Africa

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derfderf
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Africa

Post by derfderf »

After fall of France I have tried to win Africa. However bBritish seem too strong. Is it me or are the Bristish stronger than they should be
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sPzAbt653
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RE: Africa

Post by sPzAbt653 »

Well, they have more units than they should, but without them they are a pushover. It's a difficult area to represent.

I've had some luck with this - immediately after France, move all the Axis air units to take Malta, then move all the air units to Libya to help Rommel. You should be able to eliminate a couple of those UK units before you have to shift the air units to the Balkans and Russia. If you can eliminate a couple of those UK units in Africa, then the computer will be at a disadvantage.
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xwormwood
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RE: Africa

Post by xwormwood »

In my games the Allied AI had no chance at all in Africa, even though they've "only" had to the DE spawned Africa Korps.
I play on exp. lvl, and didn't touched Malta.
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rjh1971
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RE: Africa

Post by rjh1971 »

In my game I had no problem holding NA with the Italians, I had to reinforce them with another army corps and send the fighter and bomber unit to counter measure the RAF.
Once France falls, take Malta and the supply problems disappear.
Always say yes to DAK, and afterwards its a matter of time until you conquer NA and the Middle East.
Nonetheless I was playing in beginner, but by the time I finished the game early august 43 the DAK was advancing towards Baku, Irak had been liberated, Saudi Arabia was under diplomatic pressure and Persia was half liberated from the Soviets.
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AZKGungHo
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RE: Africa

Post by AZKGungHo »

In my games I've found the AI to be really aggressive in Africa. As the Allies the Axis just walked all over me. Even with me holding Malta, didn't slow them down at all. As the Axis I've taken Malta - it is pretty easy - but still couldn't make much progress against the HUGE Allied forces in Africa.

Since I can't seem to do much with either side then I conclude the real problem is ME and not that game!! [:D]
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AlvaroSousa
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RE: Africa

Post by AlvaroSousa »

I think El Alamein is too wide. I posted a comment on this. On this scale of Army/Corp it should be 2 hexes.
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sPzAbt653
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RE: Africa

Post by sPzAbt653 »

This hex grid is 15m [I'm too lazy to make a new one at 20m]. From Alamein to the White Desert is 30m. In this shot, the Qattara Depression to the southwest of Alamein and the huge White Desert to the south are clear to see.

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PRUSSIAN TOM
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RE: Africa

Post by PRUSSIAN TOM »

El Alamein does look wide for a chokepoint. Combined with the Allied troops the AI assigns, it makes it tough to rebuff DAK. My experience is the Axis can kick the UK around Egypt and Libya. [:D]

I'm playing on beginner, which may be why. FOW = ON [:'(]

It IS hard to hold the Suez Canal against a determined Axis, but perhaps that is as it should be. We have the advantage of hindsight. [&:]

The historical African campaign see-sawed; despite severe (self-imposed) logistics problems, German troops (and many Italians) were qualitatively more effective than their opponents. Rommel generally managed to fight on his own terms up through July-August, 1942.

I suspect (as with the submarine war) that as I gain experience, I'll learn more of what works and what doesn't. In North Afirka the Axis faced severe supply constraints, while the UK had longer, exterior lines, and lower quality troops (Compared to DAK's German component). That seems more or less as it should be. Units can not stack, so narrowing the El Alamein front would have a profound effect. I'm not sure a 2-hex front (representing ~40 miles?) is breakable, with Axis supply problems, and limited troops. [:-]
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