Two poor days, I cannot wait until I get one game going again. Two is clearly way too many for me as all I have done is screw up in the last several weeks.
I have no idea how you do it either. It is all I can do to focus on one game .. no way to do 2...
Well, I am getting a break tonight as the computer started the upgrade process on me. If I had known prior I could have transferred the file to another computer (I still have one win 7 left) or to a linux machine.
Jocke is going to kill me for being so slow, but I am over 2 hours lost on this upgrade, time I was going to get the turn done and now bedtime is rapidly approaching.
Argh.
I now see that you that the upgrade gets automatically scheduled for the top of the next hour after downloading all the files.
Hey, Jeff, thanks for taking the road less traveled to explore the possibilite of a West Coast invasion in early '43. Things haven't turned out how you'd like, but I'll bet you've learned a great deal that will benefit you in future games.
From the perspective of your Penaut Gallery, it's the most fun to follow AARs that delve into unusual approaches to the game. It is and has been entertaining.
It looks like things have veered off course for you in such a way that you are probably disheartened a bit at the moment. As well all know, breaking contact can be the most challenging, complicated and painful undertaking in this game (and in real war, I think).
Against your wishes, you will now be involved in another novel war - one in which Japan has created an unusual alignment of forces in pursuit of an objective...and one in which the Allies, consequently, have unusual openings.
Just how creative and tenacious can you be in crafting new strategies to meet these novelties? I strongly suspect that you will surprise yourself going forward with just how tough a Japanese player can be.
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
Hey, Jeff, thanks for taking the road less traveled to explore the possibilite of a West Coast invasion in early '43. Things haven't turned out how you'd like, but I'll bet you've learned a great deal that will benefit you in future games.
From the perspective of your Penaut Gallery, it's the most fun to follow AARs that delve into unusual approaches to the game. It is and has been entertaining.
It looks like things have veered off course for you in such a way that you are probably disheartened a bit at the moment. As well all know, breaking contact can be the most challenging, complicated and painful undertaking in this game (and in real war, I think).
Against your wishes, you will now be involved in another novel war - one in which Japan has created an unusual alignment of forces in pursuit of an objective...and one in which the Allies, consequently, have unusual openings.
Just how creative and tenacious can you be in crafting new strategies to meet these novelties? I strongly suspect that you will surprise yourself going forward with just how tough a Japanese player can be.
+1
Especially the exploring the road less traveled part.
Hey, Jeff, thanks for taking the road less traveled to explore the possibilite of a West Coast invasion in early '43. Things haven't turned out how you'd like, but I'll bet you've learned a great deal that will benefit you in future games.
From the perspective of your Penaut Gallery, it's the most fun to follow AARs that delve into unusual approaches to the game. It is and has been entertaining.
It looks like things have veered off course for you in such a way that you are probably disheartened a bit at the moment. As well all know, breaking contact can be the most challenging, complicated and painful undertaking in this game (and in real war, I think).
Against your wishes, you will now be involved in another novel war - one in which Japan has created an unusual alignment of forces in pursuit of an objective...and one in which the Allies, consequently, have unusual openings.
Just how creative and tenacious can you be in crafting new strategies to meet these novelties? I strongly suspect that you will surprise yourself going forward with just how tough a Japanese player can be.
+1
Especially the exploring the road less traveled part.
Excellent summary.
Though there is no way Lowpe knows retreat, he will just advance in another direction. One of the most resilient individuals in our little community.[:D]
Hey, Jeff, thanks for taking the road less traveled to explore the possibilite of a West Coast invasion in early '43. Things haven't turned out how you'd like, but I'll bet you've learned a great deal that will benefit you in future games.
From the perspective of your Penaut Gallery, it's the most fun to follow AARs that delve into unusual approaches to the game. It is and has been entertaining.
It looks like things have veered off course for you in such a way that you are probably disheartened a bit at the moment. As well all know, breaking contact can be the most challenging, complicated and painful undertaking in this game (and in real war, I think).
Against your wishes, you will now be involved in another novel war - one in which Japan has created an unusual alignment of forces in pursuit of an objective...and one in which the Allies, consequently, have unusual openings.
Just how creative and tenacious can you be in crafting new strategies to meet these novelties? I strongly suspect that you will surprise yourself going forward with just how tough a Japanese player can be.
+1
Especially the exploring the road less traveled part.
I am not sure how it works on the Allied side of things, but here is a list of CVE that spawn at San Diego. If this were Japan, they would be destroyed and VP awarded for their destruction.
Not to mention the destruction of all the Plane factories.
What a delicious target.[;)]
Not certain if San Diego is best target for a December 1942 invasion. I would need to give more consideration to the planning first.
The good news is that if you do capture an Allied port which has ships scheduled to arrive, those ships are destroyed (as in scuttled or cancelled) and you receive 50% of their standard VP. Which is one reason why other important ports with far larger than San Diego Allied ship "construction" (=ship arrival dates) need to be considered.
Then again San Diego has all those aircraft factories although again other significant aircraft factory sites also exist. For example capturing Seattle really does cripple the Allied 4E force structure as American 4E production is heavily dependent on onmap, not offmap, factory production. Which would Japan rather face in 1944, 4E or 2E Allied bombers.
Were it not for the effect of the narrow straits, landing directly at Portland or Tacoma has a lot of merit. Partly because you could factor in friendly LBA and use of paratroops as blocking forces.
There is a lot more than the above to take into account before settling on the final destination.
Alfred
Question Alfred. Are the ships destroyed if the allies recapture the base? If the allies recature the city/planes factories can the research/ production factories be repaired?