Lambs to the slaughter (Lowpe (J) vs Jocke; BillBrown (A)) Finished

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Alfred
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RE: Manila Falls

Post by Alfred »

The damage is permanent.
 
1.  The ships due for arrival at that location are treated as being in various stages of construction on the slipways.  Thus when the Japanese capture the base, all ships under "construction" are immediately lost and will never be refloated subsequently if the Allies recapture the base.
 
2.  The Allied player has no capability to manually convert a factory from one industrial type to another.  Captured Allied aircraft factories turn into Vehicle factories for Japan and can produce vehicle points for Japan as long as that base remains under Japanese control.  If the base is subsequently recaptured by the Allied player, as Vehicle factories do not exist for the Allies and the Allied player cannot manual convert them to one of the factory types which exist for the Allies, they just go "poof" and disappear from the landscape.
 
3.  The newly delivered Vehicle factories can of course be expanded by the Japanese player in accordance with standard requirements.  The Allied player can never expand a factory nor create a "greenfield" factory.  All that an Allied player can do is repair the damaged (or "disabled") centers of an existing "brownfield" factory.  An existing "brownfield" Allied factory which has had some of the factory centers destroyed by a firestorm, cannot have those destroyed factory centers rebuilt.
 
Alfred
poodlebrain
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RE: Manila Falls

Post by poodlebrain »

ORIGINAL: Alfred

ORIGINAL: Lowpe

I am not sure how it works on the Allied side of things, but here is a list of CVE that spawn at San Diego. If this were Japan, they would be destroyed and VP awarded for their destruction.

Not to mention the destruction of all the Plane factories.

What a delicious target.[;)]

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Not certain if San Diego is best target for a December 1942 invasion. I would need to give more consideration to the planning first.

The good news is that if you do capture an Allied port which has ships scheduled to arrive, those ships are destroyed (as in scuttled or cancelled) and you receive 50% of their standard VP. Which is one reason why other important ports with far larger than San Diego Allied ship "construction" (=ship arrival dates) need to be considered.

Then again San Diego has all those aircraft factories although again other significant aircraft factory sites also exist. For example capturing Seattle really does cripple the Allied 4E force structure as American 4E production is heavily dependent on onmap, not offmap, factory production. Which would Japan rather face in 1944, 4E or 2E Allied bombers.

Were it not for the effect of the narrow straits, landing directly at Portland or Tacoma has a lot of merit. Partly because you could factor in friendly LBA and use of paratroops as blocking forces.

There is a lot more than the above to take into account before settling on the final destination.

Alfred
I think it is safe to conclude that it will be extremely difficult for the Japanese to capture any of the major West Coast bases in December 1942. The Allies should have no problem getting to Lvl 9 forts at Seattle, Tacoma, Portland, San Francisco, Los Angeles and San Diego. And they should be able to reinforce the choke points protecting Puget Sound and the Columbia River as well.

I think the best option for the Japanese is to try an invasion earlier in 1942, and I think San Diego is the easiest target. The fact that San Diego is even a target worth considering lets you know you are playing a game and not fighting a war. In the game you can perform a cost benefit analysis for invading the West Coast. In the real world it would not even merit consideration since it would be a one way mission, and no country can afford to be that cavalier with its people.
Never trust a man who's ass is wider than his shoulders.
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Lowpe
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RE: Manila Falls

Post by Lowpe »

jan 27, 1944

My beloved Lilly divebombers garner 1 vp for no loss.[;)]

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Lowpe
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RE: Manila Falls

Post by Lowpe »

2nd Big Attack at Chungking.

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Lowpe
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RE: Manila Falls

Post by Lowpe »

I stopped counting how many divisions are attacking me in Hollywood. I think I captured Errol Flynn masquerading as a German behind Japanese lines...[;)]

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Alfred
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RE: Manila Falls

Post by Alfred »

ORIGINAL: Lowpe

I stopped counting how many divisions are attacking me in Hollywood. I think I captured Errol Flynn masquerading as a German behind Japanese lines...[;)]

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Those are good odds. If you can keep the supply flowing to the units so that their combat firepower is not diminished, you should not be in a rush to evacuate them.

Even the complete loss of the LCUs can be a worthwhile investment if (a) the fight is long enough and (b) occupies the Allied assets so far away from your critical locations.

Alfred
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paullus99
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RE: Manila Falls

Post by paullus99 »

I believe most, if not all, of the American units are limited to the Continental United States....so it's no skin off the Allied player to burn those units out, since they can't be deployed to the Pacific.
Never Underestimate the Power of a Small Tactical Nuclear Weapon...
poodlebrain
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RE: Manila Falls

Post by poodlebrain »

ORIGINAL: Alfred

ORIGINAL: Lowpe

I stopped counting how many divisions are attacking me in Hollywood. I think I captured Errol Flynn masquerading as a German behind Japanese lines...[;)]

Image

Those are good odds. If you can keep the supply flowing to the units so that their combat firepower is not diminished, you should not be in a rush to evacuate them.

Even the complete loss of the LCUs can be a worthwhile investment if (a) the fight is long enough and (b) occupies the Allied assets so far away from your critical locations.

Alfred
Can't the Allies just sit back and starve the Japanese? They have more than enough white restricted units to secure L.A., and there is no imperative to attack if the threat to S.D. is removed. Are the benefits of tying down Allied LCUs and preventing resources from being produced sufficient to justify abandoning the LCUs at L.A.? I'm inclined to believe it is worthwhile to abandon them since the potential costs of extracting them could come from irreplaceable naval assets.
Never trust a man who's ass is wider than his shoulders.
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Lowpe
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RE: Manila Falls

Post by Lowpe »

Thanks for the posts...

The weakness of Holding at LA is the Allies put in a holding force there and move in strength to to the South where they would be fighting in clear terrain.

I figure I have two to three weeks to enact some kind of retreat.

Oscars can fly to Canada...but the Tojo IIbs can't.

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Lowpe
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RE: Manila Falls

Post by Lowpe »

Jan 31, 1943

Tough January....closes on an even more sour note, at a loss of only 3 Mitchells the Allies start aerial bombing the troops in LA.



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Lowpe
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RE: Manila Falls

Post by Lowpe »

Snag a raider...

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Lowpe
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RE: Manila Falls

Post by Lowpe »

Imphal holds....not pictured is the invasion fleet off Port Moresby. Also, Allied sub had a shot a big oiler and misses...

On the good news front is plane research is quite steady and advanced.



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Lowpe
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RE: Manila Falls

Post by Lowpe »

Worth more than I thought...French.

When I have played as Allies I always struggle with what to do with AMCs...they are so darn fragile, and when they do catch a convoy, don't really seem to inflict enough damage to merit their risk.

Troop movement, Invasions, seems a much better choice in the long run, but using them here as raiders from a different quadrant their loss in VP is made up in tactical gain. Well played I think.

I am down to 2 programs that I still use Windows for, and this game is one of them. I started the installation to Linux, but got bogged down for personal reasons and never finished installing all the mod files. I am now at the point where I loathe opening up windows, and I will devote time this week to getting the game fully ported over to Linux where I have found a new home away from automatic upgrades and other abuses.

I am in the process of heavily planning out the evacuation from the west coast, but it looks dodgy. Very dodgy. But dare I leave the troops there????????????????

I lost a 1 point PB and a good sub in deep water off Ceylon...


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Lowpe
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RE: Manila Falls

Post by Lowpe »

Ha45 engines start production tomorrow....at a clip of 180 per month across three factories. They will be expanded immediately, but the question is how much?

With plane upgrades, etc, it is a little more complicated question than in PDU on.

The Ha44 will also start production too.

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SqzMyLemon
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RE: Manila Falls

Post by SqzMyLemon »

ORIGINAL: Lowpe

Ha45 engines start production tomorrow....at a clip of 180 per month across three factories. They will be expanded immediately, but the question is how much?

With plane upgrades, etc, it is a little more complicated question than in PDU on.

I don't agree that PDU on or off has anything to do with engine production. You produce as many as you need. If PDU off limits you to the number of squadrons, then you produce to meet those requirements...simple.
Luck is the residue of design - John Milton

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Lowpe
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RE: Manila Falls

Post by Lowpe »

Some of the LA Troops....forts are shaping up nicely, and I bet I can survive aerial bombing for a long time.

The real dangers is a holding action at LA and a cross country attack around LA in the open terrain.


Allies have 55 units in LA and could easily accomplish the move. The Question is why haven't they? I can think of several reasons why not too...I wonder what Jocke's reasons are.

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Lowpe
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RE: Manila Falls

Post by Lowpe »

ORIGINAL: SqzMyLemon
ORIGINAL: Lowpe

Ha45 engines start production tomorrow....at a clip of 180 per month across three factories. They will be expanded immediately, but the question is how much?

With plane upgrades, etc, it is a little more complicated question than in PDU on.

I don't agree that PDU on or off has anything to do with engine production. You produce as many as you need. If PDU off limits you to the number of squadrons, then you produce to meet those requirements...simple.

I stated that poorly, sorry, I know what to expand the engines to in PDU on game, and need to do a little homework to calculate PDF off needs. Just different.
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SqzMyLemon
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RE: Manila Falls

Post by SqzMyLemon »

ORIGINAL: Lowpe
ORIGINAL: SqzMyLemon
ORIGINAL: Lowpe

Ha45 engines start production tomorrow....at a clip of 180 per month across three factories. They will be expanded immediately, but the question is how much?

With plane upgrades, etc, it is a little more complicated question than in PDU on.

I don't agree that PDU on or off has anything to do with engine production. You produce as many as you need. If PDU off limits you to the number of squadrons, then you produce to meet those requirements...simple.

I stated that poorly, sorry, I know what to expand the engines to in PDU on game, and need to do a little homework to calculate PDF off needs. Just different.

If I was to hazard a guess, I don't think you'll be producing that many less Ha-45's in terms of fighters. Despite probably having fewer squadrons using that engine, what you will have flying will be flying and dying...a lot. You may be constantly replenishing lost aircraft which will burn through a stockpile quickly.

Pure speculation on my part, but I believe you'll be relying heavily on the Frank and have a large number of squadrons that upgrade to it. You'll be using a lot of them, maybe even more than in PDU off considering they'll be seeing constant action.
Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)
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Lokasenna
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RE: Manila Falls

Post by Lokasenna »

ORIGINAL: SqzMyLemon
ORIGINAL: Lowpe
ORIGINAL: SqzMyLemon



I don't agree that PDU on or off has anything to do with engine production. You produce as many as you need. If PDU off limits you to the number of squadrons, then you produce to meet those requirements...simple.

I stated that poorly, sorry, I know what to expand the engines to in PDU on game, and need to do a little homework to calculate PDF off needs. Just different.

If I was to hazard a guess, I don't think you'll be producing that many less Ha-45's in terms of fighters. Despite probably having fewer squadrons using that engine, what you will have flying will be flying and dying...a lot. You may be constantly replenishing lost aircraft which will burn through a stockpile quickly.

Pure speculation on my part, but I believe you'll be relying heavily on the Frank and have a large number of squadrons that upgrade to it. You'll be using a lot of them, maybe even more than in PDU off considering they'll be seeing constant action.

My instinct is that this is correct, but there's still going to be a difference. You'll need to produce more Ha-35 for longer, for example, in a PDU Off game. I would actually expect that to be the main difference between PDU Off and On (the Ha-45 and Ha-35 usage) given that many squadrons are stuck with Oscars and Zeroes. Should have a slight impact on Ha-43 as well.

Basically, slightly to moderately fewer "late war engines" (Ha-45, Ha-43) and more "mid war engines" (Ha-33, Ha-35, Ha-32, etc.).
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Lowpe
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RE: Manila Falls

Post by Lowpe »

I have to say this jives with my current thinking too.

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