Retro Fit Question

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: elliotg, Icemania

Post Reply
User avatar
Uncle Lumpy
Posts: 167
Joined: Fri Jul 01, 2005 8:55 pm

Retro Fit Question

Post by Uncle Lumpy »

Is there any way to stop a Fleet from Retro Fitting once it has begun to Retro Fit? Long story short: I have a decent size fleet retro fitting at a relatively out of the way base. The base has a shortage of two resources, and thus construction is stalled there. As a result all of my other fleets have completed retro fitting except the stalled one. I know, eventually, the missing resources will be transported there, but it would be quicker to stop the retro fit and move to an in supply base. I seem unable to stop the retro fit of either the entire fleet or any individual ship with in the fleet (or removed from the fleet). Does anyone have any ideas?
I once heard there was a garage, which some said was air tight.
Aeson
Posts: 786
Joined: Fri Aug 30, 2013 7:36 pm

RE: Retro Fit Question

Post by Aeson »

There is no way that I know of to stop a retrofit or decommision at shipyard order once the ship has docked with the station; if you want to cancel the process, you need to stop the ships before they dock with the station. You should be able to cancel the retrofit orders on any ships in the fleet which have not yet docked with the station by ordering them to stop or to go do something else.

There is a possibility that there might be a way to remove ships from a station's build queue in the Construction Yards menu, though I've only ever used that to cancel new construction and I've never checked to see if it can cancel retrofit orders. If I recall correctly, though, the only option there is 'scrap,' so I wouldn't get my hopes up.
User avatar
Retreat1970
Posts: 1131
Joined: Wed Nov 06, 2013 11:09 am
Location: Wisconsin

RE: Retro Fit Question

Post by Retreat1970 »

If 1 or 2 ships in a fleet are holding you up, you can remove them from the fleet.
User avatar
rjord2021
Posts: 2019
Joined: Fri Jun 14, 2013 2:47 am
Location: Sydney, Australia

RE: Retro Fit Question

Post by rjord2021 »

Maybe this post can help you.

tm.asp?m=3241795

User avatar
Uncle Lumpy
Posts: 167
Joined: Fri Jul 01, 2005 8:55 pm

RE: Retro Fit Question

Post by Uncle Lumpy »

Thanks all for the input. Ended up scraping the base. Lost all of the ships still retro fitting. Building new ships to replace the lost one's and moving on with the game. [:)]
In a round about way the same thing has been accomplished, I'm getting an up to date fleet in the end. I'm building it instead of retro fitting it.
I once heard there was a garage, which some said was air tight.
Post Reply

Return to “Distant Worlds 1 Series”