WitE 2

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, elmo3, Sabre21

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robinsa
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RE: WitE 2

Post by robinsa »

I guess this is why I have never experienced the problem of slow ai.. [8D]
MechFO
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RE: WitE 2

Post by MechFO »

Some quality of life ideas for WITE2.

Please allow batch orders for air group mission settings. With the current air fatigue rule in WITW, units mission settings have to frequently change, and the clicks add up very quickly.

For the east/west box:

allow batch setting of refit state for the different unit types in the box. I like to put the artillery/flak on refit in the quiet months and that's many, many clicks.

Flak assignment to cities:

Have the unit and city columns sortable. Looking for a specific location of a unit type is rather tedious at the moment.
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RedLancer
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RE: WitE 2

Post by RedLancer »

Things are already changing which may help....

- We now have Air Divisions. The best way to describe these are that they are units with HQ tendencies. You can assign Air Groups to an Air Division for easier control.
- We don't have a West Front Box. We have a number of Theatre Boxes - Balkans, Western Europe, North Africa etc.

I understand your wish to reduce clicks and we will look at what we can do but I can't promise anything.

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Peltonx
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RE: WitE 2

Post by Peltonx »

ORIGINAL: LiquidSky

ORIGINAL: SigUp

I think you misunderstood something about the WitE system. If a pocket's broken the units in there will not be in full supply. They are back in supply, but since the logistics phase has already passed they have not been resupplied. If they are pocketed again he next turn, they once again won't be supplied.

Now, in WitE the weakness is that supplies status hardly affect CV, which is not the case in WitW. In WitW undersupplied units take a massive hit on their CVs, which should also apply to WitE2.


This is not quite true. Units in WiTW take a hit when they expend ammo. They also wont take a hit until their
internal supplies runs out. Which means they can fight/move in their pocket (with a slight reduced isolation penalty) with their internal supplies.

If you surround a German panzer division with full supplies, he is probably going to kick your ass on the way out.

I do like the WitW isolation rules in general better then 1.0, you can try to reopen the pocket from the inside out wasting allot of
supplies or sit tight and survive a little longer then 1.0. + supply drops.

Seems more realistic
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Peltonx
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RE: WitE 2

Post by Peltonx »

ORIGINAL: Red Lancer

Things are already changing which may help....

- We now have Air Divisions. The best way to describe these are that they are units with HQ tendencies. You can assign Air Groups to an Air Division for easier control.
- We don't have a West Front Box. We have a number of Theatre Boxes - Balkans, Western Europe, North Africa etc.

I understand your wish to reduce clicks and we will look at what we can do but I can't promise anything.


Will there be an option like WitW so we can ignore the boxes?

Personally it seemed like a general pain in the ass and time sink tring to guess CV with each changing turn of weather/supplies/ungrades ect ect

I know a few guys liked it, but seemed like 80% of the AAR's were no-box games.



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RedLancer
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RE: WitE 2

Post by RedLancer »

I'm not sure whether that decision has been made but I have always assumed that there would be a no box option. I would like to hope that playing with the boxes is the preferred option.

I will observe that in wider game terms the relative impact of the EF Box on WitW will probably be much greater than the TBs on WitE2. The new systems being added are much more nuanced. One of the Boxes is an Axis Reserve Box. This is where shell units appear and where you can place units requiring recuperation as it has a greater call on ground elements. As part of our improvements to the production system units created after Jun 1941 appear as shells and they will need to draw their share of production. This has allowed us to set better production rates and we no longer need to factor in units arriving at a set TOE with equipment already assigned.
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Peltonx
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RE: WitE 2

Post by Peltonx »

ORIGINAL: Red Lancer

I'm not sure whether that decision has been made but I have always assumed that there would be a no box option.
I would like to hope that playing with the boxes is the preferred option.

I will observe that in wider game terms the relative impact of the EF Box on WitW will probably be much greater than the TBs on WitE2.
The new systems being added are much more nuanced. One of the Boxes is an Axis Reserve Box.
This is where shell units appear and where you can place units requiring recuperation as it has a greater call on ground elements.
As part of our improvements to the production system units created after Jun 1941 appear as shells and they will need to draw
their share of production. This has allowed us to set better production rates and we no longer need to factor in units arriving
at a set TOE with equipment already assigned.

I will give the boxes a second chance.

WoW great improvement with the Reserve Box.

This for both sides?
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RedLancer
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RE: WitE 2

Post by RedLancer »

Yes - the Soviets have TBs too. Reserve, Far East etc.
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RE: WitE 2

Post by Denniss »

I hope there will be no option to disable the boxes - in WitW this causes more problems than it's worth (lots of duplicate units for germany, some on-map units but mostly support and air units; main causes are historical renames, reforming or regrouping onto larger formatiosn)
WitE dev team - (aircraft data)
WitE 1.08+ dev team (data/scenario maintainer)
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Joel Billings
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RE: WitE 2

Post by Joel Billings »

There is no plan to disable the boxes. However, we are planning setting up the ability to choose to automate movement of units between the boxes, so that the units flow historically as they did between the different fronts. This is one area where we'd expect new players would leave things automated at first, but later might be interested in taking control.
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Icier
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RE: WitE 2

Post by Icier »

Part of the enjoyment of the game is that it is pleasing to the eye, so what sort of map & counters do intend to use.
also like the idea of boxes.
Those are my principles, and if you don't like them... well, I have others.
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RedLancer
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RE: WitE 2

Post by RedLancer »

It's the same map as WitW - just the eastern bit.[;)]

The counters are essentially the same as WitE and WitW although we are adding a few more to better show units like Ski Brigades. If you don't like them they are really easy to mod if you have graphic's skills.
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Icier
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RE: WitE 2

Post by Icier »

any chance that the counters could have the option to flick to a character figure?
Those are my principles, and if you don't like them... well, I have others.
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RedLancer
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RE: WitE 2

Post by RedLancer »

ORIGINAL: Ice

any chance that the counters could have the option to flick to a character figure?

These work with WitW and WitE. Adding them as a switch is a low priority task. Anything beyond this is unlikely to happen and would need a modder if they still don't suit.

tm.asp?m=3753980
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zakblood
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RE: WitE 2

Post by zakblood »

i have been using the counters in the link for a long while now, and they work great[&o][&o][&o]
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Aditia
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RE: WitE 2

Post by Aditia »

Those counters!!

You heathens... The goddess of wargaming shall smite you down
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RedLancer
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RE: WitE 2

Post by RedLancer »

Heathen - no, perhaps a heretic.

I have my own set of more accurate NATO counters that I use. As this thread shows we do try and please the customer.
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zakblood
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RE: WitE 2

Post by zakblood »

as i don't understand Nato ones, we are not all perfect[X(][8|][:D][;)]
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Peltonx
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RE: WitE 2

Post by Peltonx »

Allot of good stuff [:D]
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Icier
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RE: WitE 2

Post by Icier »

thank you Red Lancer..they look great...if you ever want change back, how would you do it?
Those are my principles, and if you don't like them... well, I have others.
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