells and they will need to draw
their share of production. This has allowed us to set better production rates and we no longer need to factor in units arriving
at a set TOE with equipment already assigned.
I will give the boxes a second chance.
WoW great improvement with the Reserve Box.
This for both sides?
Beta Tester WitW & WitE
RE: WitE 2
Yes - the Soviets have TBs too. Reserve, Far East etc.
John
WitE2 Asst Producer
WitE & WitW Dev
WitE2 Asst Producer
WitE & WitW Dev
RE: WitE 2
I hope there will be no option to disable the boxes - in WitW this causes more problems than it's worth (lots of duplicate units for germany, some on-map units but mostly support and air units; main causes are historical renames, reforming or regrouping onto larger formatiosn)
WitE dev team - (aircraft data)
WitE 1.08+ dev team (data/scenario maintainer)
WitW dev team (aircraft data, partial data/scenario maintainer)
WitE2 dev team (aircraft data)
WitE 1.08+ dev team (data/scenario maintainer)
WitW dev team (aircraft data, partial data/scenario maintainer)
WitE2 dev team (aircraft data)
- Joel Billings
- Posts: 33491
- Joined: Wed Sep 20, 2000 8:00 am
- Location: Santa Rosa, CA
- Contact:
RE: WitE 2
There is no plan to disable the boxes. However, we are planning setting up the ability to choose to automate movement of units between the boxes, so that the units flow historically as they did between the different fronts. This is one area where we'd expect new players would leave things automated at first, but later might be interested in taking control.
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard
RE: WitE 2
Part of the enjoyment of the game is that it is pleasing to the eye, so what sort of map & counters do intend to use.
also like the idea of boxes.
also like the idea of boxes.
Those are my principles, and if you don't like them... well, I have others.
RE: WitE 2
It's the same map as WitW - just the eastern bit.[;)]
The counters are essentially the same as WitE and WitW although we are adding a few more to better show units like Ski Brigades. If you don't like them they are really easy to mod if you have graphic's skills.
The counters are essentially the same as WitE and WitW although we are adding a few more to better show units like Ski Brigades. If you don't like them they are really easy to mod if you have graphic's skills.
John
WitE2 Asst Producer
WitE & WitW Dev
WitE2 Asst Producer
WitE & WitW Dev
RE: WitE 2
any chance that the counters could have the option to flick to a character figure?
Those are my principles, and if you don't like them... well, I have others.
RE: WitE 2
ORIGINAL: Ice
any chance that the counters could have the option to flick to a character figure?
These work with WitW and WitE. Adding them as a switch is a low priority task. Anything beyond this is unlikely to happen and would need a modder if they still don't suit.
tm.asp?m=3753980
John
WitE2 Asst Producer
WitE & WitW Dev
WitE2 Asst Producer
WitE & WitW Dev
RE: WitE 2
i have been using the counters in the link for a long while now, and they work great[&o][&o][&o]
Windows 11 Pro 64-bit (10.0, Build 26100) (26100.ge_release.240331-1435) 24H2
RE: WitE 2
Those counters!!
You heathens... The goddess of wargaming shall smite you down
You heathens... The goddess of wargaming shall smite you down
RE: WitE 2
Heathen - no, perhaps a heretic.
I have my own set of more accurate NATO counters that I use. As this thread shows we do try and please the customer.
I have my own set of more accurate NATO counters that I use. As this thread shows we do try and please the customer.
John
WitE2 Asst Producer
WitE & WitW Dev
WitE2 Asst Producer
WitE & WitW Dev
RE: WitE 2
as i don't understand Nato ones, we are not all perfect[X(][8|][:D][;)]
Windows 11 Pro 64-bit (10.0, Build 26100) (26100.ge_release.240331-1435) 24H2
RE: WitE 2
thank you Red Lancer..they look great...if you ever want change back, how would you do it?
Those are my principles, and if you don't like them... well, I have others.